Apps That Rise to the Top: Tested and Approved By Teachers With the thousands of educational apps vying for the attention of busy teachers, it can be hard to sift for the gold. Michelle Luhtala, a savvy librarian from New Canaan High School in Connecticut has crowd-sourced the best, most extensive list of apps voted on by educators around the country. “I wanted to make sure we had some flexibility because there’s no one app that’s better than all the others,” Luhtala said. Some apps are best for younger students, others are more complicated, better suited for high school students. Many apps do one thing really well, but aren’t great at everything.
7 Characteristics Of Teachers Who Effectively Use Technology 7 Characteristics Of Teachers Who Effectively Use Technology by TeachThought Staff Ed note: This post has been updated with an updated visual from Sylvia Duckworth, who took our graphic from alwaysprepped.com (now getalma) post and created the above visual. It is also sporting a new title, as the “habits of” is a trademarked term. As such, the new graphic and phrasing appears below. Edraw Free mind map software help you build, save, share and print arbitrary mind maps absolutely free. Edraw Mind Map is a free mind map freeware with rich examples and templates which make it easy to create mind maps, brain-storming diagrams, project timeline, life planner, SWOT analysis and sketch maps. It can visualize your thinking and quickly arrange and organize your work, all to benefit you as well as people around you. Click to View Video: Edraw Mind Map in 2 Minutes. Why Choose Edraw Mind Map Smart drawing guide helps to layout the mind map shapes automatically.
Teaching Kids to Code Every era demands--and rewards--different skills. In different times and different places, we have taught our children to grow vegetables, build a house, forge a sword or blow a delicate glass, bake bread, create a soufflé, write a story or shoot hoops. Now we are teaching them to code. We are teaching them to code, however, not so much as an end in itself but because our world has morphed: so many of the things we once did with elements such as fire and iron, or tools such as pencil and paper, are now wrought in code. We are teaching coding to help our kids craft their future.
How To Use Technology To Provide Feedback If someone was to ask me what technology I use more than any other in education then the answer would be simple: screen capture technology. I first came across it in 2000 while at the BETT conference in London and at the time it simply amazed me. I knew immediately that it was going to be a game changer in terms of teaching and learning and I wasn’t wrong. The technology allows you to record the screen of your own computer as if you have a video camera pointing at it. It also records your voice allowing you to make videos where you talk over whatever you are showing on your video screen. For example, you can use it to record yourself giving a PowerPoint presentation or talking about a graph, a picture, or table.
Classe Capovolta - FC e EAS - Apps Skip to main content Make the most out of any wiki by using our free sister product, Blendspace by TES, to create interactive lessons and presentations! guest Join | Help | Sign In Classe Capovolta - FC e EAS Home The 5 Best Times to Use Technology in Class By Patti Grayson At the International Society for Technology in Education (ISTE) conference this summer, there was a great deal of discussion about how this year’s sessions addressed the use of technology. While there are still plenty of “60 apps in 60 minutes” sessions that always draw a crowd (and can help us find great resources), I was glad to see the focus begin to shift in 2015. We’ve heard for a long time that technology should not be separate from instruction (C’mon kids, let’s all go to the computer lab, and “do” technology!)
Blendspace - Create lessons with digital content in 5 minutes Make mobile learning awesome! Student creation Share materials Free! Get our new app! Save time by using free lessons & activities created by educators worldwide! Be inspired! Combine digital content and your files to create a lesson Gamification of Learning Learn how incorporating a sense of play into your classroom or elearning environment can make your content more engaging and help students retain more information. Keyboard Shortcuts Overview Transcript View Offline Exercise Files Released
What Can Tech Coaches Learn From the Marketing Masters? We are all familiar with the Diffusion of Innovations theory or the Roger’s Adoption Curve, even if we don’t call it by the official name. We all know at least one friend, family member or colleague that always buys the latest device because it’s new and exciting (that person owns a drone or a smart watch right now), and every type of consumer between that friend, colleague or family member who is an “innovator”, all the way through to the “laggard”, who questions every innovation until it’s so widely accepted they can’t avoid it anymore (that person either still complains about, or doesn’t yet own, a smart phone). What’s interesting about this, to me anyway, is that there is a lot of research and experience in the consumer industry, particularly around technology, about how these different segments of the population respond to different marketing strategies. Ultimately, my goal, as a coach, is to improve student learning through the use of innovative teaching and learning strategies.
PDF-XChange New Features Fullscreen ModeFast document scroll with middle-mouse clickManual Check for Updates on Help menuFull History of Changes Professional Edition The professional and free versions are the same program. Features in the free version, such as adding comments and highlighting, can be used without any watermark being added. Education reform for computer science With schools more eager to welcome coding in the classroom, some advocates now push to make it a public-education priority. In her 2014 book Connected Code: Why Children Need to Learn Programming, Yasmin Kafai, Ed.D. ’93, of the University of Pennsylvania, urges schools add on to the traditional “3 Rs” of reading, writing, and arithmetic: the aRts and pRogramming. That the public perceives computers as both essential, and essentially opaque, is a form of illiteracy. Jane Margolis, Ed.D. ’90, senior researcher at UCLA’s Graduate School of Education and Information Studies, argues that this “learned helplessness” has larger implications for equality. Margolis’s book Stuck in the Shallow End continues to be one of the few lengthy examinations of how an early section of the pipeline—public K-12 education—creates racial disparities in the field of computer science.