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Video Game Development. Creative Resources. Serendipity. Chaotic Shiny. How to Flesh out a Country or Region in Your Fantasy RPG World - Edit Article Edited by Zach Haffey, Maluniu, Glutted, Nicole Willson and 5 others Hello game master/fantasy author.

How to Flesh out a Country or Region in Your Fantasy RPG World -

This is a guide to organizing and sorting out the finer details and aspects of a specific country or region of your world: a format for the living details that help you and your players delve in to the role-playing aspect of your game. Ad Steps 1Short Introductory Summary - Give a one or two paragraph overview of the region or country, highlighting something unique or unusual about it and where it is geographically in your world.Ad 2Life, Society and Culture - This section should detail the culture(s) of the people who populate the region. The Domesday Book - Medieval Demographics Made Easy.

The Domesday Book Penned by Brandon Blackmoor, based on Medieval Demographics Made Easy by S.

The Domesday Book - Medieval Demographics Made Easy

John Ross Here is subscribed the inquisition of lands as the barons of the king have made inquiry into them... <p>Forsooth, thy browser is truly antiquated! Thou canst not access this web site with a browser such as thine. Seventh Sanctum. City Generator. Design Resources. A New Economic Model For Massively Multiplayer Games - Programme. Board Game Designers Forum. Game Theory. Game Development. Game Testing & Usability. Glasses – The next generation Mobile Eye Tracker. Mobile eye tracking for research in real-world environments Tobii Glasses are a new, unobtrusive and efficient mobile eye tracker (head- mounted eye tracker) for capturing natural behavior in both qualitative and quantitative real-world research.

The Tobii Glasses system includes a pair of eye tracking Glasses, a Recording Assistant and, optionally, infrared (IR) markers for automated generation of aggregated eye tracking data from several test subjects. The discreet, ultra-lightweight design ensures natural behavior and research validity. Accurate data and robust eye tracking capabilities can be relied on in uncontrolled situations and real-world environments. Automated data mapping and aggregation (requiring IR markers), along with system-guided procedures, promote process efficiency. Field of use The Tobii Glasses Eye Tracker is suitable for use in areas such as: The Tobii Glasses Eye Tracker is available for purchase or rental.

Opinion: Some Hows And Whys Of Usability Testing. [In this reprinted #altdevblogaday-opinion piece, freelance game designer Emmeline Dobson explains why developers need to do usability testing, and offers advice on questioning participants and listening to their feedback.]

Opinion: Some Hows And Whys Of Usability Testing

Usability testing is on the increase, led by companies like PlayableGames and Vertical Slice in the UK, and Microsoft Games Studios having offered its gameplay lab services to its exclusive developers for Xbox from before 20031. Yet it can be regarded as expensive, troublesome to organise, and just a distraction from making features for a game product. It doesn't have to be. Why do usability testing? Steve Krug's book Don't Make Me Think! Interface Design. ARSights. User interface design in video games, diegetic interfaces. U ser interface design in games differs from other UI design because it involves an additional element — fiction. The fiction involves an avatar of the actual user, or player. The player becomes an invisible, but key element to the story, much like a narrator in a novel or film. This fiction can be directly linked to the UI , partly linked, or not at all.

Historically games didn’t have any real link to the game’s narrative, most likely because early games rarely had strong story elements. Erik Fagerholt and Magnus Lorentzon explored theories of game UI design in their thesis for Chalmers University of Technology titled: . Diegetic Diegetic user interface elements exist within the game world (fiction and geometry) so the player and avatar can interact with them through visual, audible or haptic means. Uses a complete Diegetic UI with no HUD elements to help to support the game’s narrative. Sixense - Gaming Grade Motion Sensing. Deus Ex: Human Revolution. Human Revolution is the first Deus Ex to be released in a long time, so the franchise really had to be revived.

Deus Ex: Human Revolution

Eidos and Square Enix understood this very well. They knew this meant giving the artists a generous amount of creative freedom. "Basically, I think that as long as the game felt like the first Deus Ex, and had a great cyberpunk visual direction, we were allowed to create it without corporate disruptions," explains JJB. Human Psychology in Games. Gamification Study. Game Financing. Gameservers, clanservers & gamehosting - i3D.net. The Advantages of i3D.net High-end enterprise-level Dell Intel Xeon servers All game servers hosted on 1,000 mbit uplinks No limits on bandwidth and disk space Over 1 million gamers choose i3D.net to play online Free 10,000 MB redirect space Real-time game server statistics All servers online within 20 minutes after receiving payment i3D.net control panel for ease of management Support by phone, mail, tickets and live chat Payment by bank, Credit Card, PayPal or Skrill Your online gaming experience is in good hands at i3D.net.

Gameservers, clanservers & gamehosting - i3D.net

We offer a large variety of ranked and unranked game servers. i3D.net is one of the largest game server providers in the world. We are always able to provide hosting at a nearby location, so you can play your favorite online games using the latest high-end, enterprise-level hardware from networks that offer the lowest possible latency. Your gameservers will be online within 20 minutes after payment. What is Bitcoin? - We Use Coins. Indie Fund. Human physiology in Games. Motion sickness. Motion sickness or kinetosis, also known as travel sickness, is a condition in which a disagreement exists between visually perceived movement and the vestibular system's sense of movement.

Motion sickness

Depending on the cause, it can also be referred to as seasickness, car sickness, simulation sickness or airsickness.[1] Cause[edit] The most common hypothesis for the cause of motion sickness is that it functions as a psychological defense mechanism against neurotoxins.[5] The area postrema in the brain is responsible for inducing vomiting when poisons are detected, and for resolving conflicts between vision and balance.

When feeling motion but not seeing it (for example, in a ship with no windows), the inner ear transmits to the brain that it senses motion, but the eyes tell the brain that everything is still. As a result of the discordance, the brain will come to the conclusion that the individual is hallucinating and further conclude that the hallucination is due to poison ingestion. Types[edit] Mission: SPACE. Mission: Space (stylized as Mission: SPACE) is a centrifugal motion simulator thrill ride at Epcot in Walt Disney World.

Mission: SPACE

It simulates what an astronaut might experience aboard a spacecraft on a mission to Mars, from the higher g-force of liftoff to the speculative hypersleep. The attraction opened to the public in a "soft opening" mode in June 2003, and celebrated its grand opening on October 9 with a ceremony attended by Disney CEO Michael Eisner, HP CEO Carly Fiorina and NASA Administrator Sean O'Keefe, as well as several NASA astronauts from its many phases of human space exploration (Mercury, Gemini, Apollo, the space shuttle program and two crew members aboard the International Space Station). Proprioception. The cerebellum is largely responsible for coordinating the unconscious aspects of proprioception.

Proprioception

Proprioception (/ˌproʊpri.ɵˈsɛpʃən/ PRO-pree-o-SEP-shən), from Latin proprius, meaning "one's own", "individual" and perception, is the sense of the relative position of neighbouring parts of the body and strength of effort being employed in movement.[1] It is provided by proprioceptors in skeletal striated muscles and in joints.

It is distinguished from exteroception, by which one perceives the outside world, and interoception, by which one perceives pain, hunger, etc., and the movement of internal organs. The brain integrates information from proprioception and from the vestibular system into its overall sense of body position, movement, and acceleration. The word kinesthesia or kinæsthesia (kinesthetic sense) has been used inconsistently to refer either to proprioception alone or to the brain's integration of proprioceptive and vestibular inputs. History of study[edit] Components[edit] Project management. Game Programming. Avatars. Game Plays. Game Middleware. Game Testing & Usability. Interaction Design. GameDev. Game Programming. Graphics. Free, legal art for open source game projects.

Game Libraries. Lwjgl.org - Home of the Lightweight Java Game Library. SFML - Simple and Fast Multimedia Library. Allegro - A game programming library - Game Programming In Linux For Windows Programmers - Part 1 - Gam. Indie-Resource.com. TIGSource. So You Want to Be a Game Programmer? I often get email from people looking to get their first job in the game industry asking me for advice.

So You Want to Be a Game Programmer?

What are companies looking for in candidates for entry-level programming positions? How come it’s so difficult to land a job? I can’t answer for the industry as a whole, but I can certainly tell you what I am looking for when trying to fill an entry-level programmer position. A few weeks ago, Joel wrote an article with advice for college students looking to become programmers. It was good, solid advice overall, but it was a bit too general, and it didn’t apply very well to the games industry. Specifically, I’m going to concentrate on the case of someone without any previous industry development experience applying to game companies for the first time, possibly straight out of college.

The type of job openings you’ll be looking for are usually referred to as junior programmer, entry-level programmer, associate programmer, or something similar. Enthusiasm. Always learning. Plays games. A Video Game Development Blog. November 17th, 2008 Posted in Reviews, Featured | No Comments » A Digital Dreamer takes a close look at this gem of a PS3 game that every designer should take the time to play.

A Video Game Development Blog

We had heard a lot of great things about LittleBigPlanet for the Playstation 3 months before it was released. We heard things like the way the characters were designed and showed emotions brought instant smiles on the faces of pretty much anyone who had a chance to play it. We had heard about great looking levels, multiplayer interaction, and creation aspects of the game. Index page. Indiegames.com - showcasing the best in independent games. Game Programming Wiki - GPWiki. Game Development Wiki - GDWiki. Ludum Dare. Ludum Dare 29 Theme Slaughter!! April 10th, 2014 1:16 pm With over 3000 themes suggested by the community, how do we make that more manageable? With this! It’s like hot-or-not for Ludum Dare themes. Click the graphic above, and keep clicking until you can click no more!

RB Whitaker's Wiki: Welcome. Welcome to this website! This started out as a temporary location for my tutorials and projects, which has become quite popular, and as a result, fairly permanent. As long as Wikidot keeps cooperating with me, I'm planning on staying here. GameDev.net - all your game development needs. Gamestruction. Opinion: Indie Game Design Do-s and Don't-s: A Manifesto. [Veteran indie game creator Edmund McMillen, known for his work on 2005 IGF Grand Prize winner Gish, Time Fcuk, and Super Meat Boy for WiiWare, shares his opinions and manifesto on making indie games, with 24 clear do-s and don't-s to make your art thrive.] One of the most common questions I'm asked in interviews is, "Do you have any advice for independent game developers who are new to the scene, or tips for developers in general?

" Free Flash Game Tutorials in AS2 and AS3. Indiegamer Developer Discussion Boards - Powered by vBulletin. Game Programming Forum. Media Production. Game Engines. UDK - Unreal Development Kit - Epic Games. VideoTutorials. Search public documentation: Main Page - UDK Central. Game Development Tool. Unity Script Reference – KeyCode. Category: Unity 3D - Virtual Autonomy. The Best Way to Learn Video Game Development. iTween for Unity by Bob Berkebile (pixelplacement) Delta Engine. Crydev.net.