WebKit CSS3 Transformation Matrix

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Natural Object-Rotation with CSS3 3D | eleqtriq

http://www.eleqtriq.com/2010/11/natural-object-rotation-with-css3-3d/ I finally found some time to finish my short series of tutorials on CSS 3D transforms. If you haven't checked out part 1 & 2 I recommend you to do so, otherwise you will feel lost pretty soon. In this tutorial we will learn how to build a 3D packshot in HTML and CSS by applying some CSS 3D-transforms. Then we will add some Javascript to make the object freely rotatable in 3d space. And as we will enhance our Javascript with some touch-interactivity, the packshot will also work nicely in Safari for iOS-platforms like iPhone or iPad. A warning: be prepared that the second part of this tutorial will be quite math-heavy.
http://www.genesis3d.com/~kdtop/Quaternions-UsingToRepresentRotation.htm

Using Quaternions to Represent Rotation

Back to Quaternion Notes By: Laura Downs Contents : Review of Complex Numbers , Review of Quaternions , Representing Rotations , Concatenating Rotations , For the Mathematically Inclined , A Matrix Representation for Quaternion Multiplication , Computing Rotation Matrices from Quaternions , Euler Angles If you would like a hard copy of these notes, a gzipped postscript version can be found in the file quatnotes.ps . The LaTeX source can be found in the file quatnotes.tex . If you are interested in better understanding quaternions, look at the proof that quaternions can be used to compute rotations

WebKit Transform Perspective Function · dropshado.ws

Yar, 3D transform be ahead. Safari only. The examples below also live together in a lovely house in this fiddle . Safari has support for a perspective transform function . This is pretty convenient for doing a simple 3d transform, like a card flip. The problem with it is that the perspective is only for the one element. http://dropshado.ws/post/1301087289/webkit-transform-perspective-function

Animated CSS3 cube using 3D transforms

http://www.paulrhayes.com/2009-07/animated-css3-cube-interface-using-3d-transforms/ Last week WebKit included the much antic­i­pated (at least on my part) 3D trans­forms in its lat­est nightly build, announced prac­ti­cally along­side the awe­some Snow Stack demo that pro­vides a 3D inter­face for brows­ing Flickr images (use left, right and space-bar). Today the Surfin Safari blog has updated with some more excit­ing demos, includ­ing “ Mor­phin Power Cubes ” and “ Poster Cir­cle ”. It is now pos­si­ble to cre­ate all sorts of crazy three-dimensional and ani­mated user inter­faces; the power comes largely in -webkit-perspective and a num­ber of updated transforms–adapted to incor­po­rate the Z axis. Since work­ing on the 3D cube using 2D trans­forms back in April I’ve exper­i­mented with per­spec­tive to cre­ate some­thing more pow­er­ful, play­ing around with 3D trans­forms on the iPhone a few times (e.g. this early rotat­ing demo ). Now I’ve got some­thing worth sharing.
WebKit on Mac OS X now has support for CSS 3D transforms , which allow you to position elements on the page in three-dimensional space using CSS. This is a natural extension of 2D transforms, which we described in an earlier blog post . 3D transforms have been supported on iPhone since 2.0, and now we’re please to announce that we have currently added support for Leopard and later. If you want to jump right in and see a demo, make sure you’re running recent WebKit nightly build on Leopard or later, and load this example: Poster Circle Here’s a screenshot for those not running a recent-enough WebKit (if you are, hover over it for a treat!): https://www.webkit.org/blog/386/3d-transforms/

Surfin’ Safari - Blog Archive » 3D Transforms

HTML5 Rocks - 3D and CSS

Introduction For a long time 3D has been the preserve of desktop applications. Recently with the introduction of advanced smart-phones that have access to native GPU acceleration we have started to see 3D used nearly everywhere. Commonly, 3D is primarily used as a device for gaming or some advanced user interfaces. http://www.html5rocks.com/en/tutorials/3d/css/

Animation Using CSS Transforms < CSS

http://www.the-art-of-web.com/css/css-animation/ The examples on this page will work properly in Safari, Chrome and Opera. In Firefox prior to version 4 you will see the transforms, but without any animation. Transformation effects also work now in Internet Explorer 9 using the -ms- vendor prefix. The implementation of animation in CSS involves setting up a transformation to take place in response to a mouseover or other event. Then, rather than applying the effect instantly, we assign a transition timing function which applies the transformation/s over a set time period.

The Sea of Ideas » 3D CSS Transforms on the iPhone

http://paulbakaus.com/2008/08/27/3d-css-transforms-on-the-iphone/ So I wasn’t content with the things I’ve tried doing in Safari, and recently began digging through the documentation of the iPhone SDK and the actual CSS Transforms spec . I was a bit skeptical when I first read about all the cool functions that work in Webkit iPhone, but nowhere else, because there was little documentation , and literally nothing done by other developers, no demos, no tests. I thought, surely, some students with too much free time must have jumped on that immediately?
http://9elements.com/html5demos/matrix3d/ Matrix3d When you dive into apples documentation of matrix3d you will find a short definition "Specifies a 3D transformation as a 4 x 4 matrix." following by the function definition in code: matrix3d(m00, m01, m02, m03, m10, m11, m12, m13, m20, m21, m22, m23, m30, m31, m31, m33) Unless you're a math god you probably think to yourself: "I find the lack of documentation quite disturbing" followed by the question on how to build the really hot Superman stuff on left.

Pragmatic CSS3 -webit-transform matrix3d Tutorial

CSS 2D Transforms Module Level 3

Abstract CSS transforms allows elements styled with CSS to be transformed in two-dimensional or three-dimensional space. This specification is the convergence of the CSS 2D transforms , CSS 3D transforms and SVG transforms specifications. Status of this document This section describes the status of this document at the time of its publication. http://www.w3.org/TR/css3-transforms/
Contents 7.1 Introduction For all media, the SVG canvas describes "the space where the SVG content is rendered."

Coordinate Systems, Transformations and Units – SVG 1.1 (Second Edition)