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WoWinSchool / FrontPage

WoWinSchool / FrontPage
This is a collaborative workspace for the development of instructional items for the use of MMORPGs, like World of Warcraft, GuildWars2 and others, in a school setting. Please take a moment to explore the various sections of the site and if you would like to contribute, please email Lucas Gillispie at lucas AT edurealms.com. The original focus of this project was to develop a curriculum for an after school program or "club" for at-risk students at the middle and/or high school level. All project materials, including a fully-developed language arts course, aligned to middle grades standards, is now available under a creative commons license here. PLEASE NOTE - All portions of this wiki are open and visible. -Lucas Gillispie, Project Founder and Lead Developer Current Status/News 10/4/19 - Sheehy - Honored to be bringing another group of HEROES into WoWinSchool! ut the State of Play! 6/8/15 - Sheehy - Greg Toppo has been visiting my school for years— literally years. Here's my favorite!

SimCityEDU | Create & Share SimCity Learning Tools Ten Educational Gaming Sites… Formative Experiences For Elementary Core Learning Welcome to another informative post dedicated to learning in the 21st century. I dedicate this post to a wonderful group of teachers I have in an on-line graduate level class in the state of Indiana. I have been learning so much from them as together we have studied technology integration in the elementary school. I decided to search cyberspace for some free games created to promote the core curricula in the elementary grades. What could be better than free computer games for elementary students? 1. 2. 3. 4. 5. 6. 7. 8. 9. Primary Games – As the site proclaims… “A fun place to learn”. Well, there you have it… ten educational gaming sites that promote formative learning experiences in the elementary years. Like this: Like Loading...

Jeux Sérieux Créteil | Blog Académique sur les usages des jeux sérieux 3D GameLab | Heroic learning, come play! Katie Salen on the Power of Game-Based Learning (Big Thinkers Series) Student: It's really cool school. I've never gone to a school quite like it. Student: Well, we get to design games and play each other's games, so instead of just doing work, work, work all day. Student: Well, we have the basic classes of a school, but we gave them different names, like math is called Code World. Student: We learn everything that all the other schools learn. Katie Salen: My name's Katie Salen and I wear a couple of different hats. Quest to Learn is a new sixth grade through twelfth grade public school that opened in New York City in Fall 2009, and it's a school that has the tagline, school for digital kids. So it's a school that from the ground up has been designed to leverage the kind of digital lives of kids, and it also looks at the notion of how games work as learning systems, and it's developed a pedagogical approach that delivers what we call game-like learning. Student: And then you have two goals, but one of them is impossible to get to. Teacher: Okay.

Stretch Your Digital Dollar — Affordable strategies to bridge the digital divide. La classification en ligne du Serious Game Three Ways Game-Based Learning can be a Helpful Tool “A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.” Jane McGonigal, Reality is Broken: Why Games Make Us Better and How They Can Change the World Game-based learning is fast becoming a trend in education. Teachers across the globe are experimenting with not only using games, but also game mechanics in the classroom. Games as Assessment: As students play games they are being assessed on their progress, provided feedback, and allowed to try again without fear of failure. Games as Engagement: Games are carefully and intentionally designed environments that create flow—the balance between challenge and progress. Authentic Learning Experiences: James Paul Gee, game-based learning advocate and guru refers to this as “situated learning.” Games can be another tool for engaging in rigorous and authentic learning.

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