A New Use for MOOCs: Real-World Problem Solving - Zafrin Nurmohamed, Nabeel Gillani, and Michael Lenox by Zafrin Nurmohamed, Nabeel Gillani, and Michael Lenox | 9:00 AM July 4, 2013 There’s been no shortage of media coverage on Massively Open Online Courses (MOOCs) in the past year. Universities have touted the value of free on-line courses offered to millions of learners from all walks of life. Some MOOC critics have argued that the “MOOC revolution” has been characterized by the Gartner Hype Cycle and that 2012, the Year of the MOOC, has given way to a new trough of disillusionment. Recent criticisms by faculty at Amherst College and professors at San Jose State University have questioned the pedagogical value of these online courses. However, directly comparing MOOCs to traditional classrooms may prevent us from realizing the true potential of global online education.
Instructional Design Models The following is a list of prescriptive instructional design models. Prescriptive models provide guidelines or frameworks to organize and structure the process of creating instructional activities. These models can be used to guide your approach to the art or science (your choice) of instructional design. The following are commonly accepted prescriptive design models: Cognitive Domain (Benjamin Bloom) Affective Domain (David Krathwohl) Psycho-motor Domain (Elizabeth Jane Simpson) Open Educational Resources Meet Instructional Design Well, we made it to 2015, the year in which we were supposed to have hover boards, flying cars, and the Cubs winning the World Series (that may still happen). Back to the Future II gave us a glimpse of what 2015 might look like through the eyes of Doc Brown and Marty McFly. Despite the many great innovations we've developed since that 1989 movie, one constant remains in our world: paper. Despite advances in tablet technology and eReaders, paper has found a way to coexist with technology and live on. Personally, I enjoy reading a book made out of paper.
9 Ways to Encourage the Adult E-Learners Recently I spent the day at the beach watching people learning to surf. One of the people learning to surf was a blind girl. It was very inspiring as she learned to balance on the board. She probably fell off of the surfboard a few dozen times before she successfully stood and balanced on it. And when she finally succeeded she let out a cry of joy. Learning is a funny thing. Teaching English in Second Life Over the past few weeks I've been pretty busy teaching my first English students on a Business English course I have been developing for Second Life. The experience has been pretty daunting with myself and the students having to come to terms with the complexities of the user interface and I have felt at times that my fifteen years of 'real world' classroom experience and the subconscious habits and reflexes that I developed over that period have totally deserted me. The introduction of voice within SL has certainly made a huge difference, though there are still problems and bugs to be ironed out. Though to my surprise I did find myself drilling a group of advanced learners to help them with their word stress, something I rarely do in the 'real' language classroom.
Instructional design: Testing application, not just knowledge It’s easy and tempting to write activities that test whether learners know something. How can we make learners use their knowledge as well? You might be familiar with Bloom’s Taxonomy. Its current form identifies six categories of intellectual performance, from remembering to creating. Introduction to Instructional Systems Design Course Description Instructional Systems Design is the process of designing and developing instructional courses or materials that bring greater efficiency and effectiveness to acquiring knowledge or skills for learners. This free online course in Instructional Systems Design reviews important aspects such as learning theories and learning objectives and how they influence the design process. It also reviews the role of memory, needs analysis, and design models such as ADDIE (Analysis, Design, Development, Implementation, and Evaluation). Robert Gagne's Nine Events of Instruction are also discussed with examples of their application and use. Finally, learning technologies and how they are used to deliver training are reviewed, as well as techniques for measuring and evaluating the effectiveness of the instructional materials.
eLearning Materials - Dr. Patricia Delich - eLearningNetworks.com More eLearning Materials Ten Activities to Consider Before Developing Your First Online Course Many educators have asked me what they can do to prepare before they formally begin to develop an online course. This handout provides 10 activities for getting a start in online course development. Five Essential Emails for Online Students Communication with online students at the beginning of an online course is critical. Studies have shown that frequent contact in the first few weeks of an online course helps with student retention and course success.
Four Videos on Instructional Design CSU Resources Here are some resources you may find helpful from the workshop. When you are in the classroom or teaching online, you may want to find new and interesting ways to engage students. Here is a course titled How to Increase Learner Engagement which provides ten great ideas for breaking away from the lecture and working toward engaging […] TOPYX Learning Management System Many people believe that once they have implemented their LMS/LCMS that everyone will come running to use the system. Nothing could be farther than the truth. Worse they assume that if it is “mandatory” everyone is going to access it because it is required. Thus creating a marketing strategy while you are working on/implementing your LMS is essential to build an audience and expand for future growth.
Hire Edupreneurs: Advice for School Start-Ups - Getting Smart by Guest Author - “Hire Edupreneurs: Advice for School Start-Ups” by Jon Bacal first appeared on Blend My Learning. In the jargon-filled world of education, neologisms should be used sparingly. For a new school aimed at inspiring innovators and entrepreneurial leaders with a new learning model, the termedupreneur is indispensible. Edupreneur combines the concepts of education and entrepreneur – a person who undertakes any enterprise or venture, usually with considerable initiative and risk. Edupreneurs bring passion, imagination, grit and a sense of urgency in their zealous drive to create and constantly refine optimal learning for young people, organization-wide and for every learner.
Instructional design: from “packaging” to “scaffolding” In my recent posts, The changing role of L&D: from “packaging” to “scaffolding” plus “social capability building” and Towards the Connected L&D Department I wrote about the need to move from a focus on “packaging” training to “scaffolding” learning, and I said I would talk more about what “scaffolding” looks like. For me, this is the key way for workplace learning professionals to move the learning industry into the future. In this post I’m going to look at “instructional scaffolding” but in subsequent posts, I will consider “scaffolding performance support & team collaboration” in the workplace as well as “scaffolding professional learning“. The concept of instuctional design is well known. It usually refers to the process of extracting knowledge from Subject Matter Experts, and presenting this content in a logical order for individuals to study. “Our workshops are designed to give just enough structure, without constraining personal and social learning.”