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Game programming and asset creation - Mozilla FireFox for eBuro. CodeArtist - Mozilla FireFox for eBuro. Use the keyboard Arrows to move the fans.Press 1 2 or 3 to change between examples.

CodeArtist - Mozilla FireFox for eBuro

Gestures.IO. Game Audio Relevance - Mozilla FireFox for eBuro. Rodrigo Pegorari » Archive » Tagarela – Open Source Lip Sync System for Unity - Mozilla FireFox for eBuro. Make your 3d characters talk in few steps Tagarela is an editor and runtime solution to create facial animations to your 3d characters.

Rodrigo Pegorari » Archive » Tagarela – Open Source Lip Sync System for Unity - Mozilla FireFox for eBuro

The main focus of the project is to create an easy-to-learn/easy-to-implement system, trough a funny and small keyframe editor. The system uses vertex manipulation to create the interpolation between blend shapes. Shapes can be created in your favorite 3d application, like Autodesk 3dsMax/Maya/XSI or Blender. Using the built-in WYSIWYG Animation Editor, you can edit your animations by adding and dragging keyframes, setting the morph shape sliders to create new expression, while you see the transformations and hear the audio in the exact keyframe position.

The current version supports 2 kinds of animations: Using an audio file: the animation will follow the audio current play-time to prevent latency.Custom animation length: will play based on unity timer, and don´t play an audio. Undiced Games - Mozilla FireFox for eBuro. 2D. Unity and Source Control (without Unity Pro) Updated: With the new Unity 3 We've been working with Unity in our small team here for a few months.

Unity and Source Control (without Unity Pro)

The best way we found to work simultaneously is to compress the library folder into a .Zip file, and to commit it along with the Assets folder. Unity workflow with SVN for small teams « GameDev Challenge @ SMIIT. In this post we are going to highlight what needs to be committed to SVN and also about the workflow of a small team (5-6) people using Unity (free).

Unity workflow with SVN for small teams « GameDev Challenge @ SMIIT

If you want to have a better understanding of what Unity is doing underneath you might want to have a look at the links found at the end of this post. Let’s start with a new project. Create a new projectCreate a prefabCreate a cubeDrag cube into new prefabCreate a materialImport a textureAssign the texture to the materialAssign the material to the prefabSave sceneQuit In your scene you should have a camera and a prefab instance. Let’s try removing some files, and try relaunching Unity afterwords. Temp*.csproj*.pidb*.sln*.userprefs. Unity3d Framework. Altered Reality Entertainment LLC - Welcome. Particle Systems – Part 3 (Unity’s Shuriken) Graphics: Unity Engine Language: C# Source : Download In the previous posts I discussed the basics of particles systems and I provided an example of how to build a simple 2D star field using XNA.

Particle Systems – Part 3 (Unity’s Shuriken)

In this article, I will discuss how to apply these concepts to Shuriken, the particle system that is part of the Unity Engine. As with previous articles it is not the objective of this article to give a tutorial on Shuriken, I will also assume an understanding of the Unity Engine. Pierre's Technology Blog. Mega Game Assets Pack For Game Developers - Scoreoid. Unity. In the small game development studio I work in, I wanted to have what we ended up calling "Free Fridays": Every first Friday of the month, everyone stops doing work for clients and make personal projects.


At the end of the day, you show your work to everyone. This was an excuse to find the time to do crazy ideas that we get every now and then. Jderrough/UnitySlippyMap. Game Developing with Unity 3D. Handcircus/Unity-Resource-Checker.


Open Source Farseer Physics Engine (Box2D) port for Unity (WIP) Zonozone. 41 Post. Hello, my name is Dimitri.

41 Post

I’m game programmer interested in Android , Unity3D game engine and all things OpenGL ES 2.0/GLSL ES . This blog started as a result of having a lot of trouble searching for answers to some specific programming questions. At the time, it wasn’t possible to find them easily with a simple internet search, so I figured a lot of people could be at the same situation. After stumbling with pieces of answers here and there, I’ve decided to put some of them together on this website.

Dev Unity. Unity Serializer. Voici un plug des plus intéressant, il s’agit d’un système de sauvegarde ultra puissant et gratuit.

Unity Serializer

Unity Serializer permet de sauver n’importe quel moment de votre jeu et de le recharger plus tard en conservant tous les paramètres de variables, classes, objets… Simple et efficace, il nécessite quelques modifications sur certains scripts comme iTween mais tout est expliqué clairement. Un must ! -Le site -Plug sur l’asset store -La documentation Développeur informatique spécialisé dans le multimédia et les applications mobiles, Christophe Luro est le créateur du site Son domaine d’expérience s’étend au logiciel Unity3Ddont il est un spécialiste passionné. Les logiciels et code maitrisés : Simple Tutorial for Pitch Change.

This tutorial explains the basics of how to write a simple python script in the Blender Game Engine.

Simple Tutorial for Pitch Change

It assumes that you know the basics of BGE (check e.g. my tutorial: Your first 3D Game with Blender3D) but, even if you do not, you can follow this tutorial. Made with: Blender3D v2.62, June 2012 What we’ll get at the end of this tutorial. Unity. Laurent Clavé. Schobbent. Walker Boys Studio. Unity Pro Tip: Use custom made assets as configuration files : Jacob Pennock. Often times throughout the course of developing a game you end up building some components that need to take in some data through some sort of a configuration file. This could be some parameters for your procedural level generation system, maybe a gesture set for your gesture recognition system, or really any number of things.

If you’re developing inside of Unity you probably start this task off by creating a serializable class that is designed as a simple container to hold all the configuration data you are going to need. But then what? How are you actually going to get your data into that class? Do you create a bunch of XML or JSON files and load them in when the game starts? Tutorial: Writing Your First Shader in Unity3D. Do you know how video cards render an image?

Tutorial: Writing Your First Shader in Unity3D

Here is a diagram showing the general process: Graphics Rendering Pipeline – is a pipeline that is passed by data before it’s rendered on a screen. Unity3D Level Editor. Creating 2.5D iOS Games With Unity 3D. Previously I mentioned an excellent set of tutorials on creating 2D games with Unity 3D on iOS, and I was surprised with the large amount of interest from readers on that topic. I’ve recently come across a tutorial on creating 2.5D games with Unity 3D. Unlike the tutorial mentioned above which uses sprites for the game objects other than the background this tutorial uses 3D objects all around (I know some of you are saying.. duhhh.. it’s 2.5D!).

The Best Way to Learn Video Game Development. Getting Tricky with Triggers. Unity triggers are insanely useful. If you aren’t using physics triggers–even if your game is seemingly non-physical–you’re missing out on some of the most powerful functionality in Unity. Let’s take a look: What’s a Trigger? A trigger is a Collider that fires events as other Colliders enter and leave its collision volume, but without physically interacting with your scene.

They are physically “invisible”. iPhone 4 Gyro Control in Unity. The Write Up. This idea spawned from seeing an iPhone app called Cameraman for Maya by Wes Mcdermott ( The basic principle is you can use the gyro inside an iPhone 4 to record motion capture data. Really useful if you want to get an authentic shaky cam effect. I’ve been planning some larger projects in my head and figured something like this would be really useful for getting some animation clips for the camera in cutscenes.

Initially I thought this would be really easy in Unity. Unity-3D Assets. 50 Tips for Working with Unity (Best Practices) » About these tips (Edit: August 2016. I have revised these tips. You can find the new list here.) These tips are not all applicable to every project. They are based on my experience with projects with small teams from 3 to 20 people.There’s is a price for structure, re-usability, clarity, and so on — team size and project size determine whether that price should be paid.Many tips are a matter of taste (there may be rivalling but equally good techniques for any tip listed here).Some tips may fly in the face of conventional Unity development.

Process 1. 2. 3. 4. It makes it unnecessary to re-setup each scene.It makes loading much faster (if most objects are shared between scenes).It makes it easier to merge scenes (even with Unity’s new text-based scenes there is so much data in there that merging is often impractical in any case).It makes it easier to keep track of data across levels. NuOxygen. .Umotion 2D info We are happy to announce the development of a new 2D animation tool called Umotion 2D. Using this tool you can easily create 2D animations and export them directly into 3D Engines. Developing 2D Games With Unity 3D. Make A 2D Game in Unity3D Using Only Free Tools Part 1  3D Flipping Book by SnailRush. Products » Detox Studios. Playmaker Manual. Playmaker is a powerful visual state machine editor and runtime library for Unity3D. PlayMaker - Visual Scripting for Unity3D.

ExDev Studio. 2D Toolkit. Read more about our Unity 4.3 integration here. Tidy Tools. Unity 3D – France.