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Training design ideas from Cathy Moore

Training design ideas from Cathy Moore
Be an elearning action hero! This quick, visual approach to instructional design helps you change what people do, not just what they know. It keeps your team members focused on a measurable business goal, and it can keep stakeholders from adding extraneous information. Read more The big mistake in elearning Why is so much elearning so boring?

http://blog.cathy-moore.com/

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eLearning 101 Part 2: Planning In eLearning Part 1: Introduction to eLearning you were introduced to the concepts of eLearning and approaches to learning. In eLearning Part 2: Planning eLearning, we will discuss planning and how to create a storyboard, the audio or script writing process and various methods of interactivity Before anything is put on paper, the audience for the training has to be determined. Once you know who you're talking to and what their skill levels are, you can then begin the task of actually putting the training program together. Next, you have to know what that audience should be able to do once the course is over that they couldn't do before.

e-Learning Storyboard: Art or Science? Christmas is fast approaching and I’ve been asked again this year to write a guest blog article for the E-Learning Network’s advent calendar of e-learning insights, advice and stories. I’m not sure what to write about this year but I thought I’d share my contribution from last year on ‘Storyboarding’. There’s a free storyboard template in it for you if you manage to get to the end! The storyboard is the vehicle by which conventional e-learning gets done, but the storyboard is a much misunderstood thing both by those in the e-learning business and by customers. The problem is that everyone does storyboarding in a different way. James Paul Gee At the level of programming, video games are algorithms. At the level of invention, they are not. In my view, a good video game demands a coherent, meaningful, and engaging fit between its game mechanics (the types of interactions the player has with the game in controlling play) and its content (what the game is primarily about). Though sometimes seemingly simple, such matches often require design genius to invent.

Ruth Clark Claims “Games Don’t Teach” Ruth Clark posted at ASTD an article titled “Why Games Don’t Teach.” It’s a deliberately provocative title, meant to draw attention and cause controversy. A more accurate title would be “Some Games Aren’t Effective at Making People Remember Content,” but that’s a lot less likely to grab attention. Before I continue, I want to say that I enjoyed her book, eLearning and the Science of Instruction, and I have found some of the research there valuable. I respect her past contributions to the field. However, I think Clark didn’t do a very careful review of the literature before writing her post, and I don’t think that one study is enough for her to make such a broad claim dismissing games for learning.

Build A Simple E-Learning Project Plan A successful elearning project requires good planning. A while back, I designed a nice generic project plan in Microsoft Project. It had all of the basic steps required to manage e-learning projects. The plan showed that an elearning course could be built in about 45 days. I would start with this generic plan and then plug in the data specific to the current project. This gave me a ballpark idea as to when the project could be completed. New open-source platform By Brad Hayward Stanford online coursework will be available starting this summer on a new open-source platform, OpenEdX, the university announced today. Kenneth Chan The real reason women are leaving Wall Street In my first job on Wall Street in 1982, I shared an office with the assistant to the top auto industry analyst, Maryann Keller. Our workspace was across the hall from hers, and I could watch and hear her through the glass. She never rested. From before I came in until after I left, Keller worked the phones daily.

7 reasons why the new Articulate Storyline is a Game-Changer for eLearning and mLearning First, let me start by congratulating everyone who works for Articulate for the launch of Storyline. Undertaking a monumental job such as writing an application like Storyline from the ground up is no easy feat. However if there’s a company that can do it, that is certainly Articulate. planning4elearning.wikispaces This wiki has been created by Marlene Manto as an 'e-handout' to support sessions on Strategic Planning for e-Learning for managers and decision-makers. It has a Creative Commons license and is available to share under the conditions of this license (note that the links and resources embedded in this wiki may be subject to different licenses). If you find any broken links, please email me so that this resource can be kept updated and maintained.

A Guidebook for Social Media in the Classroom Is Social Media Relevant? Take the Quiz Before we talk social media, let's talk about the relevance of social media by taking a quiz. Which of the following is most likely to be true? A better way to teach technical skills to a group – Miriam Posner's Blog My DH101 class this year was my biggest yet, with 45 undergrads. I suppose that’s not huge compared with many other classes, but DH101 is very hands-on. I am fortunate enough to have a TA, the awesome Francesca Albrezzi, who runs separate weekly labs. Transforming Your Instructional Design Team by Dick Handshaw "If you are using a good instructional design methodology, you will be able to accurately measure learner success with skills that really apply to the job, especially if you have done a good task analysis and written performance objectives to match." I’m not assuming that all instructional design teams need transforming, but I have worked with many teams over the years that have made a conscious decision to change. The best way to determine if your team needs to make changes is to conduct your own gap analysis. Gap analysis

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