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Racontr - For the future of storytelling

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Friends and enemies in the Middle East. Who is connected to whom? - interactive As the US and UK are set to again commit to military involvement in the Middle East, this interactive visualises the intricate, complex and sometimes hidden relationships and alliances across the region. Its tangled, opened state is meant as a kind of visual joke, showing how its fabric defies simple solutions. You can filter relationship types ‘on’ and ‘off’ in the bottom left and also rollover and click on different players to get a clarified view. Understandably, this is an ongoing, evolving diagram which we hope to add to.

» INTERACTIVE STORYTELLING TOOLS: FRIENDS OR FOES? Interactive documentary filmmaker Suvi Andrea Helminen spoke to the creators of two interactive storytelling tools: how did they originate and will they inspire or reduce creativity in interactive storytelling? An increasing offer of interactive storytelling tools is making the production of interactive documentaries accessible to everyone. These tools can be compared to video editing programs: clips can be inserted into interactive timelines or rule-based structures, then text, music scores or additional interactive features can be added.

Rethink a beautiful world - The Awra Amba Experience An interactive documentary about a remarkable community that has dared to re-imagine and put into practise a new societal model. Visit You can CONTINUE TO CONTRIBUTE to the project after the campaign has ended on: Please get in touch for more info by email: In a short space of time, Awra Amba has transformed itself from a handful of farmers who never went to school, to a self-sustaining, gender-equal democracy, where almost all of the youngsters go to university.

Games for people who don't play games - The Space Games can be scary – they can feel impenetrable, and like they’re all about shooting things and using controllers that look incomprehensible. It’s OK to feel that, but also, there are people making games that don’t feel like that. There’s a difference between CATS and a small piece of contemporary theatre, or independent film and Hollywood, and in the same way there’s a part of the medium ‘games’ that are producing beautiful, artistic experiences.

NSA files decoded: Edward Snowden's surveillance revelations explained Two factors opened the way for the rapid expansion of surveillance over the past decade: the fear of terrorism created by the 9/11 attacks and the digital revolution that led to an explosion in cell phone and internet use. But along with these technologies came an extension in the NSA’s reach few in the early 1990s could have imagined. Details that in the past might have remained private were suddenly there for the taking. Chris Soghoian Principal technologist, ACLU NSA is helped by the fact that much of the world’s communications traffic passes through the US or its close ally the UK – what the agencies refer to as “home-field advantage”.

i-doc sourcebook So why the pivot (i.e. a dramatic change in direction) to In retrospect, I think WM was trying to solve too many problems, and ultimately, problems emergent filmmakers weren’t willing [or didn’t need] to pay someone to solve. So, I returned to square one equipped with a new perspective, but this time, rather than trying to solve multiple problems, the aim would be to identify and focus on a specific problem. The Best Way to Make Arcade Games - Construct 3 Create Your Games Arcade games are the bread and butter of online gaming. It's never been easier to create your own arcade games with Construct. 20 tools and resources every journalist should experiment with Tools have always come from the need to carry out a specific task more effectively. It's one of the main differences between human beings and the rest of the animal kingdom. We may still be slaves to the same old evolutionary urges but we sure know how to eat noodles in style.

About- i-Docs: a site dedicated to interactive documentary This site is for people involved with or interested in interactive documentary. We call this work “i-docs” – a term coined by Sandra Gaudenzi who was one of the co-founders of the i-Docs project. The website is a space for news, analysis and dialogue between practitioners, researchers, students and enthusiasts – a place where we hope you can learn, reflect and expand your understanding of the field. The website is run on a community model. If you would like to contribute a post on the aesthetic, ethical, political or business aspects of i-docs then we would like to hear from you.

WiREDMOV: Is this the future of interactive documentary? Michael Blackledge: the man behind WiREDMOV Although interactive documentaries are slowly gaining more recognition, their reach is often limited to academic circles, interactive documentary makers, or small communities already engaged with the field. Michael Blackledge is looking to change that with his new project WiREDMŌV; a platform that is intended to educate the public about interactive documentary and assist interactive documentary makers with distribution. Sandra Gaudenzi spoke to him about his inspirations, the difficulties facing the project and his hopes for the future: 1.

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