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Human-based computation. SXSW 2011: The internet is over. If my grandchildren ever ask me where I was when I realised the internet was over – they won't, of course, because they'll be too busy playing with the teleportation console – I'll be able to be quite specific: I was in a Mexican restaurant opposite a cemetery in Austin, Texas, halfway through eating a taco.

SXSW 2011: The internet is over

It was the end of day two of South by Southwest Interactive, the world's highest-profile gathering of geeks and the venture capitalists who love them, and I'd been pursuing a policy of asking those I met, perhaps a little too aggressively, what it was exactly that they did. What is "user experience", really? Home. World Without Oil. Clim'city Online - Accueil.

ECOVILLE - Jeu de simulation et ressources pédagogiques. ESP game. The ESP Game is a human-based computation game developed to address the problem of creating difficult metadata.

ESP game

The idea behind the game is to use the computational power of humans to perform a task that computers cannot (originally, image recognition) by packaging the task as a game. It was originally conceived by Luis von Ahn of Carnegie Mellon University. Google bought a licence to create its own version of the game (Google Image Labeler) in 2006 in order to return better search results for its online images.[1] The licence of the data acquired by Ahn's ESP Game, or the Google version, is not clear. [clarification needed] Google's version was shut down on September 16, 2011 as part of the Google Labs closure in September 2011. Concept[edit] Google Image Labeler. Google Image Labeler History[edit]

Google Image Labeler

Human-Based Computation at Google. PIXELearning's Blog – Serious Games and more. Rethinking the ESP Game. Rethinking the ESP Game Stephen Robertson, Milan Vojnović, and Ingmar Weber September 2009.

Rethinking the ESP Game

70,000+ Have Played ‘Eyewire’ Game That Trains Computers To Map the Brain. Your connectome, the map of all 86 billion connected neurons in your brain, is hopelessly complex.

70,000+ Have Played ‘Eyewire’ Game That Trains Computers To Map the Brain

In fact, one human connectome has a staggering 10,000 times that number of neural pathways. Every thought you have and every memory you hold exists in your connectome, and major efforts are under way to map it. The good news is that you don’t need a fancy neuroscience degree to help out. In fact, the fancy degreed neuroscientists are hoping that you might pitch in. Created by scientists at MIT, Eyewire is a browser game that lets players take on the challenge of mapping neural pathways in brains — no scientific background required. In an amplifying way, the team at MIT hopes that these human assisted computers will one day learn to map neurons by themselves. To date, over 70,000 gamers from over 100 countries have signed up to play Eyewire, and it’s a good thing they did. Mapping the connectome will be considerably more challenging than mapping the genome, but the lesson learned holds true. A Game to Map the Brain.

Serious Games Institute - Home - The SGI - Serious About Games. Serious Game classification. Serious game. A serious game or applied game is a game designed for a primary purpose other than pure entertainment.

Serious game

The "serious" adjective is generally prepended to refer to products used by industries like defense, education, scientific exploration, health care, emergency management, city planning, engineering, and politics. [citation needed] Definition and scope[edit] Serious games are simulations of real-world events or processes designed for the purpose of solving a problem. Although serious games can be entertaining, their main purpose is to train or educate users, though it may have other purposes, such as marketing or advertisement. Overview[edit] The term "serious game" has been used long before the introduction of computer and electronic devices into entertainment.

Reduced to its formal essence, a game is an activity among two or more independent decision-makers seeking to achieve their objectives in some limiting context. Other authors, though, (as Jeffery R. History[edit] Human-based computation game. A human-based computation game or game with a purpose (GWAP[1]) is a human-based computation technique in which a computational process performs its function by outsourcing certain steps to humans in an entertaining way.[2][3] This approach uses differences in abilities and alternative costs between humans and computer agents to achieve symbiotic human–computer interaction.

Human-based computation game

These tasks can include labelling images to improve web searching, transcription of ancient text (where OCR software faces a script they are not optimized for and degraded or damaged images) and any activity requiring common sense or human experience. ESP Game[edit] The first example was the ESP Game, an effort in human computation originally conceived by Luis von Ahn of Carnegie Mellon University, which labels images. Gamification: Finally In Demo Mode? There certainly has been no shortage of attention being given to the topic of gamification in MR lately, but I think we’re about to move from just talking about it to actually doing something to make it a reality.

Gamification: Finally In Demo Mode?

Our content partners at ResearchAccess are doing a series of posts on the topic and I think they are leading up to something very interesting. Seth Priebatsch: The game layer on top of the world. Jesse Schell: When games invade real life. Foldit. Foldit is an online puzzle video game about protein folding.

Foldit

The game is part of an experimental research project, and is developed by the University of Washington's Center for Game Science in collaboration with the UW Department of Biochemistry. The objective of the game is to fold the structure of selected proteins as well as possible, using various tools provided within the game. The highest scoring solutions are analysed by researchers, who determine whether or not there is a native structural configuration (or native state) that can be applied to the relevant proteins, in the "real world".

Scientists can then use such solutions to solve "real-world" problems, by targeting and eradicating diseases, and creating biological innovations. History[edit] Phrase Detectives - The AnaWiki annotation game. EteRNA - Played by Humans. Scored by Nature. MSU Serious Games Design Program. Anticipédia. Games: Serious and Social. HistorySocialGames.jpg. Welcome to Serious Games Interactive. Gamification. Weblist "Serious games en éducation". Gamification.

GM4C

SeriousGames. Zooniverse - Real Science Online. Planet Hunters. Serious Games Initiative. Crowd-Sourced Science Project Discovers How The Eye Perceives Motion. Crowd-sourced science isn’t just fun and games anymore; it has produced a scientific discovery new and important enough to be published in the journal Nature.

Crowd-Sourced Science Project Discovers How The Eye Perceives Motion

The social gaming venture EyeWire lured citizen scientists to follow retinal neurons across multiple two-dimensional photos with the chance to level up and outperform competitors. And with their help, EyeWire has solved a longstanding mystery about how mammals perceive motion. “It’s fabulous to see the first results from EyeWire which add neuroscience for the first time to the list of subjects to which the distributed power of the crowd has made important contributions,” said Chris Lintott, an Oxford University astrophysicist and director of the Zooniverse. Scientists have known since the mid-1960s that certain ganglion cells, the output neurons of the eye, are stimulated by movement in one direction but not the others. But they’ve never known how the process worked. But perhaps because it is challenging, it’s also fun. Latest Tool to Fight Cancer Is a Crowdsourcing ‘Asteroids’-Like Mobile Game. The promise of genetics to shed light on how we prevent and treat disease has been inextricably linked to the growth of computer power since the first human genome was sequenced in the 1990s.

Computers account for faster, cheaper sequencing, and they allow researchers to sort through huge troves of data to look for the correlations between a specific genetic mutation and a particular health problem. But Cancer Research UK, a group that has made notable advances in the genetic understanding of breast cancers, is turning that paradigm on its head.

The organization is asking humans to sort through its data to mark genetic areas with extra copies of chromosomes because, it says, humans can see the disparities better than computers. Click to Cure - Cancer Research UK and Zooniverse Cell Slider. Citizen Science Alliance.

Jeu sérieux

Game Theory. Are you game. Ludodemia [licensed for non-commercial use only] / Welcome to Ludodemia.