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Kinect

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Ivan - "Gesture interface for micro-interactions in domestic paces"

sphinx2412 - "" ivangolod Apr 12

Get flash to fully experience Pearltrees
pie menus, gestures

stuff

papers

prezi.com, information maps, mind maps

win sdk

papers - visual representation, thesis description, prezi

Kinect

http://labs.vectorform.com/2011/06/windows-kinect-sdk-vs-openni-2/

Kinect for Windows SDK beta vs. OpenNI

Jun, Mon 20th, 2011 Posted in : Technical By : Will Hinchman 11 Comments With the release of the official Kinect for Windows SDK beta from Microsoft, there have been a few questions on what the pros and cons of using Microsoft’s SDK over one of the previously available hacked SDKs.

mindfuck :: an introduction to glut

http://mindfuck.de-brauwer.be/articles/glut/ Goal of this file This file offers a brief overview of what GLUT is and does and how you can use GLUT to create and environment that is usefull for the output of an OpenGL application and how to build these applications.

Custom Kinect Gesture Recognition using OpenNI and Unity3D

The good folks at ZigFu have created a great way for people to set up the things they need in order to start using their Kinect right away. The package will install OpenNI, NITE and Sensor Kinect with just the click of a button. http://www.dashhacks.com/kinect.html
http://groups.google.com/group/openni-dev/browse_thread/thread/3a1769bc0da69152 > > > > > > > > > @Sam: I save the positions of every Joint in 4 different ways: > > Absolute > > Absolute with orientation to the front > > Relative > > Relative with orientation to the front > > > The orientation means, that the joints are rotated, so that it faces > > the kinect.

Custom Gesture Recognition using OpenNI and Unity3D - OpenNI