3ds Max

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Now go to 3dsmax and open the material editor (m) and pick an unused slot (one of the grey spheres). Click on the box next to Diffuse and choose Bitmap, just like before. Find your TGA texture and click ok. Now go back to the material main options (click the button circled in the image below) http://www.bakaneko.com/howto/computer/3d/character/page24.html

Low-Poly Character Modeling and Texturing tutorial

Texturing with UVW & Unwrap UVW Maps

http://www.republicofcode.com/tutorials/3ds/texture_stealth/ By Stealth_Snake | 3D Studio Max | Intermediate This tutorial will teach you a couple of methods to use to texture your objects in 3D Studio Max. Texturing an object is understood as the process of adding skin and colour to an object. We are going to use UVW and Unwrap UVW Maps to texture our objects in this tutorial. This method involves the creation of a 2D map that is 'glued' to our 3D model. You are assumed to have the basic knowledge on how to model your own objects in 3D Studio Max.
So how do we create depth? Well like i sad, a sphere with texture map works for some scenes especially if its a more cartoony or stylized character, and its even better if there's a bump map as well. However looking at Pixar's "A Bugs Life, we see a lot of depth in the eyeball. From this we can assume that they didn't use a simple sphere with a texture map. In fact this suggests they've modeled the eye more physically correct.

Tutorial: Its all in the Eyes - By Adam Baroody

http://www.3dluvr.com/rogueldr/tutorials/eye/eyes.html
3dS

http://www.secondpicture.com/tutorials/3d/finalizing_the_3d_model_of_the_head_in_3ds_max.html Picture 1. Eye lids are created by copying edges inwards. Activate border sub-object mode and select all edges surrounding the eye hole and create new polygons by copying edges inwards according to picture 1 . Activate polygon sub-object mode and use Editable Poly's "Hide Selected" and "Hide Unselected" buttons to hide all polygons except the ones surrounding the mouth. Create new polygons inside the mouth according to picture 3 . Picture 4.

Finalizing the 3d model of a human head in 3ds max

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