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Elearning instructional design ideas - Making Change blog

Elearning instructional design ideas - Making Change blog
Be an elearning action hero! This quick, visual approach to instructional design helps you change what people do, not just what they know. It keeps your team members focused on a measurable business goal, and it can keep stakeholders from adding extraneous information. Read more The big mistake in elearning Why is so much elearning so boring?

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E-Learning Curve Blog Winter Solstice at Newgrange, Ireland 5,000 years ago, an extraordinary people lived in Ireland. They were farmers, hunters and builders. Without the benefit of the wheel, and with tools made only of flint, they carved their culture into history. Along the banks of the River Boyne, they built houses to their dead, repositories to their spirit – monuments to immortality.Brú na Boinne: Monument to Immortality Newgrange – exterior (image courtesy SacredSites.com) James Paul Gee At the level of programming, video games are algorithms. At the level of invention, they are not. In my view, a good video game demands a coherent, meaningful, and engaging fit between its game mechanics (the types of interactions the player has with the game in controlling play) and its content (what the game is primarily about). Though sometimes seemingly simple, such matches often require design genius to invent.

Online Learning Update Employers like MOOCs — if they know what one is April 15th, 2014 By Jake New, Editor, eCampus News MOOCs-employers-studentsEmployers are fans of massive open online courses (MOOCs), according to a new study by researchers at Duke University and RTI International. But many first had to have the concept explained to them. “We were interested in exploring how employers viewed MOOCs in terms of whether they would make a difference in hiring decisions or how they might be used for recruiting talent,” said Laura Horn, the RTI’s site principal investigator.

The Complete Visual Guide To Technology For Children Technology in education isn’t just for older students. There are a ton of resources out there for early childhood educators and their students, and many young children are already able to use the technology available to them. They’re even calling today’s preschoolers “Generation C”, aka the connected generation. In years past, parents were supposed to prepare their young students for kindergarten so that they would be well equipped to start their formal education. Kids were supposed to know how to count to ten, grip a pencil, identify shapes and colors, and so on. Today, students entering school have a few more items on their must-know list – all related to technology. The real reason women are leaving Wall Street In my first job on Wall Street in 1982, I shared an office with the assistant to the top auto industry analyst, Maryann Keller. Our workspace was across the hall from hers, and I could watch and hear her through the glass. She never rested. From before I came in until after I left, Keller worked the phones daily.

Learning Ecosystems From DSC: I’m not sure where the item below ultimately came from, but it was in one of those emails that came to me via a family member. It reminds me of how people come in and out of our lives — and that goes not only for parents, siblings, spouses, and other family members, but also for teachers, professors, coaches, mentors, pastors, managers, supervisors, etc. They all help us learn and grow…and then we no longer have them in our lives. A better way to teach technical skills to a group – Miriam Posner's Blog My DH101 class this year was my biggest yet, with 45 undergrads. I suppose that’s not huge compared with many other classes, but DH101 is very hands-on. I am fortunate enough to have a TA, the awesome Francesca Albrezzi, who runs separate weekly labs.

The Rapid eLearning Blog Creating great interactive learning experiences requires a few core building blocks: relevant content, pull versus push, and real-world decisions. With those building blocks you're able to structure effective learning scenarios that are meaningful to the learner and helps meet the objectives of the course. One of those building blocks in creating relevant content or content that is placed in a meaningful context. Essentially, you want to recreate the types of scenarios that are similar to the ones the learner has in real life. This allows them to see the content in ... Read the full article Bruce Mayhew Blog: Training And Development, Communication Training Blog October 10, 2013 by Bruce Mayhew Having pets at work and home has been rewarding in so many ways. Four virtues of having pets at work include: Being motivated to step away from your desk and go for a walkGiving and receiving unconditional friendship / kindnessBeing reminded to try to keep things simpleLearning and re-learning responsibility

Pinched Head Blog Canada Day is fast approaching and to celebrate, I put together a little Canada Day challenge for all who dare to try it. I initially created this quiz for David Anderson’s weekly e-learning challenge over at Articulate. The challenge was to repurpose a quiz template created by Jackie Van Nice so thanks Jackie! Just click on the picture to get started. I like to create little projects to test drive ideas before inflicting them on my clients.

Life Is a Video Game—Here Are the Cheat Codes Welcome, Player One, to a strategy guide for the game known as Life. As you’ve undoubtedly discovered, the game of Life is often quite difficult. You will face unexpected challenges and long periods of frustration. You will often struggle with self-doubt, feel overwhelmed by helplessness and loss, and sometimes take a shit when you’re out of toilet paper. Where Learning, Technology, and Marketing Meet If you work for a membership organization, we need your help. We’re launching the survey that will form the basis for our upcoming white paper on the use of social technologies for learning among associations, due out in June. The purpose is to better understand how associations are and aren’t using social technologies (blogs, wikis, networking sites, etc.) to deliver learning products and services.

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