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Personalized Learning Chart Version 3

Personalized Learning Chart Version 3
Related:  Instructional Tech Resources

SAGE Advice for New Teachers | Global Learning I recently re-connected with a former 6th grade student of mine. It felt like yesterday that she was in my classroom, but the reality is that this week, she’s about to embark on her first student-teaching assignment. She asked me, “Mr. Where to begin? Dear Kara,Let me begin by saying how absolutely thrilled I am that you have chosen such an important and significant career path. "Redesigning Schools - Redefining Education" “Redesigning Schools - Redefining Education” by Dr. Jon Wiles In most nations the new communication technologies are forcing institutions to adapt by altering their form and function. In business, transportation, communications, agriculture, the military, and health agencies, organizational and procedural change has been pervasive for over two decades. In both form and function, schools are failing to keep up with the pace of change in the 21st century. As a curriculum planner and consultant for over three decades, the author has searched diligently to discover why schools are soresistant to change. Students who come to school possessing hand-helds, PC tablets, flash-drives, iPods, and cell phones cannot reasonably be asked to sit in a small space for five hours a day while a teacher talks about the past and present. If the reader is wondering how we ever got here, the answer is long but can be described precisely. 3) an age of disassembly which is presently unfolding. What Must Be Done?

There’s no app for good teaching 8 ways to think about tech in ways that actually improve the classroom. Bringing technology into the classroom often winds up an awkward mash-up between the laws of Murphy and Moore: What can go wrong, will — only faster. It’s a multi-headed challenge: Teachers need to connect with classrooms filled with distinct individuals. We all want learning to be intrinsically motivated and mindful, yet we want kids to test well and respond to bribes (er, extrinsic rewards). There’s no app for that. But there are touchstones for bringing technology into the classroom. “App-transcendence,” says Howard Gardner, a professor at Harvard’s graduate school of education who is known for his theory of multiple intelligences, “is when you put the apps away and use your own wits, not someone else’s.” The following is what teachers (and parents) need to know when looking at the increasingly lucrative landscape of apps, learning systems, MOOCs and hardware. 1. Skip the templates and overly pat apps. 2. 3. 4. 5.

World Without Walls: Learning Well with Others Bringing Their A-Game: Humanities teacher Spencer Pforsich, digital arts/sound production teacher Margaret Noble, humanities teacher Leily Abbassi, and math/science teacher Marc Shulman make lessons come alive on the High Tech campuses in San Diego. Earlier this year, as I was listening to a presentation by an eleven-year-old community volunteer and blogger named Laura Stockman about the service projects she carries out in her hometown outside Buffalo, New York, an audience member asked where she got her ideas for her good work. Her response blew me away. "I ask my readers," she said. She has a network of connections, people from almost every continent and country, who share their own stories of service or volunteer to assist Stockman in her work. Welcome to the Collaboration Age, where even the youngest among us are on the Web, tapping into what are without question some of the most transformative connecting technologies the world has ever seen. Connection Meets Content Opportunity Cost

How (and Why) to Create Interactive YouTube Videos Last week I had the opportunity to work with some awesome teachers in Hudson Valley, New York as well as Suffolk, Virginia. It's awesome to see teachers excited about professional development and leave with an eagerness to get back in the classroom to try something new! As we begin to understand the strengths and limitations of online and video instruction, it is important that teachers are equipped with the skills necessary to create their own high quality educational videos. A transition to digital classroom models should not mean a reduced role for the teacher. By leveraging digital tools, teachers can augment their role and extend their instructional voices beyond the classroom walls. Here are ways you can use interactive YouTube videos: 1. 2.

The Best Posts & Articles Highlighting Why We Need To Be Very Careful Around Ed Tech Most readers know that I’m a big proponent of using technology to help students in their learning process. In fact, you can see a collection of applicable articles and related “Best” lists at The Best Advice On Using Education Technology. Most readers also know I’ve got a lot of misgivings about how tech is being used in education, particularly in ways that seem to prioritize profit over learning (though that’s certainly not the only reason it’s being misused). I thought I’d bring together a number of those kinds of “Best” lists, along with specific articles, and encourage readers to also contribute their own. Here they are: The Best Posts About The Khan Academy The Best Posts & Articles On MOOC’s — Help Me Find More The Best Posts On Computer-Graded Essays A Very Beginning List Of The Best Articles On The iPad Debacle In Los Angeles Schools Audrey Watters has written too many excellent posts to count on this topic at her blog, Hack Education. Marketing Technologies in U.S. What am I missing?

Next Vista for Learning Four Skills to Teach Students In the First Five Days of School Jane Mount/MindShift The first few days of school are a vital time to set the right tone for the rest of the year. Many teachers focus on important things like getting to know their students, building relationships and making sure students know what the classroom procedures will be. While those things are important, Alan November, a former teacher-turned-author and lecturer says the most important ideas to hammer home will help students learn on their own for the rest of the year. “The name of the game is to find the right information with the right question,” said November during a workshop at the 2014 gathering of the International Society of Technology in Education in Atlanta. “My job used to be to give you the information, now my job is to teach you how to find the information.” “The best teachers were kids who had really struggled with the material and really understand what it’s like to learn.” “Kids literally take their teachers assignment and Google it,” November said.

How to Integrate Tech When It Keeps Changing Asking if technology enhances learning is like asking if dogs are playful. Whether we're discussing tech or those furry mouth-breathers, the answer is the same: it depends on the situation. Here's a better line of inquiry: how do you coordinate knowledge, instructional practices, and technologies in order to positively influence academic achievement? We can begin to answer this question with the Technological Pedagogical Content Knowledge Framework (TPACK), which conceptualizes the integration of "Pedagogical Content Knowledge (PCK), Technological Content Knowledge (TCK), Technological Pedagogical Knowledge (TPK), and the intersection of all three," explains Dr. Matthew Koehler, editor of tpack.org. Reading about TPACK helps me understand why transforming instruction with technology is slow in many but not all classrooms, a notion articulated beautifully by William Gibson: "The future is already here -- it's just not very evenly distributed." Sensible Technology Integration 1. 2. 3. 4.

USC Creates Research-Based Educational Games Gaming | News USC Creates Research-Based Educational Games Researchers at the University of Southern California's (USC) Game Innovation Lab and Rossier School of Education have developed research-based educational games for classroom use. While many games on the market claim to be educational, not all of them are research-based or proven to be pedagogically effective. According to Tracy Fullerton, director of the Game Innovation Lab at USC, the games her team creates are different from many other educational games on the market because researchers at the games lab and school of education work closely together to establish the goals for each game, determine how to meet those goals and then assess the outcomes to ensure students are actually learning what they set out to teach them through the games. FutureBound is a suite of games recently developed at the lab to help students in underserved areas learn about the college application process. The FutureBound suite consists of four games:

3 Ways a Learning Platform Can Make You a More Productive Teacher On any given day, a teacher may spend a considerable portion of time planning lessons, making copies of paper assignments, distributing and grading, posting and notifying about new assignments, documenting student performance, and a plethora of other activities too numerous to mention. With so much to keep up with, it’s reassuring to know there’s always one place you can go to make sense of it all – your learning platform, or learning management system (LMS). Read on for three top ways your learning platform can help make you a more productive teacher. 1. Keeps You Organized In her book Enhancing Professional Practice: A Framework for Teaching, Charlotte Danielson states that “a teacher makes over 3,000 nontrivial decisions daily” (1996, p. 2). Learning platforms can help reduce this complexity by providing a one-stop shop for teachers to access lessons, digital content, and gradebooks with a single login. 2. 3. Want More Teacher Productivity Tips?

The Increasing Potential of Minecraft in Education Many people have tried to persuade teachers to use Minecraft for Education as a learning tool, as claims that it has the power to enable students to explore, create and imagine in a completely different way than they could ever do in a traditional classroom (Edutopia). The popular world-building game, no doubt, does have the power to unleash creativity in a digital manner similar to Lego bricks, but how teachers can implement this in the classroom is a challenge facing many who can see the potential of the technology. The jump to iPad and Android has allowed Minecraft to become more portable, but a research project by the Art and Design Academy at Liverpool’s John Moores University is aiming to provide tools and teaching materials which make it easy to use Minecraft as a platform for collaborative design between young people. One of the researchers exploring the technology is Dr Mark Wright, who is interested to see how Minecraft can be best implemented in learning, telling UKEdChat…

25 Awesome Virtual Learning Experiences Online - Virtual Education Websites Just because you’re online doesn’t mean that you can’t experience the world first-hand — or as close to first-hand as possible. Here are websites that feature virtual learning experiences, exposing online visitors to everything from history to geography, astronomy to anatomy, literature to government. 7 Wonders Panoramas – 360-degree views of the Seven Wonders of the World. Arounder Virtual Tour of the Moon – 360-degree panoramic views of the moon, courtesy of the Apollo 11, 12 and 17 missions. Frissiras Museum – A virtual art gallery from Athens, Greece that allows you to explore paintings by clicking through their entire collection. Google Earth – Explore the geography of both land and sea (free download). Howard Hughes Medical Institute’s Vital Signs: Understanding Cardiovascular Diseases – A virtual gallery teaching about heart disease. Louvre Virtual Tour – Virtual tour of the world-famous Louvre museum in Paris. Mount St. Supreme Court Tour – A 360-degree exploration of the U.S.

Teaching Kids to Code Every era demands--and rewards--different skills. In different times and different places, we have taught our children to grow vegetables, build a house, forge a sword or blow a delicate glass, bake bread, create a soufflé, write a story or shoot hoops. Now we are teaching them to code. We are teaching them to code, however, not so much as an end in itself but because our world has morphed: so many of the things we once did with elements such as fire and iron, or tools such as pencil and paper, are now wrought in code. We are teaching coding to help our kids craft their future. In this collection we share many different perspectives on coding, from a university professor's vantage point (MIT's Mitch Resnick describes why learning to code is like learning to learn) to an entrepreneur's reflections from his cross-country roadtrip to bring coding--and his stuffed dog--to classrooms across the U.S. We should always teach children to bake bread, feed the goats and wield a hammer.

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