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ACOT2

ACOT2
ACOT2 has identified six design principles for the 21st century high school: Understanding of 21st Century Skills and Outcomes Establishes as a baseline that educators, students and parents must be well versed in the 21st century skills that students need to acquire to be successful. Relevant and Applied Curriculum Offers an innovative vision of what the learning environment should become by applying what we know about how people learn and adapting the best pedagogy to meet the needs of this generation of learners. Informative Assessment Identifies the types and systems of assessments schools need to develop to fully capture the varied dimensions of 21st century learning as well as the independent role students need to take on in monitoring and adjusting their own learning. A Culture of Innovation and Creativity Acknowledges the fuel that drives today’s global economy and, in turn, its importance in both student learning and the school environment. Ubiquitous Access to Technology Related:  Le monde numériqueTechnology: Practice

Page d'accueil de la Bibliothèque numérique mondiale Three Working Models to Integrate Technology in Your Teaching May 6, 2014 Technology is obviously an essential element in our instructional toolkit. Knowing how and when and for what purposes to use this technology is much more important than the technology itself. Technology integration in instruction requires much more than just digital literacy and technical knowledge, it requires foresight, clear intentions, and well planned goals. The purpose is to meet students learning needs and as such technology is only a means to an end and not the end itself. An important step in the process of effective integration of technology in education is having a pedagogical approach supported by a theoretical framework to ground your technology practices inside the classroom. 1- SAMR model SAMR is a framework through which you can assess and evaluate the technology you use in your classroom. Augmentation Though it is a different level, but we are still in the substitution mentality but this time with added functionalities. 2- TPACK model

We worry about our schools becoming ineffective when we should be afraid that they will become irrelevant Learning With Technology New Schools for the New Millennium Prakash Nair, RA, REFP Introduction We worry about our schools becoming ineffective when we should be afraid that they will become irrelevant. A blunt, but accurate way of saying that the time for incremental school reform is past. ISTE data reprinted with permission from National Educational Technology Standards for Students (June, 1998), published by the International Society for Technology in Education Technology – Asking the Wrong Question It is easy to assume that technology is some kind of magic bullet that will cure all of education’s problems. Test of Technology Use in Schools There are some simple questions that can be asked to determine if the full power of technology is being leveraged toward creating schools for the 21st century. Is technology doing your heavy lifting? Making Technology Accessible Having technology in school is not the same as having it accessible when it is needed, where it is needed. The New School Day 1.

La programmation par le jeu : sortie de Scratch 2.0 Tout beau, tout neuf, Scratch 2.0 vient d’être révélé au grand public et rendu accessible via la plateforme du site : . Mais qu’est-ce que Scratch me direz-vous ? Scratch est une interface graphique, créée par le MIT, permettant d’apprendre les bases de la programmation au travers de la création de petits jeux, de récits interactifs. Il constitue une porte d’entrée pour des utilisateurs de tous âges vers un apprentissage plus poussé. Dans Scratch, on ne tape de commandes mais on assemble des blocs représentant des instructions. En quelques minutes, on peut créer un petit jeu et montrer quelques notions de programmation sans devoir pour cela faire un véritable cours. Apprendre en jouant, en expérimentant, est l’objectif de Scratch et il faut reconnaître et même clamer haut et fort que cela fonctionne. Petits et grands, on se prend vite au jeu en partant d’exercices simples comme faire bouger un personnage pour aller vers des situations de plus en plus complexes.

WoWinSchool / FrontPage This is a collaborative workspace for the development of instructional items for the use of MMORPGs, like World of Warcraft, GuildWars2 and others, in a school setting. Please take a moment to explore the various sections of the site and if you would like to contribute, please email Lucas Gillispie at lucas AT edurealms.com. The original focus of this project was to develop a curriculum for an after school program or "club" for at-risk students at the middle and/or high school level. All project materials, including a fully-developed language arts course, aligned to middle grades standards, is now available under a creative commons license here. PLEASE NOTE - All portions of this wiki are open and visible. -Lucas Gillispie, Project Founder and Lead Developer Current Status/News 2/29/2016 - Sheehy- FUTURE SCHOOLS EXPO in Sydney, Australia have requested a Master Class about gaming in school, and a Keynote Address abo ut the State of Play! 6/8/15 - Sheehy - Here's my favorite! By Landon K.

Restorative Approaches / Practices in Schools Restorative Approaches provides an underpinning ethos and philosophy for making, maintaining and repairing relationships and for fostering a sense of social responsibility and shared accountability. There are many challenges in implementing an organisation or institution-wide approach since the restorative way challenges deeply-held notions about power and control and the urge to make things unpleasant for someone when they have done something wrong or ‘misbehaved’. When harm has been caused by inappropriate, sometimes thoughtless, negative behaviour then all sides need: a chance to tell their side of the story and feel heard- to understand better how the situation happened to understand how it can be avoided another time- to feel understood by the others involved to find a way to move on and feel better about themselves Punitive disciplinary responses, on the other hand: The institution-wide restorative model can be based on the following diagram:

46 Tools To Make Infographics In The Classroom Infographics are interesting–a mash of (hopefully) easily-consumed visuals (so, symbols, shapes, and images) and added relevant character-based data (so, numbers, words, and brief sentences). The learning application for them is clear, with many academic standards–including the Common Core standards–requiring teachers to use a variety of media forms, charts, and other data for both information reading as well as general fluency. It’s curious they haven’t really “caught on” in schools considering how well they bridge both the old-form textbook habit of cramming tons of information into a small space, while also neatly overlapping with the dynamic and digital world. So if you want to try to make infographics–or better yet have students make them–where do you start? The 46 tools below, curated by Faisal Khan, are a good place to start.

The SAMR Ladder Through the Lens of 21st Century Skills - Getting Smart by Susan Oxnevad - EdTech, SAMR, Teaching This summer I have been digging deeper into the SAMR model of tech integration to help educators embrace 1:1 learning and the changes it will bring about. SAMR is a truly useful tool for helping teachers identify their current comfort zone in order to build expertise in designing efficient and effective student learning experiences. To reach higher levels on the SAMR ladder, teachers can make some planning and instructional shifts. Through the Lens of 21st Century Skills I have created an interactive graphic of the SAMR Ladder to illustrate the big picture. Final Thoughts The learning that occurs as teachers climb up the SAMR ladder is what will eventually lead to successful lesson design.

The Partnership for 21st Century Skills - Publications P21’s reports and publications support a vision for learning to ensure 21st century readiness for every student. These documents have been developed through a comprehensive process involving thorough input from partners, educators, researchers, organizations and businesses across the country. All of our materials are available for download in PDF format. Some of these materials are also in inventory and can be ordered for a nominal fee along with the cost of postage. We also periodically reprint some of the reports and white papers, and can provide you with cost estimates should you need large quantities of materials. If you have any additional questions or requests, please e-mail usThis e-mail address is being protected from spambots. Current Publications Select a category to view titles, then click on specific title to download the PDF. Resources for: Educators Policymakers Parents & Communities New Resources & Publications

Décalage entre l’école et la société numérique?  « Les jeunes qui ont grandi avec les technologies ont de nouvelles attentes sur le plan des environnements d’apprentissage. » Le dernier fascicule du CEFRIO sur les effets des nouvelles technologies sur les jeunes 16-26 ans vient tout juste de sortir, à temps pour la fin prochaine des classes. Qu’y apprend-on? Qu’il y a « un décalage de plus en plus criant entre l’école et la société ». Selon l’enquête, l’ordinateur demeure un outil fortement sous-exploité par les éducateurs. Par présence des ordinateurs en classe, on entend ici présence dans des « approches pédagogiques qui mettent cet instrument de l’avant en tant que véritable levier à l’acquisition de nouveaux savoirs et savoir-faire plutôt que comme un “super crayon” de 1000 $ ». Le fascicule survole bien les quelques enjeux qui préoccupent ceux qui ont à coeur de faire entrer l’éducation dans le 21e siècle. Le rôle de l’enseignant change-t-il dans la classe en réseau? Coup de barre Le contrat fonctionne assez bien.

5 Online Tools to Help Combat Plagiarism All K-12 educators know how students are complaining about the piles of homework they get. If you ask for their opinion, teachers will tell you that they don't assign more homework than students can handle, but they do have trouble convincing them to pay attention to even the simplest assignments. All students complain when they need to write an essay. You can never be sure whether or not a student has worked on an assignment all by him- or herself, but at least you can be sure that the content is unique. Verifying Your Suspicions There are many plagiarism trackers online, but some of them are too expensive and others are ineffective. First Step: Google It Cost: free As an educator, you already know how your students think and write, so any extraordinary sentence should seem suspicious. The first thing you can do when checking a paper is a quick Google search. PlagTracker Cost: $9.95PlagTracker takes your plagiarism check two steps above. DOC Cop The Purdue OWL WCopyfind

Online Teaching Certificate | School of Education and Human Development Online Teaching Certificate Online Teaching Certificate Page Content The demand for online teachers is growing and expanding in K-12 settings, and the practice is increasingly common at higher-education institutions. Certificate Structure Each course stands alone; you may want to take one class or all three. Certificate Format Online Cost All courses are 3 graduate credit hours. Related Degree Programs MA Information and Learning Technologies

8 aspects de votre vie numérique à nettoyer en 2013 Histoire de partir sur de bonnes bases en 2013, j’ai jugé bon de vous concocter un article sur votre vie numérique. En effet, si celle-ci peut vous sembler anodine, elle peut vous pourrir la vie dans certains cas. Afin de ne pas sombrer dans l’improductivité, voici 8 aspects de votre vie numérique à nettoyer en 2013… 1. Twitter est un superbe service de microblogging. 2. A force de tester des services en ligne, vous ne vous souvenez même plus de tous ceux qui ont demandé une autorisation pour la connexion à votre compte Twitter ou Facebook. 3. La barre de favoris contient tous les favoris et dossiers de favoris créés dans votre navigateur Internet. 4. Si vous êtes un blogueur, alors vous avez forcément plusieurs noms de domaines. 5. Il n’y a rien de pire que de voir sa boite de réception se remplir de mails ! 6. Votre ordinateur rame ? 7. Newsletter et flux RSS sont des outils agréables. 8. Une “todo list” est une liste de choses à faire. Etiquettes : aspectsnettoyernumériqueVie

Using SAMR to Teach Above the Line - Getting Smart by Susan Oxnevad - 1:1 program, Apple, edchat, EdTech, SAMR, technology For as long as I can remember I have been an advocate for helping teachers understand the stages of technology integration to help them effectively use tech as a tool for learning. I’ve adopted a few different tech integration models over the years, discussed the ideas with administrators for use as a starting point for tech integration, and kept the ideas front of mind as I invent and discover new ways for using technology as a tool for learning. Discussing the stages of tech integration has led to some thought provoking and inspiring conversations, but the ideas have not gained a lot of momentum in my face-to-face teaching environment until now. As many districts jump on board with 1:1 implementation, Apple’s use of the SAMR model as a framework for tech integration presents a consistent, clear and powerful message that is spreading! About SAMR Researchers have determined that technology integration typically moves through specific levels. Image created by Dr. An Emphasis on Task Design

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