THE WORLD DREAM BANK: PLANETOCOPIA. World Dream Bank home - add a dream - newest - art gallery - sampler - dreams by title, subject, author, date, places, names by Chris Wayan, 2002-2010 Planetocopia is a group of model worlds supporting intelligent life. They fall into four series: Tilt! (Earth with different poles), Futures (set 1000 years from now), the Biosphere Variations (diverse experiments in planetology), and Caprices (whimsically altered Earths). Behind-the-scenes pages include the new Planetocopia interview, Carpentry Tips for World-Builders (how I make 'em), The Heart Hath Its Reasons (why I make 'em), Tech Corner (a chart comparing 'em), World-Builders (influences: others who make 'em).
Here's a group snapshot of the Planetocopia family, all to scale. Click for tours! Set 1: TILT! Alternate Earths that evolved with our geography, only tilted. Set 2: Futures Three worlds on the same day 1000 years from now--all of them profoundly transformed: Set 3: The Biosphere Variations Biosphere Variations under construction: Main Page - FrathWiki. Welcome to the Orion's Arm Universe Project. Essays - Swords & Swordsmanship. Newest Prowess is a "Three-Legged Stool" Some Observations on Engagement Posture With the Rapier On Walking Fencing A Foray into Fiore's Metaphor: Context for Studying His Dagger Section The Ongoing Challenge of Modern Sword Design and Sword Making "Seek to thoroughly understand...
" Editorial: Reflection and Personal Growth in Renaissance Martial Arts Study Brent Smith Lifestyle Interview with John Clements "Art of Swords" Interview with ARMA Director John Clements "Art of Swords" Interview with Deputy Director John Farthing Editorial: Authentic Mare & Historical European Fighting Arts on Television? Recounting Experiences with a TV Documentary on Knight vs. Challenges and Rewards PBS NOVA: Secrets of the Viking Sword Meditatio et Contemplatio Musings Upon the Spirit of Renaissance Martial Culture Recreational Sportification Ruins Historical Combat Discipline Our Chosen Model and Example Indigenous martial arts evolved in the west as well as the east Editorial: Fooling Ourselves Fighting in Slow Motion.
WriteWorld. Santharia - Free Online RPG Games & Fantasy World Creation. Fictional World Building with Jacmus Prime. Basilicus. Why Create & Build a Fantasy World? Building a fantasy world is a fun and personally rewarding past-time. There are many ways to build a fantasy world and many different reasons why you might want to build one. The art of Fantasy world building is used for a variety of entertainment mediums including fantasy books, movies, plays, games and hobbies. In a recent poll at Jacmus-Prime.com 39% of participants who had responded at the time of publishing this article, are creating a fantasy world as background material for a book while 28% are creating a world for a hobby.
Though there a few different preferred methods of fantasy world building that can assist a world builder to construct the foundations for a well built world, there is no one way or right way to build a world. Some World Builders choose to start building a world by dreaming about it while others like to begin by drawing or mapping the geography. The defining element of how a world is built will come from its purpose and audience. Hub:Fantasy worldbuilding. List of fictional location types. World Building. Diegesis. Diegesis /ˈdaɪəˈdʒiːsəs/ is a style of fiction storytelling that presents an interior view of a world in which: details about the world itself and the experiences of its characters are revealed explicitly through narrativethe story is told or recounted, as opposed to shown or enacted. In diegesis the narrator tells the story.
The narrator presents the actions (and sometimes thoughts) of the characters to the readers or audience. In contrast to mimesis Diegesis (Greek διήγησις "narration") and mimesis (Greek μίμησις "imitation") have been contrasted since Plato's and Aristotle's times. Mimesis shows rather than tells, by means of action that is enacted.
Definition In filmmaking, the term is used to name the story depicted on screen—as opposed to the story in real life time that the screen narrative is about. In literature Diegesis is multi-levelled in narrative fiction. In film Thus, elements of a film can be "diegetic" or "non-diegetic". Film sound and music Planets in science fiction. Planets in science fiction are fictional planets that appear in various media, especially those of the science fiction genre, as story-settings or depicted locations. History Before Galileo turned his telescope to the heavens, the planets of the Solar System were not recognized as worlds, or places where a person could potentially set foot; they were visible to observers merely as bright points of light, distinguishable from stars only by their motion. Ludovico Ariosto, in his epic Orlando Furioso (1513), jestingly sent his hero to a Moon where everything lost on Earth eventually turns up; but it was not until Galileo discovered (1609–1610) that the Moon had surface features, and that the other planets could, at least, be resolved into disks, that the concept that the planets were real physical bodies came to be taken seriously.
It was quite some time before such "extraordinary voyages" went beyond the lunar sphere. Planet lists Literature Comics Other Worldbuilding: Fantasy Religion Design Guide. By Joe Wetzel (joewetzel at gmail dot com) [If you like this article, check out the other Worldbuilding articles on this website using the sidebar navigation.] Depending on your campaign setting idea, in the early stages you may only need a bare minimum of details about your religion. In cases like these make sure you flesh out any particular deities you need (for example if a character is a Cleric or Paladin describe that god in at least bullet points and note any needed game statistics or mechanics such as the god’s domains) and build up the religion later when it is needed or when you have an intriguing idea.
This also gives you an opportunity to see how the players react to your religion’s skeleton and build on what they like and what is important to your evolving setting and story. But if religion, gods, or a pantheon is a key aspect of your campaign setting idea, you’ll want to work it up in detail early during your fantasy world’s development. Multiple Religions? Nature of the Gods. Fictional universe. A fictional universe can be almost indistinguishable from the real world, except for the presence of the invented characters and events that characterize a work of fiction; at the other extreme it can bear little or no resemblance to reality, with invented fundamental principles of space and time. Definition What distinguishes a fictional universe from a simple setting is the level of detail and internal consistency.
A fictional universe has an established continuity and internal logic that must be adhered to throughout the work and even across separate works. So, for instance, many books may be set in conflicting fictional versions of Victorian London, but all the stories of Sherlock Holmes are set in the same Victorian London. However, the various film series based on Sherlock Holmes follow their own separate continuities, and so do not take place in the same fictional universe.
Scope Format Collaboration Lists of fictional universes See also Cues from All Quarters, Or, The Literary Musings of a Clerical Recluse - Francis Jacox. Origins, Authority and Imaginary Games. Page 107 Elizabeth Knox Elizabeth. First Person. Speculative. Where does a narrative come from? What would it mean to be, at once, the reader and writer of a story? Say there were five people who were all, at some time, simultaneously the speakers of, and listeners to, a story: a shared, partly oral, partly written narrative history. For me, the Game is a view backwards. For instance, I remember only patchily what I, Elizabeth, did in page 108Takaka those five days in December of 1971, when we were staying in the house of the headmaster of Golden Bay High. The prophet, Earth, believed what he was saying, Carlin believed it also (Sara believed it) and was crying, a young man of twenty-three being given the choice of having an ordinary life, various, untidy, or a life like a story, full of moment and meaning and grief. 'Either way,' Earth said, 'You'll grow old and be forgotten.' Sara, nine years old, crying because she was learning what it was like to grow old and be forgotten.
Early 1970. Worldbuilding. Worldbuilding or conworlding is the process of constructing an imaginary world, sometimes associated with a whole fictional universe. The resulting world may be called a constructed world. The term "worldbuilding" was popularized at science fiction writers' workshops in the 1970s.  Developing an imaginary setting with coherent qualities such as a history, geography, and ecology is a key task for many science fiction or fantasy writers. Worldbuilding often involves the creation of maps, a backstory, and people for the world. Constructed worlds can enrich the backstory and history of fictional works, and it is not uncommon for authors to revise their constructed worlds while completing its associated work.
Constructed worlds can be created for personal amusement and mental exercise, or for specific creative endeavors such as novels, video games, or role-playing games. Methods Elements The goal of worldbuilding is to create the context for a story. Berley’s Top 10 World Building Tips for Sci Fi or Fantasy | Curse Breaker Series. Like I have mentioned in past blog posts, it took me ten years of writing and collecting rejection letters to get to level I am today. And even so I’m still working and still climbing.
Always working and always writing to improve my craft. The bad part about going through those ten years is obvious, even the annoyingly cliche parts. The form letters, the future uncertainty, people not interested in looking at your work, people telling you you’re wasting your life and you should do something else. 1. Believe it or not few people put very little thought into the size of their book’s personal universe. The size of your world is not only very important, it’s more important than you think. 2. Save the groans for when you have to pay for you’re kids’ college education. 3. Culture may not be the thing fantasy and sci-fi ignore but it tends to get overlooked quite a bit. 4. Technology is what makes a dominant country/empire dominate. 5.
So when it comes to government, what are your choices? Encyclopedia Mythica: mythology, folklore, and religion. Medieval Names Archive. This collection of articles on medieval and Renaissance names is intended to help historical re-creators to choose authentic names. These articles were gathered from various places, and some of them appear elsewhere. In all cases, the copyright on each article belongs to its authors. For frequent users, we offer a compact index; but please read the following introduction at least once.
What's New Choosing a Medieval Name Choosing a medieval name is easy: Open any book on any aspect of medieval history, and there will be some names. To be honest, it isn't that easy. at least not if you truly want an authentic name. Good and Bad Sources It's also easy to get led astray by bad sources. Many people in the Society have written articles to help you choose an authentic name. The Problem Names Project Some names that many people think of as common to the Middle Ages or Renaissance are either purely modern or otherwise problematic. You can help! Table of Contents Personal Names in Specific Cultures. Fantasy Name Generator. By Samuel Stoddard - Version 1.5 One of the perks of creating fantasy stories -- whether by writing a story or game or by role-playing -- is you get to make up the names.
Some people relish the task while others are frustrated by it. Some like it but can't seem to create names that are diverse enough. Fantasy Name Generator is a tool that can help you. In addition, this tool can be fairly amusing to use even if you don't have any name creating to do. You can use the fantasy name generator below. List of legendary creatures. This is a list of legendary creatures from various historical mythologies. Entries include species of legendary creature and unique creatures, but not individuals of a particular species. A B C D E F G H I J K L M N O P Q R S T U V W X Y Z See also