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SkunkBoard Rev. 3 - Atari Jaguar - The GOAT Store, LLC If you are interested in developing for the Jaguar, you want a SkunkBoard... and, if you are just interested in playing some of the amazing new developments for the Jaguar from developers worldwide, the SkunkBoard is your simple solution to being able to play those games! The SkunkBoard is a development tool that allows you to test your games on the Jaguar system by loading them via USB onto the SkunkBoard's Flash Memory. It allows developers and non-developers alike to explore the world of homebrew and independent games released by others, as well as play special releases you otherwise couldn't play on a real Jaguar console! Previous runs of the SkunkBoard sold out almost immediately, creating a secondary market for these boards that is often triple the original asking price! Also, SkunkBoard Rev. 3 will be the first revision of the SkunkBoard to come with a box and manual! More information about the SkunkBoard can be found at

Mark of the Ninja | The Official Blog HTML Tutorial s Lair Dream came truth! MIST is HERE ! I`m proud to announce that this wonder baby of Till and Lotharek is availabale. So, lets have an answer to the question, WHY MIST? First of all, it is a MUST for everyone who loves Amiga and ATARI ST (soon others). The idea was simple - "let`s introduce device, that will take minimal space at desk, wil be max. ergonomical and user friendly, and much more powerfull than it`s ancesstors with highest compatibility possible". What is the MIST board? Requirements: ( For potential compatibility issues see the peripherals wiki page) USB keyboard micro USB phone charger for power supply (everyone has it home already)) SD card (1GB recommended) VGA display USB mouse set of PC speakers First you have to prepare the SD card. ( i suggest sandisk cards available HERE - format it with FAT32). Atari ST Amiga/Minimig Once the board works there are many things to explore: The board didn`t boot? Inside BOX: - MIST device

Source Filmmaker Slideshow com CSS e HTML - 2bdesign – tutoriais, dicas, inspiração e muito mais A utilização de slideshows na internet é bastante utilizada, dado que permite de uma forma apelativa e interativa apresentar imagens. No entanto, quando estamos atentos ao peso do website na Internet, preocupa-nos a sua utilização. Tecnologias como Flash ou javascript acabam por pecar por isso mesmo. O CSS3 vem permitir isso mesmo: além de variadíssimas outras coisas, criar slideshows com recurso a apenas HTML. Hoje apresentamos um tutorial sobre a criação de um slideshow com recurso a HTML5 e CSS3. Código HTML: <li><a href=”#img01″>1</a></li> <li><a href=”#img02″>2</a></li> <li><a href=”#img03″>3</a></li> <li><a href=”#img04″>4</a></li> <li><a href=”#img05″>5</a></li> Entre as tags <nav></nav> inserimos os links, que serão depois formatados no css para ganhar a forma de botões, que nos permitirão navegar pelas imagens. Dentro de cada <article></article> com ID igual ao link anchor será inserida uma outra tag <figure></figure> que irá receber a tag <img src/> por cada imagem do slideshow. nav {

s Lair Dream came truth! MIST is HERE ! I`m proud to announce that this wonder baby of Till and Lotharek is availabale. What is the MIST board? Requirements: ( For potential compatibility issues see the peripherals wiki page) USB keyboard micro USB phone charger for power supply (everyone has it home already)) SD card (1GB recommended) VGA display USB mouse set of PC speakers First you have to prepare the SD card. ( i suggest sandisk cards available HERE - format it with FAT32). Atari ST Amiga/Minimig Once the board works there are many things to explore: The board didn`t boot? More technical info ( Please, read this first) Inside BOX: - MIST device Important Note: Device has been tested with a lot of different models of SD Cards, and should works properly with all SD Cards present on the market.

Retrode.org HTML5 localStorage() – Part Three « PaperKilledRock.com 11 May You should now have a good idea of how you can use localStorage yourself. However I promised we would create a simple html5 web app and thats what we are going to do. In this post we are going to get our app setup and ready for use. This means it will allow a user to create new entries in their database, display all the entries and allow them to delete a specific entry or remove all entries. In this post we won’t focus on the design of the app but rather making it functional. First we will take what we learned in the last post and write the function that will allow a user to create a new database entry. Snippet CopiedCopy to Clipboard Not much new here that we haven’t already gone over. Now that we have a way for a user to add new items to the app we still need a way to list all the items in the database. Nothing to crazy going on there but lets go over the javascript anyways. Our time tracking web app is finally taking shape. <button type="button" id="clearLog">Clear Log</button>

RD's x86 Tools for ATARI 8-BIT & 16/32-BIT Computers - DEGAS ELITE XL (16-32BIT) Degas Elite XL (2013-12-15): ************************ -Adding a tool in "color" folder : change only a R,G or B chanel of selected color(s) by 1 (increase or decrease). can be used with selection of colors in palette checkboxes. Can be usefull to modify general saturation aspect of a bunch of colors, in one time. -Ajout d'un outil dans la rubrique "Color" : Augmentation ou diminution de la valeur d'un canal R,G ou B d'une ou plusieurs couleurs choisies dans la palette. this tool is activated in "Color" folderl'outil se trouve dans le folder "Color" Degas Elite XL (2013-11-26): ********************************* -Improvements in "color" folder : all functions, as copy-palette, cols-to-dark & cols-to-light, .. can be used with selection of colors in palette checkboxes. examples : -if select same colors and do a col-to-dark click, all RGB chanels of selected colors will be decreased by value 1. exemples : Release after checking flaws seriously . Actual version is 0.4.1 Version actuelle : 0.4.1

Музей советских игровых автоматов Surfin’ Safari - Blog Archive » WebKit Does HTML5 Client-side Da Posted by Brady Eidson on Friday, October 19th, 2007 at 4:04 pm The current working spec for the HTML5 standard has a lot of exciting features we would eventually like to implement in WebKit. One feature we felt was exciting enough to tackle now even though the spec is still in flux is client-side database storage. So for the last few weeks andersca, xenon, and I have been cooking up an implementation! The client-side database storage API allows web applications to store structured data locally using a medium many web developers are already familiar with – SQL. The API is asynchronous and uses callback functions to track the results of a database query. database.executeSql("SELECT * FROM test", function(result1) { // do something with the results database.executeSql("DROP TABLE test", function(result2) { // do some more stuff alert("My second database query finished executing!") This initial implementation has some things missing from the spec as well as a few known bugs.

Cerebral Vortex » Articles Home Members Productions Articles Topaze Png in 68000 Links Search & contact This page lists all general articles, tutorials, docs on development and other things related (closely or not) to Atari. GFA articles : Dvp un jeu en Gfa Sommaire des articles [FR] Dvp un jeu en Gfa partie 1 Notions et base sur les adresses mémoire [FR] Dvp un jeu en Gfa partie 2 Copie de bloc [FR] Dvp un jeu en Gfa partie 3 Les tableaux, data et read [FR] Dvp un jeu en Gfa partie 4 Gestion clavier et joystick [FR] Dvp un jeu en Gfa partie 4B Gestion joystick (Centronic) [FR] Dvp un jeu en Gfa partie 5 L'affichage de sprites [FR] Graphism articles : Cleaning technique How to clean part of a graphism Color swapping One of Neochrome most useful feature ASM articles : Powered by Etomite CMS.

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