Algebra: In Simplest Terms Due to licensing agreements, online viewing of the videos for this resource is restricted to network connections in the United States and Canada. 1. Introduction An introduction to the series, this program presents several mathematical themes and emphasizes why algebra is important in today's world. Kinect Accelerator company profiles: Freak'n Genius, GestSure Technologies, Kimetric and Styku Microsoft's Kinect Accelerator program kicked off over a month ago, but at the time we were only made aware of the participant start-ups' names, not their innovations. So, when Microsoft offered us the opportunity to talk with the folks behind four of the program's participants -- Freak'n Genius, GestSure Technologies, Kimetric and Styku -- we jumped at the chance. Join us after the break to see what this quartet of fledgling companies has planned to propogate the Kinect effect further than ever. Freak'n Genius Freak'n Genius co-founder Kyle Kesterson is a former illustrator and toy developer and current entrepreneur. The genesis of his company dates back to November of last year, when he participated in a Seattle Startup Weekend and emerged with a couple of partners and an idea for a platform that lets people create their own high-quality cartoons.
Tools for Educators.com - Board Game Maker, printable board games, 100% customizable Tools for Educators offers to use as resources for lessons, lesson plans and printable materials for English classes . More game board options listed below! Graphing Calculator Untitled Graph Save Saving... Saved! Unexpected error. saved Create Account or Sign In Read 700 Free eBooks Made Available by the University of California Press The University of California Press e-books collection holds books published by UCP (and a select few printed by other academic presses) between 1982-2004. The general public currently has access to 770 books through this initiative. The collection is dynamic, with new titles being added over time. Readers looking to see what the collection holds can browse by subject.
AIMS Puzzle Corner: Free Math Puzzles This week’s Puzzle Corner activity is a magic trick with a mathematical, as well as a slight-of-hand, component. I first came across this trick in one of Martin Gardner’s many books on recreational mathematics. I liked it so much that I have been stumping students, friends, and family members with it ever since. In order to make this trick work, you will need to practice it by yourself until the moves (illustrated at bottom) become automatic, before trying it out on someone else. Dancewall Remix - a New Motion Dance Game for Any PC Dancewall Remix is a rhythm and pose matching game controlled by a players own body movements. DanceWall Remix uses a simple web cam to capture the player’s in-room body poses to control their in-game avatar to fit through approaching silhouette shapes on screen. The infectious physical play will have the whole room playing along. INTUITIVE CONTROL • Reengineered for full body play with any PC web cam • Move your body to match approaching silhouette shapes • Player in-room movements control on screen gameplay • No physical controllers needed to play ENVIRONMENTS • 3 overarching themes • 4 levels per theme • Unique music per theme / level LEVELS OF DIFFICULTY • Each theme increases difficulty • Levels increases difficulty progressively • Can be played in any order
The Guide to Digital Games and Learning MindShift Guide to Digital Games and Learning How can games unlock a rich world of learning? This is the big question at the heart of the growing games and learning movement that’s gaining momentum in education. The MindShift Guide to Digital Games and Learning [PDF] explains key ideas in game-based learning, pedagogy, implementation, and assessment. This guide makes sense of the available research and provides suggestions for practical use.
Using Maps in an Elementary School Math Lesson When it comes to creative uses of Google tools, Tom Barrett is certainly a leader that we can all learn from. A great example of this can be found in Tom's Math Maps. Math Maps are Google Maps on which Tom and others have created placemarks which when clicked reveal mathematics questions for students to answer based on the maps. There are questions available for every elementary school grade level. The placemarks are color-coded to indicate the level of the questions. Blue = Kindergarten, Red = 1st grade, Green = 2nd grade, Light Blue = 3rd grade, Yellow = 4th grade, Purple = 5th grade.
Free eBooks This page lists places where you can find free eBooks. It includes links to sites which allow online reading, and sites which provide downloads. Be sure to check E-book stores that also include some free eBooks. (They should not be listed on this page.) See also: EBook Lending Libraries, which allow you to borrow books for a limited time and Google eBook stores that provide access to lots of free eBooks. Math Video - Free Math Help Study Your Way Easy Help. Fun Teachers. Expert teachers who know their stuff bring personality & fun to every video. All Concepts Explained.
Interactive 3D Technologies Interactive 3D technologies (I3D) combines research on 3D graphics, computer vision, machine learning, novel hardware, augmented reality and NUI. Our remit is to demonstrate radically new user experiences built using state-of-the-art vision and graphics algorithms, and novel sensing or display hardware. Our projects mix theory and practice, meaning we research new algorithms and techniques, but also build complex systems, and demonstrate our results practically. “Ultimate” IO This theme explores new designs for cameras for capturing reality, including acquisition of geometry, material properties and light fields, as well as novel display technologies for presenting rich digital content to users. Reality Remixed This theme tackles the hard technical and user interface challenges in making augmented reality a reality. Key areas are real-time tracking and reconstruction, augmented reality IO hardware, and rich user experiences that blur the physical and digital.
Augmented Reality in Education String Augmented reality is a 3D learning environment which connects real and virtual world. It provides interactive tools for learning, and fosters informal learning. Besides, augmented reality increases motivation and engages learners. Above all, augmented reality is good for kinesthetic learners; it enables learners participate interactively with computer generated simulations. Resources for Teaching the Math & Science of Sports The Super Bowl is coming up this weekend and many classrooms will have students buzzing with their predictions for Sunday's game. This provides a good opportunity to incorporate math and science with sports. Below is a re-publishing of a review I wrote two years ago about NBC's Science of Football lesson materials.