Blended Learning: Making it Work in Your Classroom Kristin: I can say that the things I've been doing the last two years have really made a difference, because my kids have scored the highest in the State on the standardized tests. So what we're doing here is working, and it's helping them be successful. Julie: We define Blended Learning as the combination of digital content and activity with face-to-face content and activity. It sounds easy to Blend, but it really, it looks very different in every classroom. Bristlebot: A tiny directional vibrobot The BristleBot is a simple and tiny robot with an agenda. The ingredients? One toothbrush, a battery, and a pager motor. Four Essential Principles of Blended Learning As schools become more savvy about blended-learning tactics– the practice of mixing online and in-person instruction — guidelines and best practices are emerging from lessons learned. Here are four crucial factors to keep in mind as schools plunge in. The single biggest piece of advice offered by most blended learning pioneers is to have a cohesive vision for how the technology will enhance specific learning goals, how it will ease the burden on teachers, and how it can make both teachers and students more creative learners.
How to Grow a Classroom Culture That Supports Blended Learning The excerpt below is from the book “Moonshots in Education: Launching Blended Learning in the Classroom,” by Esther Wojcicki, Lance Izumi and Alicia Chang. This excerpt is from the chapter entitled “Trick in the Blended Classroom,” written by Wojcicki. It all started in 1987, when I got a grant from the State of California. The state sent me eight Macintosh computers, never asking if I knew how to use them, and when they arrived I had no idea how to even turn them on. About It's Not a Course, but a Learning Community Mitch Resnick has been teaching the foundational ideas of Learning Creative Learning at the MIT Media Lab for around fifteen years. In the spring of 2013, Mitch's research group, Lifelong Kindergarten, teamed up with Peer 2 Peer University (P2PU) to offer LCL as an online course alongside the in-person course. In 2014, LCL was transformed into an entirely online community, where like-minded educators and learners from around the world can share their ideas about creative learning. We have now redesigned the LCL experience so that anyone (like you!)
The 5 Worst Ways to Teach Computer Science – Grant Hosford – Medium These are exciting times for educators interested in teaching computer science (CS). We now have fantastic CS resources for all grade levels. However, CS education has only recently begun to deliver on the promise of the “Mindstorm” revolution brought about by Seymour Papert in the 1980s and there are danger signs that we might mess things up again this time. The tricky part about expanding CS education is that only a small fraction of teachers in K-12 have been exposed to it. So it’s natural to fall back on familiar teaching practices when exploring it. Unfortunately this often means focusing energy on teaching concepts and definitions.
Educational Technology and Mobile Learning: A Must Have Rubric for Effective Implementation of PBL in Your School May , 2014 Project based learning is a teaching learning methodology that has been widely praised for its efficacy in enhancing learning achievements.The premise underlying PBL revolves around getting students engaged in authentic learning events through the integration of mini-projects in class. These projects can be as short as one day and as long as a year. However, there is a difference between mere projects and project based learning. This table from Teachbytes provides a great illustration of the nuances between the two concepts. Check out the full graphic from this page.