jobs

TwitterFacebook
Get flash to fully experience Pearltrees
Video Game Development

Creative Resources

Welcome to my random generators! I am in the process of reconstructing this site after spammers took down the old one; please enjoy what's here, and check back often! IMPORTANT: Yes, you may use the output of these generators in your novel, RPG, etc. That's what they're for. If you want to give me credit with a note and/or link, that's very nice of you and is appreciated, but it's not required. http://nine.frenchboys.net/

Serendipity

Chaotic Shiny is a generator site aimed at people who write, game, or live in fantasy worlds of their own creation. Grappling with writer's block? Need a character on the fly? Party just walked into a tavern and you want it to be a little more exciting than normal? http://chaoticshiny.com/

Chaotic Shiny

http://www.wikihow.com/Flesh-out-a-Country-or-Region-in-Your-Fantasy-RPG-World

How to Flesh out a Country or Region in Your Fantasy RPG World -

Hello game master/fantasy author. This is a guide to organizing and sorting out the finer details and aspects of a specific country or region of your world: a format for the living details that help you and your players delve in to the role-playing aspect of your game. Short Introductory Summary - Give a one or two paragraph overview of the region or country, highlighting something unique or unusual about it and where it is geographically in your world . Life, Society and Culture - This section should detail the culture(s) of the people who populate the region .

The Domesday Book - Medieval Demographics Made Easy

Forsooth, thy browser is truly antiquated! Thou canst not access this web site with a browser such as thine. Thou must enableth thy JavaScript or upgradeth thy browser if thou wisheth to partake of the wonders herein. http://www.rpglibrary.org/utils/meddemog/
Looking to get recognized for your progeekery? Well one of my friends in the Bay Area Geek Networking group might be someone for you to check in with! Let’s see it in his own words! Freelance journalist and blogger Jose San Mateo is beginning a brand new contest for his website www.Jasanmateo.com called “Geek of the Week.” http://www.seventhsanctum.com/

Seventh Sanctum

Added import and export commodities, psionics class, specific power center titles, and famous/infamous associated with each city! KOW-A-BUNGA! (All excellent ideas donated by Nijineko)

City Generator

http://citygen.crystalballsoft.com/
Design Resources

A New Economic Model For Massively Multiplayer Games - Programme

http://www.programmersheaven.com/2/Art_MultiplayerGames Over the past decade the world of computer games has grown from games that ran on an individual's computer to titles that allow thousands, or even hundreds of thousands of players to play against or with each other in virtual worlds that exist in cyberspace. The traditional revenue model for online entertainment companies has been to sell individual copies of the software and then sell add-on packs and toolkits. Virtual game sites gain added revenue by charging a monthly subscription fee. In order for this model to work the particular game must be sufficiently entertaining to compel players to come back month after month. Virtual worlds in which players are allowed to trade objects with each other have given rise to real economies inside the virtual world.

Board Game Designers Forum | It's Your Turn...

http://www.bgdf.com/ Please Read: Details on entering the Game Design Showdown . First of all, let me thank everyone who entered the Game Design Showdown this month, as well as all the people who voted. I had hoped the new format would encourage more participation - both entrants and voters. This month we had 5 entries and 11 different people voted! I think that's a step in the right direction :)
Game Theory

Game Development

Game Testing & Usability

Glasses – The next generation Mobile Eye Tracker

http://www.tobii.com/market_research_usability/products_services/eye_tracking_hardware/tobii_glasses_eye_tracker.aspx Tobii Glasses represent the latest developments in mobile eye tracking. New technology and design enable unobtrusive, time-efficient and accurate mobile eye tracking studies in real-world environments. Mobile eye tracking for research in real-world environments Tobii Glasses are a new, unobtrusive and efficient mobile eye tracker (head- mounted eye tracker) for capturing natural behavior in both qualitative and quantitative real-world research. The Tobii Glasses system includes a pair of eye tracking Glasses, a Recording Assistant and, optionally, infrared (IR) markers for automated generation of aggregated eye tracking data from several test subjects. The discreet, ultra-lightweight design ensures natural behavior and research validity.

News - Opinion: Some Hows And Whys Of Usability Testing

http://www.gamasutra.com/view/news/36344/Opinion_Some_Hows_And_Whys_Of_Usability_Testing.php [In this reprinted #altdevblogaday -opinion piece, freelance game designer Emmeline Dobson explains why developers need to do usability testing, and offers advice on questioning participants and listening to their feedback.] Usability testing is on the increase, led by companies like PlayableGames and Vertical Slice in the UK, and Microsoft Games Studios having offered its gameplay lab services to its exclusive developers for Xbox from before 2003 1 . Yet it can be regarded as expensive, troublesome to organise, and just a distraction from making features for a game product. Steve Krug's book Don't Make Me Think! is about User Interface design, but it's also heavily about cheap, early, and frequent usability testing. This is because he advocates it as a key part of the most reliable method to improve a product in development.
Interface Design

U ser interface design in games differs from other UI design because it involves an additional element — fiction. The fiction involves an avatar of the actual user, or in this case, player. The player becomes an invisible, but key element to the story, much like a narrator in a novel or film. This fiction can either be linked directly to the UI , partly, or not at all. There seems to be a growing debate with which is more immersive for the player. One side of the debate is that UI elements that sit within the game world, and therefore ‘viewable’ by both the player and avatar, are the more immersive and provide a more seem-less experience.

User interface design in video games, diegetic interfaces | the wanderlust.net

Introducing the Razer Hydra, the world's first PC gaming-grade motion sensing controllers. The Razer Hydra is a breathtaking new way to play when you can intuitively reach out and interact with the virtual world in complete three dimensions. Featuring ultra-low latency and precise one-to-one tracking, the Razer Hydra brings you absolute game immersion. Superior Precision Technology

Sixense - Gaming Grade Motion Sensing | Razer | For Gamers. By Gamers™.

Human Revolution is the first Deus Ex to be released in a long time, so the franchise really had to be revived. Eidos and Square Enix understood this very well. They knew this meant giving the artists a generous amount of creative freedom. "Basically, I think that as long as the game felt like the first Deus Ex, and had a great cyberpunk visual direction, we were allowed to create it without corporate disruptions," explains JJB.

CGSociety - Deus Ex: Human Revolution

Human Psychology in Games

Game Financing

Gamehosting At i3D.net your online game experience is in good hands. We know all the ins and outs of the games we offer, this ensures that any support questions you have are handled in a quick and efficient way. i3D.net is the largest game server provider in Europe due to our sharp pricing, excellent support department and our lightning fast lag free servers. We can offer all multiplayer games that support dedicated servers, we setup every gameserver within 4 hours after receiving payment, 7 days a week. If your favourite game isn't listed on our website, simply contact our support department and request the game you want, we can prepare the game for you within 72 hours.

Gameservers, clanservers & gamehosting - i3D.net

Human physiology in Games

Project management

Game Programming

Avatars

Game Plays

Game Middleware

Game Testing & Usability

Interaction Design

GameDev

Game Programming

Graphics

Game Libraries

Media Production

Game Engines