Get flash to fully experience Pearltrees
Hello, my name is Dimitri. I’m game programmer interested in Android , Unity3D game engine and all things OpenGL ES 2.0/GLSL ES . This blog started as a result of having a lot of trouble searching for answers to some specific programming questions. At the time, it wasn’t possible to find them easily with a simple internet search, so I figured a lot of people could be at the same situation.
Voici un plug des plus intéressant, il s’agit d’un système de sauvegarde ultra puissant et gratuit. Unity Serializer permet de sauver n’importe quel moment de votre jeu et de le recharger plus tard en conservant tous les paramètres de variables, classes, objets… Simple et efficace, il nécessite quelques modifications sur certains scripts comme iTween mais tout est expliqué clairement. Un must ! - Le site
This tutorial explains the basics of how to write a simple python script in the Blender Game Engine. It assumes that you know the basics of BGE (check e.g. my tutorial: Your first 3D Game with Blender3D ) but, even if you do not, you can follow this tutorial. Made with: Blender3D v2.62 , June 2012 What we’ll get at the end of this tutorial
Je suis en train de mettre à jour un de mes "vieux" site perso de partage de texture. Je ne veux évidement pas rivaliser avec CGTexture, là n'est pas le but, mais plutôt créer et partager mes propres textures. Donc si vous voulez en faire de même, n'hésitez pas ! Je me suis essayé au baking d'un modèle High Poly vers un modèle Low Poly utilisable dans Unity.
Créer un jeu multijoueur est, je trouve personnellement, ce qu’il y a de plus excitant. Les jeux multijoueurs permettent d’assouvir des besoins humains : je ne me bats plus uniquement contre du fictif représenté par des IAs, mais bien contre des vrais personnes. Je fais même partie d’une équipe où on se serre les coudes (ou pas…)!
Often times throughout the course of developing a game you end up building some components that need to take in some data through some sort of a configuration file. This could be some parameters for your procedural level generation system, maybe a gesture set for your gesture recognition system, or really any number of things. If you’re developing inside of Unity you probably start this task off by creating a serializable class that is designed as a simple container to hold all the configuration data you are going to need. But then what? How are you actually going to get your data into that class? Do you create a bunch of XML or JSON files and load them in when the game starts?
Do you know how video cards render an image? Here is a diagram showing the general process: Graphics Rendering Pipeline – is a pipeline that is passed by data before it’s rendered on a screen.
Previously I mentioned an excellent set of tutorials on creating 2D games with Unity 3D on iOS , and I was surprised with the large amount of interest from readers on that topic. I’ve recently come across a tutorial on creating 2.5D games with Unity 3D. Unlike the tutorial mentioned above which uses sprites for the game objects other than the background this tutorial uses 3D objects all around (I know some of you are saying.. duhhh.. it’s 2.5D!). At first I didn’t take a look because I didn’t know what this tutorial had to add as the Unity 3D website has their own 2.5D example. After a submission from the tutorial creator I decided to take a closer look and found that this tutorial does a great job of providing an excellent step-by-step guide on how to create a 2.5D game with Unity 3D on the iOS platform in far more depth than other examples I’ve seen.
Unity triggers are insanely useful. If you aren’t using physics triggers–even if your game is seemingly non-physical–you’re missing out on some of the most powerful functionality in Unity. Let’s take a look: What’s a Trigger? A trigger is a Collider that fires events as other Colliders enter and leave its collision volume, but without physically interacting with your scene. They are physically “invisible”.
The Write Up. This idea spawned from seeing an iPhone app called Cameraman for Maya by Wes Mcdermott ( www.the3dninja.com ). The basic principle is you can use the gyro inside an iPhone 4 to record motion capture data.
About these tips These tips are not all applicable to every project. They are based on my experience with projects with small teams from 3 to 20 people. There’s is a price for structure, re-usability, clarity, and so on — team size and project size determine whether that price should be paid. Many tips are a matter of taste (there may be rivalling but equally good techniques for any tip listed here). Some tips may fly in the face of conventional Unity development.
The only things to know for a correct setup: Import a mesh and add a mesh collider to it. Place over a Unity Terrain object of the same size. Add the "Conform_Terrain" script to the Unity Terrain.
.Umotion 2D info We are happy to announce the development of a new 2D animation tool called Umotion 2D. Using this tool you can easily create 2D animations and export them directly into 3D Engines. Welcome to Umotion 2D, this is a tool designed to help you create animations and to export them directly into a graphical or videogame engine.
In this iDevBlogADay post, I’m going to kick off a new tutorial series that’s aimed at making a 2D sprite-based game in Unity3D using only freely available tools, scripts and plugins. This isn’t the first 2D in Unity3D tutorial series I’ve done here – I previously did a 5 part series that used Sprite Manager 2 for the sprite display and animation duties. This time around, I want to show you how to make a game basically for free and I’m going to up the ante in this new series by adding in some other great plugins like iTween and A* Pathfinding.
Playmaker is a powerful visual state machine editor and runtime library for Unity3D . If you haven't used state machines before, don't worry Playmaker makes them easy - and once you start using them you'll wonder how you got along without them! If you use state machines now you'll appreciate Playmaker's graphical editor and debugging tools - and then wonder how you got along without Playmaker! What can you make with Playmaker? A.I. Behaviors Animation Graphs Interactive objects In-engine cut-scenes Gameplay prototypes Interactive walkthroughs more...