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Action mapping: Design lively elearning and training

Action mapping: Design lively elearning and training
Quick! Design some elearning that has compelling activities and a real business impact! How? Try action mapping. I’ve been using a quick, visual process to design projects. I call it action mapping because it helps you change what people do, not just what they know. Here’s a slideshow with an overview. How does it work in the real world? For me, the map fills three roles: Design documentOutline (obviously non-linear; if someone wants a linear approach, I write a short, high-level text outline or move the nodes so they form a list on one side of the goal)Content repository The map is a content repository because I use Compendium, which lets you include PowerPoint slides, Word documents, and other files in the map. If you use a rapid tool, you could probably just dive into the tool after creating the map, using the map as an outline and tightening the source materials as you go. Why use the map? How does this work at your organization?

http://blog.cathy-moore.com/2008/05/be-an-elearning-action-hero/

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A New Use for MOOCs: Real-World Problem Solving - Zafrin Nurmohamed, Nabeel Gillani, and Michael Lenox by Zafrin Nurmohamed, Nabeel Gillani, and Michael Lenox | 9:00 AM July 4, 2013 There’s been no shortage of media coverage on Massively Open Online Courses (MOOCs) in the past year. Universities have touted the value of free on-line courses offered to millions of learners from all walks of life. Some MOOC critics have argued that the “MOOC revolution” has been characterized by the Gartner Hype Cycle and that 2012, the Year of the MOOC, has given way to a new trough of disillusionment. Recent criticisms by faculty at Amherst College and professors at San Jose State University have questioned the pedagogical value of these online courses. However, directly comparing MOOCs to traditional classrooms may prevent us from realizing the true potential of global online education.

Open Educational Resources Meet Instructional Design Well, we made it to 2015, the year in which we were supposed to have hover boards, flying cars, and the Cubs winning the World Series (that may still happen). Back to the Future II gave us a glimpse of what 2015 might look like through the eyes of Doc Brown and Marty McFly. Despite the many great innovations we've developed since that 1989 movie, one constant remains in our world: paper. Despite advances in tablet technology and eReaders, paper has found a way to coexist with technology and live on. Personally, I enjoy reading a book made out of paper.

Evolution of Language Takes Unexpected Turn It’s widely thought that human language evolved in universally similar ways, following trajectories common across place and culture, and possibly reflecting common linguistic structures in our brains. But a massive, millennium-spanning analysis of humanity’s major language families suggests otherwise. Instead, language seems to have evolved along varied, complicated paths, guided less by neurological settings than cultural circumstance. If our minds do shape the evolution of language, it’s likely at levels deeper and more nuanced than many researchers anticipated. “It’s terribly important to understand human cognition, and how the human mind is put together,” said Michael Dunn, an evolutionary linguist at Germany’s Max Planck Institute and co-author of the new study, published April 14 in Nature. The findings “do not support simple ideas of the mind as a computer, with a language processor plugged in.

Instructional design History[edit] Origins[edit] During World War II, a considerable amount of training materials for the military were developed based on the principles of instruction, learning, and human behavior. Tests for assessing a learner’s abilities were used to screen candidates for the training programs. After the success of military training, psychologists began to view training as a system, and developed various analysis, design, and evaluation procedures.[5] 1946 – Edgar Dale’s Cone of Experience[edit]

Online Penalty: The Impact of Online Instruction on the Latino-White Achievement Gap, Journal of Applied Research in the Community College, 2012 Despite a substantial body of research on the effectiveness of distance education at the post-secondary level, little is known about the impact of online course delivery on the achievement gap. In California, the gap between white and Latino post-secondary student outcomes is significant and persistent, with Latino students overrepresented in community colleges and underrepresented in transfers to four-year institutions. There is a broad consensus in the literature that online courses produce outcomes at least as good as face-to-face courses.

Teaching English in Second Life Over the past few weeks I've been pretty busy teaching my first English students on a Business English course I have been developing for Second Life. The experience has been pretty daunting with myself and the students having to come to terms with the complexities of the user interface and I have felt at times that my fifteen years of 'real world' classroom experience and the subconscious habits and reflexes that I developed over that period have totally deserted me. The introduction of voice within SL has certainly made a huge difference, though there are still problems and bugs to be ironed out. Though to my surprise I did find myself drilling a group of advanced learners to help them with their word stress, something I rarely do in the 'real' language classroom.

Introduction to Instructional Systems Design Course Description Instructional Systems Design is the process of designing and developing instructional courses or materials that bring greater efficiency and effectiveness to acquiring knowledge or skills for learners. This free online course in Instructional Systems Design reviews important aspects such as learning theories and learning objectives and how they influence the design process. It also reviews the role of memory, needs analysis, and design models such as ADDIE (Analysis, Design, Development, Implementation, and Evaluation). Robert Gagne's Nine Events of Instruction are also discussed with examples of their application and use. Finally, learning technologies and how they are used to deliver training are reviewed, as well as techniques for measuring and evaluating the effectiveness of the instructional materials.

Every language evolved from 'single prehistoric mother tongue first spoken in Africa' By David Derbyshire Updated: 00:25 GMT, 17 April 2011 500 languages traced back to Stone Age dialectThe further away from Africa a language is spoken, the fewer distinct sounds it hasEnglish has around 46 sounds, while the San bushmen of South Africa use a staggering 200Study finds speech evolved 'at least 100,000 years ago' Every language in the world - from English to Mandarin - evolved from a prehistoric 'mother tongue' first spoken in Africa tens of thousands of years ago, a new study reveals.

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Four Videos on Instructional Design Using Games and Gamification for Employee Screening I was interviewed a while ago about the use of games and gamification within the employee selection process, here are some of the questions and responses. Can you give an example of a gamified hiring process? One example is to gamifiy the process of selection of people to work in the cyber security industry. Hire Edupreneurs: Advice for School Start-Ups - Getting Smart by Guest Author - “Hire Edupreneurs: Advice for School Start-Ups” by Jon Bacal first appeared on Blend My Learning. In the jargon-filled world of education, neologisms should be used sparingly. For a new school aimed at inspiring innovators and entrepreneurial leaders with a new learning model, the termedupreneur is indispensible. Edupreneur combines the concepts of education and entrepreneur – a person who undertakes any enterprise or venture, usually with considerable initiative and risk. Edupreneurs bring passion, imagination, grit and a sense of urgency in their zealous drive to create and constantly refine optimal learning for young people, organization-wide and for every learner.

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