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luzinterruptus weaves labyrinth of plastic waste from 6000 illuminated bottles jun 13, 2014 luzinterruptus weaves labyrinth of plastic waste from 6000 illuminated bottles luzinterruptus weaves labyrinth of plastic waste from 6000 illuminated bottlesall images © gustavo sanabria / courtesy of luzinterruptus working in their distinctive plastic medium, anonymous art group luzinterruptus has built the ‘labyrinth of plastic waste’ for poland’s katowice street art festival. 6000 discarded water bottles have been transformed into a 7 by 5 meter maze with weaving corridors and narrow pathways, which visitors can immerse themselves within and experience on a large-scale. the containers have been collected into transparent garbage bags and hung by their handles throughout the metallic framework, made from modular and reusable elements. LED lights packed within illuminate the structure by night, casting a neon-blue hue throughout the plaza site.

Serpentine unveiled The Serpentine reveals the completed structures for its expanded Architecture Programme for 2016: the 16th annual Pavilion designed by Bjarke Ingels Group (Copenhagen–New York) and four newly commissioned Summer Houses by Kunlé Adeyemi (Amsterdam–Lagos), Barkow Leibinger (Berlin–New York), Yona Friedman (Paris) and Asif Khan (London). Bjarke Ingels Group, Serpentine Pavilion, 2016 The Serpentine Pavilion, designed by Bjarke Ingels, is an “unzipped wall” that is transformed from straight line to three-dimensional space that hosts a café and free family activities and by night becomes a space for the Serpentine’s acclaimed Park Nights programme of performative works by artists, writers and musicians. Saunders Architecture Fogo Island Inn / Saunders Architecture © Iwan Baan Arquitectos: Saunders Architecture Ubicación: Main Street, Fogo, NL A0G, Canadá Arquitectos Locales: Sheppard Case Architects Equipo De Diseño: Todd Saunders, Ryan Jørgensen, Joseph Kellner, Attila Béres, Nick Herder Área: 4500.0 m2 Año: 2013 Fotografías: Iwan Baan, Alex Fradkin Estudio Squish / Saunders Architecture

PlayTheVoid Playthevoid is a collection of photos that have the game of basketball as subject. I devote this project to my cousin Antonello Pergola, to his tenacity and spirit. At the end of the day, what is basket if not the continuous attempt to fill a gap for an instant? Anyone can contribute to the work by sending a photo to, adding the name of the city where the photo was shot and the name of the person that shot it. Stefano Boring Copenhagen Institute of Interaction Design The Copenhagen Institute of Interaction Design (CIID) is a postgraduate school and consultancy based in Copenhagen, Denmark which focuses on the area of interaction design. It was launched in 2007[1] and in 2008, completed its Pilot Year programme in an attempt to establish a full-time Masters course in the field.[2] The Pilot Year was awarded financial funding by The Enterprise and Construction Authority (EBST), the Danish Ministry of Culture, Novo Nordisk and the JL Foundation.[3] Now in its sixth year, the new batch of students are participating in the Interaction Design Programme 2014. The institute is based in an independent building in the center of Copenhagen, and the school and its postgraduate Interaction Design Programme is in collaboration with Design School Kolding, one of two main design schools in Denmark. The course is headed by Simona Maschi, and its board and faculty include people such as Gillian Crampton-Smith and Bill Verplank. References[edit]

TateShots: Kusama's Obliteration Room At the start of the project, this room was completely white – white ceiling, white floor, white walls, white furniture. People come in, they are given a sheet of coloured stickers in different sizes, which have been produced specially for the project and in accordance with the artist’s specifications; her choice of colour, her choice of finish, and her choice of size. And then everybody is invited to place the stickers anywhere they like in the room, according to any pattern, any idea they have, anything they like they can do with the stickers. Kusama is best known for her brilliantly coloured dotted surfaces, her installations with blow-ups and her walls covered in brilliant spots. And in her biography, she talks about experiences really of a very young child, almost sort of hallucinogenic experiences, where her vision of landscape and people was clouded by spots.

Critical Round-Up: Did Aravena's 2016 Venice Biennale Achieve its Lofty Goals? Critical Round-Up: Did Aravena's 2016 Venice Biennale Achieve its Lofty Goals? The XV International Architecture Exhibition at the Venice Biennale opened its doors last month. Under the directorship of Chilean Pritzker Prize-winner Alejandro Aravena, “Reporting the front” asked architects to go beyond “business as usual” and investigate concealed built environments – conflict zones and urban slums, as well as locations suffering from housing shortage, migrations and environmental disasters. Clearly, the aim of this Biennale is to open the profession to new fields of engagement and share knowledge on how to improve people’s quality of life. This stance that has been highly criticized by Patrik Schumacher, director of Zaha Hadid Architects, who believes that architects “are not equipped to [address these issues].

Laying out the Building Lines For Your Natural Building « Natural Living School Site Preparation After you select your site, and have a plan and design for your building, then you are ready for site preparation. The first thing to do is make sure you clear the site where the building will be located. Alejandro Aravena ELE­MEN­TAL is a for pro­fit com­pany with so­cial in­ter­est, who­se sha­rehol­ders are the Uni­ver­si­dad Ca­tó­li­ca de Chi­le, CO­PEC (Chi­lean Oil Com­pany) and the Ele­men­tal foun­ders. Its field of ac­tion is the city: the de­ve­lop­ment of hou­sing, pu­blic spa­ce, in­fras­truc­tu­re and trans­por­ta­tion pro­jects that can per­form as an ef­fec­ti­ve and ef­fi­cient up­gra­de in the qua­lity of li­fe of the poor. ELE­MEN­TAL ope­ra­tes in con­texts of scar­ce re­sour­ces, using the city as a sour­ce of equa­lity, and mo­reo­ver, as a short­cut to co­rrect inequa­li­ties. When Ele­men­tal be­gan in Har­vard Uni­ver­sity in 2000, so­cial hou­sing was as­so­cia­ted with a la­ck of eco­no­mic and pro­fes­sio­nal re­sour­ces that had ge­ne­ra­ted a la­ck of op­tions for poor fa­mi­lies.

Open E Land Open E Land is part of a worldwide movement working to transition to a sustainable, just, resilient social-economic model. Our name reflects our beliefs: Knowledge should be shared openly and not encumbered by patents or trade secrets. Autodesk R&D Center in Israel by STUDIO BA STUDIO BA has designed the office space for Autodesk in Israel. The office is about 500 square meters and is located beside the Tel Aviv harbor. The space is primarily for software developers who create programs for architects and designers. The design team of STUDIO BA worked to make the space reflect that by using objects that emphasize the 3D and multi-material complexity of it.

Venice Biennale 2016: "LifeObject" by Ari Samuel In tune with this year’s “Reporting from the Front” theme commissioned by Venice Biennale Chief Curator Alejandro Aravena, the Israel Pavilion unveiled "LifeObject," an immersive and stimulating exhibition analyzing the synergy between the worlds of architecture and biology and the future possibilities and advancements that lie in their combination. At the center of the Pavilion stands the physical “LifeObject,” a massive man-made edifice composed of synthetic materials and modeled on the 3D foundation of a bird’s nest, a natural biological structure built to withstand shock and trauma. Such a theme is key to Israel which has adapted its own societal structure and spatial design amidst a history of various geo-political conflicts. The curatorial team along with seven teams of academics, scientists and architects came together to tackle real-life, world-wide architectural and environmental crises affecting the globe and various sectors within Israeli society.

Cinva Ram [edit] Overview The Cinva Ram was developed in 1952 by Raul Ramirez of the Inter-American housing center in Columbia. It was very popular in Columbia and neighbor developing countries, due to an effective low cost design. With this machine, 2 workers, 1 loading the machine and the other working the press, can produce roughly 2 bricks per minute solidworks files

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