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From HTML1.0 to HTML5

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C HTML5 Logo FAQ. What does the logo represent?

C HTML5 Logo FAQ

This logo represents HTML5, the cornerstone for modern Web applications. What do the smaller icons represent? The smaller technology class icons represent aspects of modern Web applications and Web sites — style, semantics, graphics, and so forth. Are all those technology features defined in the HTML5 specification? C HTML5 Logo. An HTML5 Logo. W3C unveiled a logo for HTML5 today.

An HTML5 Logo

HTML5 in the broad sense covers many different technologies at varying degrees of standardization and adoption. Commercial sites have begun to take advantage of some of the technology, and we are excited that this logo will help raise awareness about HTML5 and W3C. Please check out the logo home page for information about free stickers. We are also selling T-shirts and part of the proceeds will support the HTML5 test suite effort. A number of people have already asked me “What does the logo represent?” The logo is available under a permissive license (Creative Commons 3.0 By) so that you can make it fit into your own designs. As a special treat, I’d like to introduce Michael Nieling, the Creative Director at Ocupop, the design firm that developed the logo with us.

WOFF File Format 1.0. 1.

WOFF File Format 1.0

Introduction This document specifies a simple compressed file format for fonts, designed primarily for use on the Web and known as WOFF (Web Open Font Format). Despite this name, WOFF should be regarded as a container format or "wrapper" for font data in already-existing formats rather than an actual font format in its own right. The WOFF format is a container for the table-based sfnt structure used in e.g. TrueType [TrueType], OpenType [OpenType] and Open Font Format [OFF] fonts, hereafter referred to as sfnt fonts. The structure and contents of decoded font data exactly match those of a well-formed input font file. Notational Conventions The all-uppercase key words "MUST", "MUST NOT", "REQUIRED", "SHALL", "SHALL NOT", "SHOULD", "SHOULD NOT", "RECOMMENDED", "MAY", and "OPTIONAL" in this document are to be interpreted as described in RFC 2119 [RFC-2119].

HTML Canvas 2D Context. This Version: Latest Published Version: Previous Version: Editors: Rik Cabanier, Adobe Systems, Inc.

HTML Canvas 2D Context

Jatinder Mann, Microsoft Corporation Jay Munro, Microsoft Corporation Tom Wiltzius, Google, Inc. XMLHttpRequest Level 1. Abstract The XMLHttpRequest specification defines an API that provides scripted client functionality for transferring data between a client and a server.

XMLHttpRequest Level 1

Status of this Document This section describes the status of this document at the time of its publication. Other documents may supersede this document. A list of current W3C publications and the latest revision of this technical report can be found in the W3C technical reports index at This document is published as a snapshot of the XMLHttpRequest Living Specification. If you wish to make comments regarding this document in a manner that is tracked by the W3C, please submit them via using our public bug database, or please send comments to public-webapps@w3.org (archived) with [XHR] at the start of the subject line. Geolocation API Specification.

Abstract This specification defines an API that provides scripted access to geographical location information associated with the hosting device.

Geolocation API Specification

Mathematical Markup Language (MathML) Version 3.0 2nd Edition. W3C Recommendation 10 April 2014 This version: Latest MathML 3 version:

Mathematical Markup Language (MathML) Version 3.0 2nd Edition

Scalable Vector Graphics (SVG) 1.1 (Second Edition) W3C Recommendation 16 August 2011 This version: Latest version: Previous version: Public comments: www-svg@w3.org (archive) Editors: Erik Dahlström, Opera Software <ed@opera.com> Patrick Dengler, Microsoft Corporation <patd@microsoft.com> Anthony Grasso, Canon Inc.

Scalable Vector Graphics (SVG) 1.1 (Second Edition)

Chris Lilley, W3C <chris@w3.org> CSS current work & how to participate. Ex­pla­na­tion of col­ors & status codes W3C indicates the maturity of specifications by a status code.

CSS current work & how to participate

The CSS working group uses the following, from least to most stable: The names are defined in sections 7.3 and 7.4 of the W3C process document. A REC is what is normally referred to as a “standard.” W3C encourages everyday use starting from CR. The informal stability levels used to group the specs are defined in this 2007 description of CSS stability levels. If you want to help Everybody can take part in the discussions on the archived mailing list www-style@w3.org. On the mailing list, you will be talking to many people, many very busy people. If you are sending comments on a specific CSS module, please prefix the subject of your message with the appropriate spec code (given in the “Status of this document” section) in brackets, e.g.

HTML5. 1 Introduction — HTML5. 1 Introduction 1.1 Background This section is non-normative.

1 Introduction — HTML5

The World Wide Web's markup language has always been HTML. HTML was primarily designed as a language for semantically describing scientific documents, although its general design and adaptations over the years have enabled it to be used to describe a number of other types of documents. The main area that has not been adequately addressed by HTML is a vague subject referred to as Web Applications.

HTML5 Differences from HTML4. Abstract.