Drawing the Human Eye & OnlyPencil Drawing Tutorials We can all probably draw the human eye, we draw the oval shape with the iris and pupil. I consider that to be a basic sketch of the eye. Before you draw a realistic eye you must first study what it really is. I will post a closeup picture of an eye so you can see what it looks up close. Transmedia vs Repurposing When considering a transmedia extension for musicians, it is important to understand the difference between extension and repurposing. Of all the artistic expressions, music is the easiest to toss onto another platform without much thought or intent, often as the background score to unrelated content. While this may garner hefty profits, it does nothing to expand on the music itself. Transmedia allows for musicians to take their music and bring it to life in new forms. They can do this by capitalizing on the benefits of individual platforms, such as the long-form storytelling of television or the immersive quality of video games, that are not available on traditional audio formats.
untitled Educators have spent a lot of time and energy keeping phones out of the classroom. We take away the phones and assign detentions but it never stops. We are not going to win. Accesibility The GIGA-AffectiveLab collaborates with the Alborada Special Education School in Zaragoza (Spain) for several years thanks to different research and development projects. From this cooperation, a set of technical assistances and computer applications have been designed and implemented in order to help students with special needs. During the first stages the work focused in conventional interfaces, but soon it evolved to non-conventional interfaces as a mean to overcome the handicaps that some students have when using conventional computer applications. The resources developed rely in the use of computer games as an intervention tool in the basic competences that students need to acquire, which mainly refer to aspects such as physical comfort, stimulation, communication, personal autonomy and socialization. © GIGA - Affective Lab | Departamento de Informática e Ingeniería de Sistemas C/ María de Luna, 1 50015 Zaragoza
The Campaign For Drawing The 2014 Big Draw will run from 1 October to 2 November across the UK and in twenty other countries, with 280,000 people expected to join in over 1000+ events. The Big Draw offers thousands of enjoyable, and mainly free, drawing activities which connect people of all ages with museums, outdoor spaces, artists, designers, illustrators - and each other. These events are for those who love to draw, as well as for those who say they can't! 2014 will see The Big Draw working in partnership with the Family Arts Festival for a second year to create the largest family arts festival in the UK which will span the autumn half term from 17 October - 2 November. This year's Big Draw theme, It's Our World, is a celebration of our environment - of urban and rural landscapes. This makes Faber-Castell, an especially appropriate sponsor of the 2014 Big Draw.
The Transmedia Approach Integration is chaos. With so many agency / channel specialists – clients waste a ton of money paying for redundancies in their big agency fees. Furthermore, when Kellogg wrote the textbook on marketing integration years ago, I know that what they describe in their scenario planning was not what marketers are attempting to pass off as an integrated marketing plan. Today, 'Integrated Marketing' is defined as a multi-channel plan using the same message across all channels.
How To Draw A Wave This art tutorial, kindly donated by surfing comic strip illustrator and surf artist Bob Penuelas covers how to draw a wave the Wilbur Kookmeyer way! If you're like me, then you've probably spent a lot of time in high school class daydreaming and doodling a thousand perfect cartoon waves in your notebook. It's safe to say that ninety percent of us surfers have a habit of scribbling perfect waves whenever a pencil is in our hands. Hopefully the following pointers will help you change your throw-away wave doodles into actual compelling artwork that you want to keep forever. Remember, there are millions of ways to draw a wave and hopefully with these simple pointers you'll find a million more. So, have fun.
Steve Peters » Blog Archive » How to Design an ARG in 20 Easy Steps So, since I continue to be an open-source kinda guy where Alternate Reality Games are concerned, here are (apparently) the simple steps to building an ARG, to save everyone the trouble of re-inventing the wheel every time: Take all of the above, bundle it up in a Light Narrative Wrapper™, and voila! You’re now an ARG Designer! Why It's Time To Start BYOD In Your School I remember fondly, my time as a young and plucky probationary teacher. Exploring the realities of classroom practice and experimenting with new pedagogy. I recall quite clearly the time when my first classroom was equipped with a single desktop computer. Today, it is equipped with 30 desktop computers, a projector, an interactive whiteboard, a visualiser, an A3 colour printer, a laser printer and even a 3D Printer.
Nate Williams Lettering, Illustration, Art Licensing The career path of an illustrator isn’t very clear and that is probably why people often ask me how I got started as an illustrator and if there is any advice I can give them in regards to becoming a professional illustrator. I think having a successful illustration career comes down to the following: Unique Consistent Style, Technical Skills, Marketing, Tracking Work and Attitude. Hopefully, you will find something useful in this article. Unique Consistent Style
Hierarchy of Consumer Social Needs In a shameless gaming of social media I’m going to start with my key graphic. If you read nothing else, this is what you need to know: Figure 1: Hierarchy of Consumer Social Needs Figure 1 presents my Hierarchy of Consumer Social Needs. Warwick School District What is BYOD?BYOD stands for “Bring Your Own Device.” BYOD is an initiative that will allow students who have personal technology devices to bring them to school to use them for educational purposes under the direction of a teacher or administrator. For the purposes of BYOD, “Device” means a privately owned wireless and/or portable electronic piece of equipment that includes laptops, netbooks, tablets/slates, iPod Touches, and smart phones.