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Free Technology for Teachers
IRRODL call for papers: Technology Enhanced Information Retrieval for Online Learning
e‐Research initiatives have been launched around the world, but have they captured the imagination of researchers across the disciplines? This paper reports on a web‐based survey designed to gauge awareness of and support for e‐Research initiatives. Early adoption and interest in e‐Research practices represent a wide range of methodological traditions, but those most interested in e‐Research tend to be among a cohort of more recent graduates of doctoral programmes. However, greater certainty and support is driven largely by proximity to e‐Research. This finding reinforces the value of efforts to engage more social scientists and other researchers in e‐Research, such as through demonstrations, training or other ways of providing hands‐on involvement.
Experience with New Tools and Infrastructures of Research: An Exploratory Study of Distance From, and Attitudes Toward, e‐Research - Prometheus - Volume 27, Issue 3
Freakonomics: What Went Wrong?
Examination of a very popular popular-statistics series reveals avoidable errors Andrew Gelman , Kaiser Fung The nonfiction publishing phenomenon known as Freakonomics has passed its sixth anniversary. The original book, which used ideas from statistics and economics to explore real-world problems, was an instant bestseller. By 2011, it had sold more than four million copies worldwide, and it has sprouted a franchise, which includes a bestselling sequel, SuperFreakonomics; an occasional column in the New York Times Magazine; a popular blog; and a documentary film.Is Design Thinking Missing From ADDIE?
Even though a crucial part of our jobs involve design, the prevailing instructional design models are based on systems thinking. Systems thinking promotes an analytical or engineering type of mindset. But we also need an approach to help us synthesize, innovate and create. In many design fields today, people who are required to create on demand use a design thinking model for this purpose.Image by thomcochrane via Flickr Last week, as part of the UNESCO mLearning Symposium, Inge over at @Ignatia Webs blogged and tweeted . Her notes from Mike Sharples’s presentation really struck a chord with some of the work and writing I’ve been doing on mobile learning , particularly as I have been considering situated cognition, authentic learning, and constructing knowledge in situ.
Authentic & situated learning with mobile computing devices
La conciencia que últimamente han cobrado las instituciones por capacitar a su personal así como la disminución de los gastos que dicha capacitación representa ha potenciado más el uso de este tipo de educación.
De la educación a distancia al e-learning | TIC Primaria 2011-12 | Scoop.it
Globalization, Complexity and Change: Challenges for Chief Learning Officers (Part 3 of 3) | GlobalEnglish Global Access Blog
UNESCO Launches Global Portal to Track Open Access
Posted on 20. Dec, 2011 by karlkapp in #BUCAC , CAC Every year I talk about our Corporate Advisory Council (CAC) conference at Bloomsburg University and describe how well the students perform at that event.
Winning Student Presentation at CAC | Kapp Notes
To ensure learning transfer requires learning leaders to make specific provisions before an event starts. If 10 CLOs were asked how best to increase the value of learning, almost all would say the same thing: Increase the amount of learning transfer in the workplace. However, if the same CLOs were asked about their own learning transfer success, they likely will express disappointment. The lack of learning transfer has been a long-standing issue in the learning community, and research on how to increase it is both complex and contradictory. If CLOs followed typical advice, they could add hundreds of components to their learning programs , put an undue burden on learners, managers and training professionals and more than double the investment they make in each skill development effort, not to mention ruin their budgets.
The 80/20 Rule for Learning Transfer | Learning Management Systems | Digital Learning, Education, eLearning, Improve Learning, Mobile Learning
The learning cycle and the power of asynchronous learning activities
i 1 Votes When grappling with the concept of learning I often talk about the importance of reflection. However, another key concept is asynchronicity (I’m not entirely sure that’s a word).About « WikiQuals
Background; WikiQuals is a project testing ways of using the post-hoc accreditation of learning activities as a way of replacing high-stakes assessment in education systems. WikiQuals is based on the Emergent Learning Model and is part of a process to test the “formal” part of the model, concerning post-hoc accreditation. It also relates to the Ambient Learning City project which is focussing on new forms of organising the social processes of learning and testing, both of which are based on the Open Context Model of Learning by Learner-Generated Contexts. This is discussed in detail on the Heutagogic Archives blog and best viewed on the Craft of Teaching 2011 slides. History; The actual WikiQuals project came about when a group of UCL graduates asked me @fredgarnett in the Spring of 2011 to design a Masters level learning programme for when they graduated in 2011.Gesture control
If you've ever been alone in a friend's living room and decide you want to watch some TV the big challenge is finding the correct remote control to get the thing started. It's even more fun when you've mislaid the control and are virtually helpless without it. But soon all this will be history and remote controls will be one more example of obsolete technology to tell your grandchildren about (see a list of other rapidly disappearing gadgets, Ten tech items you won't be needing anymore ).I really like interactive scenarios, particularly the branching sort which require learners to make decisions in response to an evolving situation or to engage in a dialogue with an on-screen character. Designed well, they provide the learner with the opportunity to engage in a sort of experiment from which insights can emerge into key principles. Although it's great when these scenarios can unfold as a series of video scenes or as 3D graphics, I'm not too unhappy if the stimulus for each decision is a simple photo or illustration.

