
3ds Max
Get flash to fully experience Pearltrees
Now go to 3dsmax and open the material editor (m) and pick an unused slot (one of the grey spheres). Click on the box next to Diffuse and choose Bitmap, just like before. Find your TGA texture and click ok. Now go back to the material main options (click the button circled in the image below)
Low-Poly Character Modeling and Texturing tutorial
Texturing with UVW & Unwrap UVW Maps
Eyes Creating a character is one thing but creating a character in 3d that has depth is another. In life, the eye is a window to the soul. Eyes show inner thought because they have depth to them. At some level we read the eye ball without even knowing how or why certain looks evoke an emotion.
Tutorial: Its all in the Eyes - By Adam Baroody
3dS

