Everything Open and Free. Coworking. Coworking is a style of work that involves a shared working environment, often an office, and independent activity.
Unlike in a typical office environment, those coworking are usually not employed by the same organization. Typically it is attractive to work-at-home professionals, independent contractors, or people who travel frequently who end up working in relative isolation. Coworking is also the social gathering of a group of people who are still working independently, but who share values, and who are interested in the synergy that can happen from working with like-minded talented people in the same space. Coworking offers a solution to the problem of isolation that many freelancers experience while working at home, while at the same time letting them escape the distractions of home. Coworking is not only about the physical space, but about establishing the coworking community first. Social peer-to-peer processes.
Social peer-to-peer processes are interactions with a peer-to-peer dynamic, whether these peers are humans or computers.
Peer-to-peer (P2P) is a term that originated from the popular concept of the P2P distributed computer application architecture which partitions tasks or workloads between peers. This application structure was popularized by file sharing systems like Napster, the first of its kind in the late 1990s. The concept has inspired new structures and philosophies in many areas of human interaction.
Peer learning. One of the most visible approaches to peer learning comes out of cognitive psychology, and is applied within a "mainstream" educational framework: "Peer learning is an educational practice in which students interact with other students to attain educational goals.
" In this context, it can be compared to the practices that go by the name cooperative learning. However, other contemporary views on peer learning relax the constraints, and position peer or peer-to-peer learning as a mode of "learning for everyone, by everyone, about almost anything. " Whether it takes place in a formal or informal learning context, peer learning manifests aspects of self-organization that are mostly absent from pedagogical models of teaching and learning.
Research on peer learning often takes place through participant observation, and may itself be peer produced. Connections with Constructivism The three distinguishing features of constructivist theory are claims that: Guilmette cites Anne K. Georgism. A tax on land value has been described by many as a progressive tax, since it would be paid primarily by the wealthy, and would reduce economic inequality. Main tenets In Progress and Poverty George argued: "We must make land common property.
" He believed there was an important distinction between common and collective property. Although equal rights to land could be achieved by nationalizing land and then leasing it to private parties, George preferred taxing unimproved land value. A land value tax would not overly penalize those who had already bought and improved land, and would also be less disruptive and controversial in a country where land titles have already been granted. Some Georgists have observed that in modern states, privately created wealth is socialized via the tax system (through income tax, etc.), but socially created wealth from community created land values are privatized and owned by private individuals and corporations.
Economic properties Free software licence. A free software license is a notice that grants the recipient of a piece of software extensive rights to modify and redistribute that software. These actions are usually prohibited by copyright law, but the rights-holder (usually the author) of a piece of software can remove these restrictions by accompanying the software with a software license which grants the recipient these rights. Software using such a license is free software. Some free software licenses include "copyleft" provisions which require all future versions to also be distributed with these freedoms. Other, "permissive", free software licenses are usually just a few lines containing the grant of rights and a disclaimer of warranty, thus also allowing distributors to add restrictions for further recipients. The most widely used free software license is the GNU General Public License.
History Free software licenses before the 1980s were generally informal notices written by the developers themselves. Creative Commons. A sign in a pub in Granada notifies customers that the music they are listening to is freely distributable under a Creative Commons license. Creative Commons (CC) is a non-profit organization headquartered in Mountain View, California, United States, devoted to expanding the range of creative works available for others to build upon legally and to share. The organization has released several copyright-licenses known as Creative Commons licenses free of charge to the public.
These licenses allow creators to communicate which rights they reserve, and which rights they waive for the benefit of recipients or other creators. An easy-to-understand one-page explanation of rights, with associated visual symbols, explains the specifics of each Creative Commons license. Creative Commons licenses do not replace copyright, but are based upon it. The organization was founded in 2001 by Lawrence Lessig, Hal Abelson, and Eric Eldred with the support of Center for the Public Domain. Copyleft. Copyleft symbol Copyleft (a play on the word copyright) is the practice of using copyright law to offer the right to distribute copies and modified versions of a work and requiring that the same rights be preserved in modified versions of the work.
Open patent. The open patent movement seeks to build a portfolio of patented inventions that can freely be distributed under a copyleft-like license. These works could be used as is, or improved, in which case the patent improvement would have to be re-licensed to the institution that holds the original patent, and from which the original work was licensed.
This frees all users who have accepted the license from the threat of lawsuits for patent infringement, in exchange for their surrendering the right to build up new patents of their own (in the specific domain for which the original license applies).  Critics[specify] question whether the promoters of truly 'open' and mandatory improvement licensing, having spent most of their lives opposed to software patents, can actually attract donors of patents, or would actually participate in a process that they claim to despise. On October 12, 2001 the Free Software Foundation and Finite State Machine Labs Inc. Public domain. Works in the public domain are those whose intellectual property rights have expired, have been forfeited, or are inapplicable.
Transparency (social) Transparency is a general quality.
It can be defined simply as "the perceived quality of intentionally shared information from a sender". In social enterprises, it is influenced by the set of policies, practices and procedures that allow citizens to have accessibility, usability, utility, understandability, informativeness and auditability of information held by centers of authority. Transparency has been, for long, a general requirement for democratic societies. The right to be informed and to have access to the information has been an important issue on modern societies. Transparency in organizations is often discussed in the context of ethics and the value of truth.
Transparency is often analyzed as the quality of information the organization shares with its stakeholders. Among other things, stakeholders carry an interest in transparency to disentangle whether the organization's activities are consistent with social interests or otherwise ethical. Crowdsourcing. Crowdsourcing is the practice of obtaining needed services, ideas, or content by soliciting contributions from a large group of people, and especially from an online community, rather than from traditional employees or suppliers. This process is often used to subdivide tedious work or to fund-raise startup companies and charities, and can also occur offline. It combines the efforts of numerous self-identified volunteers or part-time workers, where each contributor of their own initiative adds a small portion to the greater result.
The term "crowdsourcing" is a portmanteau of "crowd" and "outsourcing"; it is distinguished from outsourcing in that the work comes from an undefined public rather than being commissioned from a specific, named group. Co-creation. Co-creation is a form of marketing strategy or business strategy that emphasizes the generation and ongoing realization of mutual firm-customer value.
It views markets as forums for firms and active customers to share, combine and renew each other's resources and capabilities to create value through new forms of interaction, service and learning mechanisms. It differs from the traditional active firm – passive consumer market construct of the past. Co-created value arises in the form of personalised, unique experiences for the customer (value-in-use) and ongoing revenue, learning and enhanced market performance drivers for the firm (loyalty, relationships, customer word of mouth). Scholars C.K. Open source. In production and development, open source as a development model promotes a) universal access via free license to a product's design or blueprint, and b) universal redistribution of that design or blueprint, including subsequent improvements to it by anyone. Researchers view open source as a specific case of the greater pattern of Open Collaboration, "any system of innovation or production that relies on goal-oriented yet loosely coordinated participants, who interact to create a product (or service) of economic value, which they make available to contributors and non-contributors alike". Before the phrase open source became widely adopted, developers and producers used a variety of other terms.
Open source gained hold with the rise of the Internet, and the attendant need for massive retooling of the computing source code.[page needed] Opening the source code enabled a self-enhancing diversity of production models, communication paths, and interactive communities. Commons. Commons refers to the cultural and natural resources accessible to all members of a society, including natural materials such as air, water, and a habitable earth. These resources are held in common, not owned privately.[dead link] The resources held in common can include everything from natural resources and common land to software. The commons contains public property and private property, over which people have certain traditional rights.
When commonly held property is transformed into private property this process alternatively is termed "enclosure" or more commonly, "privatization. " Open knowledge. Open knowledge is knowledge that one is free to use, reuse, and redistribute it without legal, social or technological restriction. Open knowledge is a set of principles and methodologies related to the production and distribution of knowledge works in an open manner. Knowledge is interpreted broadly to include data, content and general information. History Similarly to other 'open' concepts such as open data and open content, though the term is rather new, the concept is old.
Open content. Open content or OpenContent is a neologism coined by David Wiley in 1998 which describes a creative work that others can copy or modify. The term evokes open source software, which is a related concept in software. The logo on the screen in the subject's left hand is a Creative Commons license, while the paper in his right hand explains that the image is open content. When the term OpenContent was first used by Wiley, it described works licensed under the Open Content License (a non-free share-alike license, see 'Free content' below) and perhaps other works licensed under similar terms. It has since come to describe a broader class of content without conventional copyright restrictions.
Open access (disambiguation) Open data.