Online debates. Meme Generator | Create Your Own Meme. Boom Cards - Search. Wooclap. Play TOMi.digital. Save The Pacific Northwest Tree Octopus. Help Save The ENDANGERED From EXTINCTION! The Pacific Northwest Tree Octopus Rare photo of the elusive tree octopus (Enhanced from cropped telephoto) The Pacific Northwest tree octopus (Octopus paxarbolis) can be found in the temperate rainforests of the Olympic Peninsula on the west coast of North America.
Their habitat lies on the Eastern side of the Olympic mountain range, adjacent to Hood Canal. These solitary cephalopods reach an average size (measured from arm-tip to mantle-tip,) of 30-33 cm. An intelligent and inquisitive being (it has the largest brain-to-body ratio for any mollusk), the tree octopus explores its arboreal world by both touch and sight. Map of estimated tree octopus maximum range, including spawning waters Tree octopuses have eyesight comparable to humans. The reproductive cycle of the tree octopus is still linked to its roots in the waters of the Puget Sound from where it is thought to have originated. Why It's Endangered Tree Octopus hat from 1923 How You Can Help. Boggle Online - a Word Finder Puzzle - FREE - Great Word Game for Kids.
SafeShare.TV - The safest way to share YouTube and Vimeo videos. / Videos Without Clutter. Home - Classroomscreen. Free and Easy to use Mobile Voting. Search Results for Common Sense Education. Best Student-Collaboration Tools. Log In ‹ Educandy — WordPress. Educandy – Making learning sweeter! HOME | Games4esl. Boomwriter. 75 digital tools and apps teachers can use to support formative assessment in the classroom.
There is no shortage of formative assessment strategies, techniques, and tools available to teachers who use formative instructional practice in their classrooms. Here is an extensive list of 75 digital tools, apps, and platforms that can help you and your students use formative assessment to elicit evidence of learning. We didn’t just add any old tool to this list. Here are the criteria we used for those that made the cut: Supports formative instructional strategies and ways to activate learners to be resources for themselves and peersIs free or awful close to it (under $10 per year, where possible)When possible, both students and teachers can take the activator role (sometimes teachers need to get things started) Before you dig into the tools, I encourage you to spend some time thinking about exactly what you want to accomplish with your students.
The tools Learn more To get the most out of formative instructional strategies, also check out our formative practices workshops. Pete's Power Point Station - A Collection of FREE Presentations in PowerPoint format for K-12 Teachers and Students. HOME | Games4esl. 1st Grade Language Arts Games. In today's world it is considered essential to know the English language. By playing language games kids learn the English language through using it.
First graders develop a comprehensive understanding of the language through our games and activities. Our interactive games help kids to expand their vocabulary, improve spelling, grammar, punctuation as well as test their language skills. Progressively kids become fluent in the language. Our language games make learning English an exciting adventure! All of the games are designed to be versatile and help kids learn English the way kids learn their mother tongue -- without being aware they are studying; thus learning stress-free.
Play with Arts & Culture. Covid-19 Resources | Jewish Teen Funders Network. Based on our webinars in March - May addressing Covid-19, new reources developed by JTFN and tools from other organizations, here is a collection of links and files to help as you move your Jewish teen philanthropy program into an online space JTFN Resource: Online Opening Activities and Icebreakers - games and activities featured in our webinar: "JTFN ONLINE LEARNINGLAB: Opening Rituals and Icebreakers from online Jewish teen philanthropy" JTFN Online LearningLab: Opening Rituals and Icebreakers from online Jewish teen philanthropy - full recording of our webinar that took place on March 24, 2020.
JTFN's GameChangers online Jewish Values Spinner JTFN Webinar: Granting Ceremonies, Year End celebrations and Graduations for an Online Space - full recording of our webinar that took place on April 22, 2020 Addressing Crisis: Resources for Jewish Teen Philanthropy - Resource from JTFN with discussion questions, Jewish texts and actionable ways to help during a crisis.
Educandy – Making learning sweeter! Educational Games. Educational Games For Kids Play our educational games! Have your students play our games! They are fun, interactive, and accessible from any Internet-ready computer. We reviewed each of these games to make sure that they provide students with skill development and critical thinking sequences. Did you know that video games have been shown to improve eyesight, dexterity, and reduce depression? Battle Ship-This classic is still as fun and thought provoking as it was twenty years ago, but now its electronic.Break Out- This game is an absolute" ball" to play. How to choose digital resources and tools for your classroom. Do you find it confusing to choose the best digital learning products and tools for your classrooms and your learners? English teachers invariably want to give their learners the best opportunities for learning, engaging with and using English.
But selecting which technologies to bring into the classroom can be daunting. The most important consideration to bear in mind is that any technology used should support and enhance the learning process or, at the very least, make it easier to achieve learning outcomes. There are four research-based principles which are crucial to consider when evaluating a new digital tool or product. User experience Can people use the product easily? Language learning Why do we want to use this particular technology or product?
What opportunities are there to develop learners’ other knowledge/skills through this product, and how? Technical information Finally, a word on technical issues. References. Small Big Things: The Shifting Culture via #Remote Learning – Judy Imamudeen. A few years ago, I was introduced to the “Ameoba of Cultural Change” model. I found it to be an interesting way to describe how innovation happens in organizations. As simple, single-cell organisms, amoebas blindly step into the unknown, reaching for “food”; so too do organizations, as innovators and change agents push people towards new ideas and inventions. Although I agree with the personalities within this organizational change model, I don’t think that change has to happen this slowly.
Clearly, we are in unprecedently times and CoVid-19 has certainly been the catalyst for rapid changes in “how we do school” across the globe. And you see nations whose educational systems are paralyzed in the midst of this epidemic. The responsibility for change…lies within us. Wise advice for all of us, don’t you think? Personally, I am excited by the forced change–not because I think we all need an Edtech facelift in our schools, but because of the transformation that is happening pedagogically.
Educational Virtual Museums Developed Using PowerPoint. During ISTE 2010, I had the privilege of learning about a new method of using non-linear PowerPoint. Michelle Lynn of Fox Creek Elementary in Highlands Ranch, Colorado along with Jessie Bertman, Kim Eikenberg, Lindsey Moore, Katie Patterson, Angel Wolf, and their students presented a poster titled "Interactive Primary Lesson or Non-linear Moon Phase PowerPoint. " Their students combined a graphic of moon phases with the non-linear technique to create a project that demonstrated their understanding of their science content.
You can see some examples of their student work at After viewing their presentation, I realized their were many other ways to use the platform to teach or reinforce cross-curricular content. Of course, many have seen the techniques used to make game boards in the past, but here are some other ideas I hadn't seen before. Developing 21st century skills in the classroom. Nowadays, teachers are faced with the challenge of equipping students with a long list of skills: creative and critical thinking, problem-solving abilities, collaborative skills, leadership, communicative skills and digital literacies.
How can we provide answers to this challenge? I would like to suggest a couple of simple activities that will provide learners with the opportunity to develop their creativity and critical abilities by making new connections to the acquired knowledge after a virtual visit to a museum. ACTIVITY 1: we become artists Objectives: Students visit a virtual exhibition of Art objects, choose their favourite one and create a video in which they describe the object to their peers and suggest new ways of using the object nowadays. This video project will enable students to increase their competences as effective communicators with digital technologies and these skills are and will be essential in their lives.
Language level: From B1 to C1 Resources: Organization: Choosing Web 2.0 Tools for Teaching and Learning. By Tom Preskett Connecting formal education to social media/web 2.0 tools is a relatively new area. Educational institutions hope that by purchasing a virtual learning environment (VLE) all of their learning technology needs will be met. However, the world moves fast, and some educators find that our suite of communication and collaboration tools doesn’t cater to our teaching and learning needs as well as they might. Interestingly, VLEs are usually more suited to managing rather than learning (but that’s for another day). When it comes to thinking about social media or web 2.0 tools, we are looking at tapping into the affordances such tools have towards communication and collaboration.
Usually the stimulus for such a process comes from seeing or hearing about a particular tools used in a particular context. Firstly, it’s useful to have in mind a set of criteria like the Sloan Consortium’s: AccessUsabilityPrivacy & Intellectual PropertyWorkload & Time ManagementFun Factor Like this: Bloomin' Apps. This page gathers all of the Bloomin' Apps projects in one place.Each image has clickable hotspots and includes suggestions for iPad, Android, Google and online tools and applications to support each of the levels of Bloom's Revised Taxonomy.I have created a page to allow you to share your favorite online tool, iOS, or Android app with others. Cogs of the Cognitive Processes I began to think about the triangular shape of Bloom's Taxonomy and realized I thought of it a bit differently.Since the cognitive processes are meant to be used when necessary, and any learner goes in and out of the each level as they acquire new content and turn it into knowledge, I created a different type of image that showcased my thoughts about Bloom's more meaningfully.Here is my visual which showcases the interlocking nature of the cognitive processes or, simply, the "Cogs of the Cognitive Processes".
IPAD APPS TO SUPPORT BLOOM'S REVISED TAXONOMYassembled by Kathy Schrock Bloom's and SAMR: My thoughts. 100 Helpful Web Tools for Every Kind of Learner. For those unfamiliar with the term, a learning style is a way in which an individual approaches learning. Many people understand material much better when it is presented in one format, for example a lab experiment, than when it is presented in another, like an audio presentation. Determining how you best learn and using materials that cater to this style can be a great way to make school and the entire process of acquiring new information easier and much more intuitive. Here are some great tools that you can use to <a href=">cater to your individual learning style, no matter what that is.
Visual Learners Visual learners learn through seeing and retain more information when it's presented in the form of pictures, diagrams, visual presentations, textbooks, handouts and videos. Here are some Web resources that cater to those needs. Mind Mapping Get your ideas charted out in a visual format with these easy-to-use online brainstorming and organizational tools.
Auditory Learners. Backwards_edtech_tool_flow.pdf. Tech Tools by Subject and Skills. Every year, so many new technology tools for teachers are launched into the market that it can be nearly impossible to keep up with them all. In order to keep you up-to-date with the latest and greatest educational tech tools, our team of edtech specialists has put together this list of the best edtech resources and technology tools for teachers. Clicking on the links below will take you to hundreds of apps, websites, extensions, and more. Whether you're looking for a specific tech tool or just trying to find something new and interesting for your class, we encourage you to browse around all of the different categories to see how many wonderful resources are available for your students. Also, if you have a tool that you'd like to see added to the list, please feel free to contact us at email@example.com.
The following technology tools for teachers have been organized by academic subjects, topics, and learning activity. Tech Tools by Subject and Skills. Webtools4u2use.wikispaces. WebTools4U2Use will introduce you to a lot of different, powerful, useful tools.But... how do you choose the right one? By Task This mindmap by Toy Waterman provides a basic list of webtools from which to choose those most appropriate to different kinds of classroom activities. Click on the + near each type of activity to see some of the best tools for that task. (Click and drag the image in the box to reveal more.) Check out Project Bamboo's Digital Research Tools(Bamboo DiRT), Created and maintained by a partnership of several U. By Product By Cognitive Level By Learning Style Brian Gray created this ThingLink image that links to lists of recommended tools for each learning style.
Another way to look at these tools: 100 Helpful Web Tools for Every Type of Learner recaps some of the tools listed in this wiki and more. By Instructional Strategy By Stage of Inquiry By NETS*S By Category By Types of Learning By Curriculum Area By Teaching Style. Which Technology Tool Do I Choose? | Edutopia. As my first post discussed, it is important when taking the leap of bringing digital tools into your classroom to think about your learning goals first. However, how can you know where to put a tech tool in if you don't know what's out there? There's no need for me to reinvent the wheel listing my favorite sites to use here, though I plan on sharing my experiences with specific tools as this series progresses.
The resources below offer tools for every subject and grade level. Tom Barrett's Interesting Ways Tom's ever-growing list of Creative Commons licensed, crowd-sourced slideshows depict ways to use various digital tools in the classroom as well as many other ideas for your classroom. Jerry Blumengarten's (Cybraryman) Technology PageJerry's impressive collection of articles, blogs and resources for using technology in your classroom. The Emerging Top 100 Tools for Learning List.This is a crowd-sourced list of technology tools ranked by number of votes. Is it free? Online resources to teach at home - BAOC webinar.
Narrativas Trasmedia. Ultimate Makerspace Guide For Schools and Libraries. Topmarks Education: teaching resources, interactive resources, worksheets, homework, exam and revision help. Herramientas para crear contenidos con realidad aumentada. Makerspace Playbook Feb 2013. Makerspace Playbook Feb 2013. Herramientas gratuitas para el aula y para preparar las clases. 25 awesome apps for teachers, recommended by teachers. Storytelling: el potencial educativo de contar historias. Las mejores apps para grabar y editar vídeo.
10 webs con plantillas para crear lapbooks en clase. 10 webs con plantillas para crear lapbooks en clase. My Maps – Acerca de – Google Maps. Animation Studios. Las mejores herramientas online para crear cómics. Training, Tips and Lesson Plans. 50 Of The Best Free Apps For Teachers. Realidá Aumentada. 16 Ideas for Student Projects using Google Docs, Slides, and Forms.
Learn English with Cambridge. 20 interactive teaching activities for in the interactive classroom. 20 interactive teaching activities for in the interactive classroom.