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Aras Pranckevičius sur Twitter : "Oh, that "Oculus is free in Unity" thing? It will be in Unity 4.x too. #unity3d #oculus... Shadow Softener. Unity Sunshine. Sunshine! by Punk Labs. PolyVector : w00t! Sunshine was accepted... Unity Asset Store - Unsupported Browser. Unity Sunshine. Translation-infused virtual reality tracking. Sony kills concept approval, makes moves to get indies onto PS4. Tonight in San Francisco, Sony announced another indie PlayStation 4 game: Zombie's Studios' Blacklight: Retribution.

Sony kills concept approval, makes moves to get indies onto PS4

The company also announced that popular parody fighting game Divekick, new puzzle game Metrico, from Digital Dreams, and Primal Carnage Genesis, from Lukewarm Media, are coming to its platforms. These games all come under its Pub Fund, This news comes on top of further announcements that the company is making things easier for indie developers and big publishers alike. Sony's Adam Boyes, who heads up its publisher and developer relations teams, talks to Gamasutra about that evolution, why having veteran software developer Mark Cerny as the lead architect for its PlayStation 4 hardware is so important, and how the company might try to compete with a Steam Box. Tell me about the changes you're making. We've just changed our whole concept submission process.

So is that just for indies, or is that across the board? Everyone. How do you make that determination? Sony-computer-entertainment-and-unity-technologies-form-strategic-partnership-to-offer-unity-for-playstation4-playstation3-playstationvita-and-playstationmobile-199444581. Sony Computer Entertainment corporate logo.

sony-computer-entertainment-and-unity-technologies-form-strategic-partnership-to-offer-unity-for-playstation4-playstation3-playstationvita-and-playstationmobile-199444581

(PRNewsFoto/Sony Computer Entertainment America LLC) TOKYO, March 21, 2013 /PRNewswire/ -- Sony Computer Entertainment Inc. (SCE) and Unity Technologies, provider of the Unity multi-platform engine and development tools, have entered into a strategic partnership as of March 15, 2013. Through this partnership, SCE will offer Unity for PlayStation® with optimized deployment for PlayStation®4 (PS4™), PlayStation®3 (PS3®), PlayStation®Vita (PS Vita) and PlayStation®Mobile (PSM). Unity for PlayStation® will use the same industry leading integrated development environment that over 1.5 million developers around the world have adopted for its power and elegance.

(Logo: Unity for PlayStation® also allows Unity developers to create games for PSM more efficiently without the need for an additional PlayStation®Mobile SDK.*1 Both Unity for PlayStation® and PSM SDK use the .NET framework allowing for easy transition between the two tools. RELATED LINKS. Asset Store. Race the Sun - An Infinite Speed Experience by Flippfly. "Race The Sun truly is a great racer that is already in its early phase a lot of fun and with extra development will only improve.

Race the Sun - An Infinite Speed Experience by Flippfly

" - Indie Game Magazine "Race The Sun is quite pretty. Like you. Unlike you, its free demo version has 375k plays on Kongregate. " - Rock, Paper, Shotgun "Good lord, the pace is maddening and I like it. ProBuilder - Fast, Simple Mesh Building for Unity 3D. Interesting year... What an interesting year this has been… In November last year I left my full-time job because I wanted to take some time off from the exploitative environment of corporate-driven game development.

Interesting year...

My plan was simple -- spend a year working on a game, living off my savings, recovering my "mojo" in the process. My first order of business was creating a simple UI system as I was not happy with the UI solutions present in the Unity engine at the time. After about 3 weeks of development, NGUI was born and released in early December. It was very simple at first -- exactly what I was aiming to create. It was a tool I made for myself -- for what I needed and nothing more. Fast forward a month -- NGUI was now earning me more than my previous job. The whole "piracy is good for business" thing gave me an idea of releasing a free version of NGUI for people who just wanted to try it out without having to pay for it upfront.

Now, some of you may think -- "that's insane! " Unity: what you’re objectively missing when using UnityScript instead than C# This argument came out yesterday.

Unity: what you’re objectively missing when using UnityScript instead than C#

Then Ruben super-kind-self-taught-vegan Müller asked me where to find a list of additional stuff in C#, compared to UnityScript. So I thought I might write about it, since when I jumped into Unity I initially went for UnityScript, and as such I know some of what’s missing. But wait! First, a disclaimer! Since there’s a lot of gossip in Unity’s forums about completely removing UnityScript, I have to say that I’m not against US. Disclaimer N.2: after posting about this on Unity Forums and inadvertently starting a flame war (even if I tried hard – and to no avail – to avoid it), I think I should point out that you don’t “need” all these additional features to develop a game. Anyway, here we go. Extension Methods Extension methods are awesome.

Another example, regarding assets. Goto Compilation A short time ago, guavaman discovered that C# compiles much faster than UnityScript. Code assist Assemblies Namespaces. PasteAll.org.