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Hello, my name is Dimitri. I’m game programmer interested in Android , Unity3D game engine and all things OpenGL ES 2.0/GLSL ES . This blog started as a result of having a lot of trouble searching for answers to some specific programming questions. At the time, it wasn’t possible to find them easily with a simple internet search, so I figured a lot of people could be at the same situation.
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Unity Serializer | Unity 3D – France
Voici un plug des plus intéressant, il s’agit d’un système de sauvegarde ultra puissant et gratuit. Unity Serializer permet de sauver n’importe quel moment de votre jeu et de le recharger plus tard en conservant tous les paramètres de variables, classes, objets… Simple et efficace, il nécessite quelques modifications sur certains scripts comme iTween mais tout est expliqué clairement. Un must ! - Le siteSimple Tutorial for Pitch Change
This tutorial explains the basics of how to write a simple python script in the Blender Game Engine. It assumes that you know the basics of BGE (check e.g. my tutorial: Your first 3D Game with Blender3D ) but, even if you do not, you can follow this tutorial. Made with: Blender3D v2.62 , June 2012 What we’ll get at the end of this tutorialUnity 3D | Laurent Clavé
Je suis en train de mettre à jour un de mes "vieux" site perso de partage de texture. Je ne veux évidement pas rivaliser avec CGTexture, là n'est pas le but, mais plutôt créer et partager mes propres textures. Donc si vous voulez en faire de même, n'hésitez pas ! Je me suis essayé au baking d'un modèle High Poly vers un modèle Low Poly utilisable dans Unity.schobbent
Créer un jeu multijoueur est, je trouve personnellement, ce qu’il y a de plus excitant. Les jeux multijoueurs permettent d’assouvir des besoins humains : je ne me bats plus uniquement contre du fictif représenté par des IAs, mais bien contre des vrais personnes. Je fais même partie d’une équipe où on se serre les coudes (ou pas…)!Unity Pro Tip: Use custom made assets as configuration files : Jacob Pennock
Tutorial: Writing Your First Shader in Unity3D | Heyworks Blog
Do you know how video cards render an image? Here is a diagram showing the general process: Graphics Rendering Pipeline – is a pipeline that is passed by data before it’s rendered on a screen.Tutorial: Creating 2.5D iOS Games With Unity 3D
Previously I mentioned an excellent set of tutorials on creating 2D games with Unity 3D on iOS , and I was surprised with the large amount of interest from readers on that topic. I’ve recently come across a tutorial on creating 2.5D games with Unity 3D. Unlike the tutorial mentioned above which uses sprites for the game objects other than the background this tutorial uses 3D objects all around (I know some of you are saying.. duhhh.. it’s 2.5D!). At first I didn’t take a look because I didn’t know what this tutorial had to add as the Unity 3D website has their own 2.5D example. After a submission from the tutorial creator I decided to take a closer look and found that this tutorial does a great job of providing an excellent step-by-step guide on how to create a 2.5D game with Unity 3D on the iOS platform in far more depth than other examples I’ve seen.Unity triggers are insanely useful. If you aren’t using physics triggers–even if your game is seemingly non-physical–you’re missing out on some of the most powerful functionality in Unity. Let’s take a look: What’s a Trigger? A trigger is a Collider that fires events as other Colliders enter and leave its collision volume, but without physically interacting with your scene. They are physically “invisible”.

