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Tutorial: Simple game with HTML5 Canvas - part 1

Tutorial: Simple game with HTML5 Canvas - part 1
Check other language versions: [RUSSIAN] Tutorial: Simple game with HTML5 Canvas Part 1 - Introduction & Background Part 2 - Character & Animation Part 3 - Physics & Controls Part 4 - Platforms & Collisions Part 5 - Scrolling & Game States If you are interested in news and updates of that tutorial just follow me on twitter: [MichalBe's Twitter] Because 10KApart is closed now, and we are all waiting for the results, it is good time to remind my very simple "Stairs to heaven" game and explain in details how it was made. StH is very simple clone of Doodle Jump, but to be honest I was inspired by Icy Tower and discover DJ after I submit StH to the competition. Never mind. Part 1. That's all in HTML we will need during this tutorial. First of all its important to understand one thing about canvas - it is not possible to move objects in the canvas surface. var clear = function(){ ctx.fillStyle = '#d0e7f9'; //set active color to #d0e... Nice, but boring less only a little. Related:  Step by Step html5 game tutorialstechbotshivan

10 cool HTML5 games and how to create your own Thanks to Apple dropping support for Flash on iOS, HTML5 has gained a lot of traction and is getting very popular. For games, HTML5 (understand canvas and a lot of javascript) is slowly replacing Flash on online gaming websites and mobile games. I have done in this post a selection of cool and popular HTML5 games, maybe it will give you some motivation to create your own. 10 cool HTML games A list of pretty cool games, make sure to check out the source to understand how they work. 1. Control two characters at the same time and try to let them meet. 2. Defend your planet against incoming meteorites. 3. Addicting simple game where you race with a stick figure in levels designed by other users. 4. Your hero has fallen into a sinkhole and has a broken arm. 5. Not exactly a game, but a game emulator that gives you access to old games that you’ve probably missed. 6. A shoot-em-up with cool isometric 3D graphics. 7. A game created by Kevin Roast. 8. 9. A pretty entertaining tower defence game.

Homepage - Javascript Game Tutorial Table of Contents IntroductionGames ExamplesGame LogicGraphicsAudio User Input Save Games Cookies Server-side Other Resources Introduction Programming a game in Javascript is a lot like programming a game in any other language. That being said, there are a number of differences when programming within the web-browser that makes programming a javascript game, both a fun and rewarding challenge. The goal of this document is to serve as a repository for many of the ideas that I have discovered or developed to achieve a variety of effects that are possible today. Computers today are quite impressive and the browser shows some inate ability to You are free to use the code on this page as you see fit. Game Examples This section contains a set of game examples that I have either written or found on the internet. Other's Games: Triglav -- This Diablo-esque game shows how using a little inginuity and some nice pre-rendered artwork makes it easy to create a nice compelling game. My Games: Game Logic

HTML5 Game Dev Tutorials iOS 7.1 - minimal-ui is anything but minimal for HTML5 game developers Posted 15:16PM on March 20 2014 by Pascal Rettig This is a guest post from Odobo CTO Peter Mareš. As the developer program for real-money gaming, we assess the impact that any new software update is likely to have on our developer community. The most exciting addition is a modification to how Safari handles web apps: it makes development easier, improves the look of games and enhances the player experience. In this article, we cover some iOS 7.0 history, prior solutions, and the future ahead with 7.1. iOS 7.0 Safari: a brief history In iOS 7.0, Mobile Safari hid the address bar and changed the behaviour of both full-screen browsing and full-screen mode. iOS 7.0 Safari: a temporary solution Since no browser event was fired when the browser bars appeared, workarounds had to poll the visible browser area for each frame (we used requestAnimationFrame). This provided a solution; however, it was a messy hack. About Odobo

Create a Mobile Educational Game with HTML5 Kids nowadays get bored at school. A teacher talking to dozens of kids and expecting them to transform those low pitched sound vibrations into interesting concepts in their heads, can you imagine? And learning math in particular is hard for many, including some of my cousins and sons and daughters of people I work with. So how can we make this process a bit less painful, while at the same time getting our hands into a cool HTML5 game framework? HTML5 Mobile Game Development by Example – Educational GameHTML5 Mobile Game Development by Example – Veggies vs Zombies In this tutorial, we’ll be creating a simple mobile game to learn multiplication tables (or develop other math skills) in the form of a racing game. We’ll be using the Quintus game development framework on this tutorial. The requirements for this tutorial are the following: Familiarity with HTML, CSS, JavaScript and basic object oriented concepts.Clone or download Quintus from it’s Github page.Setup a local webserver. 1. 2. 1.

free game graphics It is once again time for a prototyping challenge! The rules are the same. You are an elite programmer that wants to make something fun without spending ten years in art school learning how to draw stick figures. I provide some easy-to-use graphics and an intriguing game design for you to riff upon. Send me the links to your masterpieces and I'll post them for folks to enjoy and critique. This time, we are tackling an ancient, yet still fascinating, genre that is long overdue resurrection: The God Game. Back in the day, there was a game call Populous where you played a god. I've divided the challenge up into two sections. Challenge Part I: Core MechanicsHave you ever experienced the simple joy of sorting your Legos? As with all mechanics, the written design is a starting point. The mapThe land starts out with randomly sorted PlanetCute prototyping tiles, piled up to five levels deep. There are several types of tiles: The finished house will pop out the villager upon completion.

No Tears Guide to HTML5 Games Introduction So you want to make a game using Canvas and HTML5? Follow along with this tutorial and you'll be on your way in no time. The tutorial assumes at least an intermediate level of knowledge of JavaScript. You can first play the game or jump directly to the article and view the source code for the game. Creating the canvas In order to draw things, we'll need to create a canvas. var CANVAS_WIDTH = 480;var CANVAS_HEIGHT = 320; var canvasElement = $("<canvas width='" + CANVAS_WIDTH + "' height='" + CANVAS_HEIGHT + "'></canvas>");var canvas = canvasElement.get(0).getContext("2d"); canvasElement.appendTo('body'); Game loop In order to simulate the appearance of smooth and continuous gameplay, we want to update the game and redraw the screen just faster than the human mind and eye can perceive. var FPS = 30; setInterval(function() { update(); draw();}, 1000/FPS); For now we can leave the update and draw methods blank. function update() { ... }function draw() { ... } Hello world Player movement

gameQuery - a javascript game engine with jQuery The API has changed since this tutorial was written and it has not been updated yet, please have a look at the migration guide. In this tutorial I will guide you into making a simple javascript game from scratch. I’ve chosen a very basic side scrolling shooter for this first tutorial. At the bottom of every page there is a comment section. Prerequisites I will try my best to make this tutorial understandable to they layman, even those without prior knowledge of programming or web design. The codes snippets have been enhanced to provide a contextual link to the gameQuery API documentation. Warning English is not my mother tongue so expect a lot of spelling errors or typos but please don’t hesitate to send in an email to point them out to me. This is a series of tools that can come-in handy. Graphics: Development: Firefox – Well obviously you will need a web-browser at some time! The first kind of enemy is the most frequent, we shall call them “minions”. next step: Sprites and Animations

How To Design A Mobile Game With HTML5 Advertisement Care to make a cross-platform mobile game with HTML5? No need to dabble in Java or Objective-C? Bypass the app stores? Sounds like an instant win! A handful of game developers are pushing the envelope of mobile HTML5 games at the moment. Getting Started Before you start sketching the next Temple Run or Angry Birds, you should be aware of a few things that could dampen your excitement: Performance Mobile browsers are not traditionally known for their blazing JavaScript engines. Now, as a Web developer you’re used to dealing with the quirks of certain browsers and degrading gracefully and dealing with fragmented platforms. In this tutorial, we’ll make a relatively simple game that takes you through the basics and steers you away from pitfalls. It’s a fairly simple game, in which the user bursts floating bubbles before they reach the top of the screen. We’ll develop this in a number of distinct stages: 1. Enough of the background story. Let’s kick off with a basic HTML shim: 2.

Creating Particles with Three.js ## Introduction Hello again. So by now you’ve got started with Three.js. If you’ve not you might want to go back. Assuming you have you’re probably thinking that you’d like to do something with particles. Three.js treats a particle system like any other primitive shape in that it has geometry and position, scale and rotation properties. Even though they are treated as part of the same object we can still style the particles individually in terms of their colour since Three.js sends through colour attributes to the shader when it’s drawing them. There is also a knock-on effect of having a particle system governed by the geometry vertices, which you may need to consider. To create a particle system we need the following code:

Tutorial: create a basic JavaScript game using our game template MSDN Library Design Tools Development Tools and Languages Mobile and Embedded Development Online Services patterns & practices Servers and Enterprise Development Web Development Content Moved 5 out of 22 rated this helpful - Rate this topic This content can be found here: Developing games. Show: © 2014 Microsoft. The Screen Orientation API Abstract The Screen Orientation API provides the ability to read the screen orientation state, to be informed when this state changes, and to be able to lock the screen orientation to a specific state. Status of This Document This section describes the status of this document at the time of its publication. Other documents may supersede this document. A list of current W3C publications and the latest revision of this technical report can be found in the W3C technical reports index at This document is still in a work in progress state. This document was published by the Web Applications Working Group as an Editor's Draft. Publication as an Editor's Draft does not imply endorsement by the W3C Membership. This document was produced by a group operating under the 5 February 2004 W3C Patent Policy. Table of Contents 1. This section is non-normative. Example 1 <! 2. This specification defines conformance criteria that apply to a single product: the user agent 3. The concepts and

Learn HTML5 With This Simple Avoider Game Tutorial In this tutorial (the first of a series), you'll learn the basics of HTML5 game development with JavaScript and the canvas element. You don't need to have any programming experience, or even any HTML experience (apart from this one article). Let's get started! Introduction It would be difficult to have missed the "HTML5 vs Flash" articles that have sprung up all over the web, particularly since Steve Jobs's Thoughts on Flash last year, and Microsoft's announcement this week that Windows 8's web browser won't support Flash on tablets by default. This tutorial does not require you know know Flash, or to have had any experience of programming before. I'm basing this series on my Flash tutorial series, which in turn was based on an even older Flash tutorial by a guy named FrozenHaddock (to whom I am very grateful for letting me use his ideas). A couple of notes: In this first part of the tutorial, we'll just be setting everything up and putting in some very basic game mechanics. Setting Up