Py/Scripts/Add Mesh/Masonry The Masonry Add-On for Blender, in general, is used to create a "wall" with rows of "blocks". It is easy to create a "castle-like" wall using the Masonry Add-On. It's easy to do a lot of things in Blender - Hopefully this will help you do them quicker/better. Development and Documentation in-progress for 2.5x. Script: fix bugs, finalize UI, get approval to include with Blender (trunk). Wiki: wait for feedback...
2.6/Manual/3D interaction/Navigating From BlenderWiki The 3D View is where you perform most of the object modeling and scene creation. Blender has a wide array of tools and options to support you in efficiently working with your mouse, keyboard and keypad. Nature Academy: Box of Goodies I’ve realized that the only way to create realistic outdoor scenes is by adding lots and lots of nature elements. Things like trees, flowers, bushes, rocks etc. are essential in making the scene look “believable”. But I also know that creating these things by hand takes a very long time. And not everyone has time to sit down for hours on end and create tree after tree after tree. Which is why I’ve done the hard work for you :)
Free Blender tutorial! Blender supports importing mocap data in the BVH format. Importing is accomplished through a script: go to File>Import>Motion Capture (.bvh). When you select a BVH file, the script automatically generates an Armature object (bone rig) with the bone names and hierarchical relationships in the BVH file. The animation is stored independently as an Action (block of animation keyframe data) that is automatically assigned to the rig. openshapefactory - a simple to use 3d scripting language based on OpenCascade ... Help us research how to make openshapefactory better: if you have downloaded OpenShapeFactory and you have used it, could you please fill the following survey on usability : OpenShapefactory is a Middle-Man between you, OpenCascade and QT, it serves as a Geometry Factory wrapping OpenCascade, and providing a single-point of entry to the creation of most geometrical operations. In a Gecko - OpenShapeFactory allows you to
Learn Spanish with free online lessons @import '/staticarchive/fa81fb450d419556b29722ee8270c43da933db19.css'; @import '/staticarchive/7ce099eb1cacc32af59884022002b9f87b5f62c5.css'; British Broadcasting Corporation Home Blender: Introduction to Character Rigging In this video tutorial for Blender 2.60 we introduce you to the basics of character rigging. This tutorial covers the initial armature creation, working with Inverse Kinematics (IK), various constraints, defining deform and control bones, and setting up basic drivers for extra control. The character model used comes from BlendSwap by Blork:
Py/Scripts/Nodes/Sverchok From BlenderWiki What is Sverchok Sverchok IS parametric tool for generating geometry. And till version 2.0 it will do that. Books about World Religions for Kids This is the second post in a series on World Religions for Kids, a group of articles packed with resources to help teachers and parents teach their children about World Religions as a means to promote compassion, empathy, cultural understanding, and tolerance. These books are a sample of the incredible list of 300+ multicultural books featured in The Global Education Toolkit for Elementary Learners, a new book with hundreds of easy activities, resources, and projects to help busy educators incorporate global and cultural awareness in their classroom. Learn more here. The books contain affiliate links. Thank you for your support!
[Animating in 2.5] Getting to grips with Keying Sets Over the past few months, I've been observing quite a bit of confusion over some aspects of the animation system in 2.5 that's all related to "Keying Sets". These are a rather important new feature aimed at improving the animation workflow, but which many people don't seem to be aware of. So, if you're wondering why you're getting a "weird" error message when trying to insert keyframes, or if you'd just like to learn some new workflow tricks to make animating easier, read on :) A bit of history first... (2.4x days) What many may not be aware of, is that you've (assuming you have used the 2.4x series) been using Keying Sets for a lot longer than you know.