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Get flash to fully experience Pearltrees
Video Game Development
Creative Resources
How to Flesh out a Country or Region in Your Fantasy RPG World -
Edit Edited by Zach Haffey, Maluniu, Glutted, Nicole Willson and 5 others Hello game master/fantasy author. This is a guide to organizing and sorting out the finer details and aspects of a specific country or region of your world: a format for the living details that help you and your players delve in to the role-playing aspect of your game.The Domesday Book - Medieval Demographics Made Easy
The Domesday Book Penned by Brandon Blackmoor , based on Medieval Demographics Made Easy by S. John RossDesign Resources
A New Economic Model For Massively Multiplayer Games - Programme
Game Theory
Game Development
Game Testing & Usability
Glasses – The next generation Mobile Eye Tracker
Opinion: Some Hows And Whys Of Usability Testing
Interface Design
User interface design in video games, diegetic interfaces | the wanderlust.net
Human Revolution is the first Deus Ex to be released in a long time, so the franchise really had to be revived. Eidos and Square Enix understood this very well. They knew this meant giving the artists a generous amount of creative freedom. "Basically, I think that as long as the game felt like the first Deus Ex, and had a great cyberpunk visual direction, we were allowed to create it without corporate disruptions," explains JJB.
Deus Ex: Human Revolution
Human Psychology in Games
Game Financing
Gameservers, clanservers & gamehosting - i3D.net
Human physiology in Games
Motion sickness or kinetosis , also known as travel sickness , is a condition in which a disagreement exists between visually perceived movement and the vestibular system 's sense of movement. Depending on the cause, it can also be referred to as seasickness , car sickness, simulation sickness or airsickness . [ 1 ] Dizziness , fatigue , and nausea are the most common symptoms of motion sickness. [ 2 ] Sopite syndrome in which a person feels fatigue or tiredness is also associated with motion sickness. Nausea in Greek means seasickness ( naus means ship). [ 3 ] [ 4 ] If the motion causing nausea is not resolved, the sufferer will usually vomit .
Motion sickness
Mission: Space (stylized as Mission: SPACE ) is a motion simulator thrill ride at Epcot . It simulates what an astronaut might experience aboard a spacecraft on a mission to Mars , from the higher g -force of blastoff to the speculative hypersleep . The attraction opened to the public in a "soft opening" mode in June 2003, and celebrated its grand opening on October 9 with a ceremony attended by Disney CEO Michael Eisner , HP CEO Carly Fiorina and NASA Administrator Sean O'Keefe , as well as several NASA astronauts from its many phases of human space exploration ( Mercury , Gemini , Apollo , the space shuttle program and two crew members aboard the International Space Station ).
Mission: SPACE
Proprioception
The cerebellum is largely responsible for coordinating the unconscious aspects of proprioception. Proprioception ( pron.: / ˌ p r oʊ p r i . ɵ ˈ s ɛ p ʃ ən / PRO -pree-o- SEP -shən ), from Latin proprius , meaning "one's own", "individual" and perception, is the sense of the relative position of neighbouring parts of the body and strength of effort being employed in movement. [ 1 ] It is distinguished from exteroception , by which one perceives the outside world, and interoception , by which one perceives pain, hunger, etc., and the movement of internal organs. [ edit ] History of studyProject management
Game Programming
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GameDev
Game Programming
Graphics
Game Libraries
I often get email from people looking to get their first job in the game industry asking me for advice. What are companies looking for in candidates for entry-level programming positions? How come it’s so difficult to land a job? I can’t answer for the industry as a whole, but I can certainly tell you what I am looking for when trying to fill an entry-level programmer position. A few weeks ago, Joel wrote an article with advice for college students looking to become programmers. It was good, solid advice overall, but it was a bit too general, and it didn’t apply very well to the games industry.
Games from Within | So You Want to Be a Game Programmer?
A Video Game Development Blog
November 17th, 2008 Posted in Reviews , Featured | No Comments » A Digital Dreamer takes a close look at this gem of a PS3 game that every designer should take the time to play. We had heard a lot of great things about LittleBigPlanet for the Playstation 3 months before it was released.It is currently Mon Apr 01, 2013 1:10 pm Announcements and Site Discussion Indie-Resource announcements, news and any site discussion. 202 Topics 1832 Posts Last post by Jackolantern Wed Mar 20, 2013 5:39 pm Introductions New to the site? Introduce yourself here. 255 Topics 2427 Posts Last post by Jackolantern Wed Mar 27, 2013 5:09 pm Off-Topic Keep it clean but fun. 670 Topics 7032 Posts Last post by hallsofvallhalla Mon Apr 01, 2013 7:38 am Reviews Member reviews of engines, books, movies, videos, ect... 91 Topics 653 Posts Last post by hallsofvallhalla Wed Mar 13, 2013 7:15 am
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Whelp, that didn’t work. I made an attempt to complete a 7-day roguelike challenge over at 7DRL. I didn’t expect to complete it in time, but I had hoped to get more done. The game is Dead Grinder. Scavenge and travel during the day, barricade and fight undead during the night.
Ludum Dare
Media Production
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