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Instructional Design Models

Instructional Design Models
Instructional Design Models Models, like myths and metaphors, help us to make sense of our world. Whether derived from whim or from serious research, a model offers its user a means of comprehending an otherwise incomprehensible problem. An instructional design model gives structure and meaning to an I.D. problem, enabling the would-be designer to negotiate her design task with a semblance of conscious understanding. Models help us to visualize the problem, to break it down into discrete, manageable units. The value of a specific model is determined within the context of use. -Martin Ryder Some Basics What is design? See also... The Models: Comparitive Summaries

MoodlePosium 2012 ReMarksPDF | The next generation e-Grading solution Formative vs Summative « Kristy Wilhite's EDTECH Portfolio cc licensed @ flikr.com I have often heard the terms “formative” and “summative” through out my career. In my school district we as teachers are evaluated on two different scales, formative or summative. The purpose of formative evaluations is to gather information to improve instruction. As I look at where I am in my evaluation and after the readings this week, I am conflicted as to which evaluation I am doing. Like this: Like Loading...

The Red/Black Game This is an exercise to try on your students to demonstrate that not all situations are best done in a competetive way. Divide your class into three (or, possibly, more) teams. The purpose of the game is to score as many points as possible. On each turn, each group decides whether choose red or black and writes that on a sheet of paper. Scoring is as follows: If all choose black, each team scores 50. lziegler@csbsju.edu

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