Self-hacking / life-blogging / quantified-self & “Moodscope” From program description: “a group of ‘self-hackers’ in London who use the very latest technology to log information about their lives. Are they just data obsessives or can there be positive results? We hear from Jon Cousins who has overcome depression through ‘self-hacking’.” Link to BBC Click radio show
Twelve Ideas for Teaching with QR Codes Updated 01/2014 As mobile learning becomes more and more prevalent, we must find effective ways to leverage mobile tools in the classroom. As always, the tool must fit the need. Mobile learning can create both the tool and the need. Tracking Attention, Social Activity, and Our Environment Much of the previous coverage in “The Measured Life” has focused on devices to track physical factors, such as sleep, activity and blood pressure. In today’s guest post, Michael Nagle, founder of Sprout, a community education organization, and the head of the Boston branch of the Quantified Self, talks about tools for tracking other facets of our lives and our interactions with the world. Many of the new instruments of the Quantified Self increase our personal capacity to measure our bodies.
Virtual Training: Are You Engaging or Boring? by Jacqueline Beck “It tends to be very foggy when you are training in the cloud, but remember, if you know your content, and design your training with user engagement and frequent interactivity, you will be sure to attain great results with virtual training from the cloud.” Cloud-based virtual training allows instructors to deliver content without being present in a classroom with the students. In virtual training, when you can’t see the participants, how do you compensate for the environment? The answer is to engage learners through the pace of your presentation, skillful use of your voice, and thoughtful employment of the features of your conferencing platform. Here are a few tips for clearing away the fog and holding a successful virtual training session from the clouds. Use pace to engage the learner
What online marketers know about you Andrew Garcia Philips and Sarah Slobin (plus five data gatherers) of The Wall Street Journal report on the prevalence of trackers and cookies on the fifty most popular U.S. websites: Marketers are spying on Internet users — observing and remembering people's clicks, and building and selling detailed dossiers of their activities and interests. The Wall Street Journal's What They Know series documents the new, cutting-edge uses of this Internet-tracking technology. The Journal analyzed the tracking files installed on people's computers by the 50 most popular U.S. websites, plus WSJ.com. Websites (top half) and tracking companies (bottom half) are placed in the circular network diagram.
How to Create Effective Activities for Online Teaching We’ve all used them, first as students and now as online instructors: activities in a class meant to highlight, spotlight, underline, enhance, or explain some aspect of the subject we are teaching. Too often, not much thought or effort is given to these activities, resulting in outdated and unsuccessful activities. With the right approaches and a bit of knowledge, online instructors can create activities that are dynamic, effective, and interesting.
Data visualization meets game design to explore your digital life The list of one-off applications that visualize your digital life, whether it be your Twitter feed, Facebook updates, or Foursquare checkins, has been growing for a short while. Ben Cerveny and Tom Carden, both Stamen Design alumni, aim to take this idea to the next level with Bloom, with elements of game design. Our mission to bring you a new type of visual discovery experience is already underway. We’re building a series of bite-sized applications that bring the richness of game interactions and the design values of motion graphics to the depth and breadth of social network activity, locative tools, and streaming media services. Hybrid Learning: How to Reach Digital Natives by Alan Rudi “Hybrid education offers promise for engaging students who are demotivated by the lack of meaningful use of technology, and associated opportunities for skill-building and efficiency, in many lessons today.” As technology continues to advance and become more accessible around the world, experts who study how children learn are developing fresh paradigms designed to reach the new generation of students dubbed “digital natives.” The term emerged in 2001 from the work of Mark Prensky, a thought leader, speaker, writer, consultant, and game designer in the field of education and learning. Prensky is also an outspoken advocate of forming a more relevant system for teaching our children.
Track your daily stress and health levels with Basis With the success of FitBit and the current wave of self-tracking, it was only a matter of time before something like Basis came out (currently for pre-order). It's the same idea as FitBit, which is a clip that tracks your movement so you can see how much you move and monitor your sleep patterns. However, instead of a clip, Basis is a watch and comes with additional sensors for heart rate, temperature, and galvanic skin response (sweat). Come near your computer and data uploads automatically via bluetooth. Obviously these new streams of data allow you to interpolate more, in addition to sleep and movement. Temperature readings allow for more accurate estimates for calories burned and the sweat sensor can show something like workout intensity.
TGL: February 2012 MastheadOur mission statement, copyright notice, and cast of characters. US WorkshopsThiagi's Public Workshop in IndianapolisA special discount for TGL readers. Tool KitCard Games for Training15 ways to design card games. Debriefing GameCommon and UncommonThe game after the game.