TeamLab: Living Digital Forest and Future Park. The Art Channel. School for Poetic Computation. Digital Artist. Lightform - Project On Anything. A Projector And A Fog Machine Create Startling Virtual Spaces. British artist Anthony McCall’s “solid light” sculptures have received an outsized amount of attention this spring, with three concurrent exhibitions in Switzerland, London, and France.
An exhibition at Sean Kelly Gallery this month adds New York to the list. The name of McCall’s stateside show–Face to Face–cleverly functions both as a structural description of the work and a way to name what happens when you’re inside of it. Upstairs at Sean Kelly, visitors are ushered into a silent, darkened room filled with the sickly sweet scent of fog machines. In the center of the room, two projection screens hang from the ceiling. Dual projectors cast thin strings of white light onto the screens from opposite angles, casting shattered pieces of what looks like parabolic arcs that eek slowly into new positions.
But the piece doesn’t really “start” until you step in front of the projector and enter the volumetric spaces created by the thin white lines. Check out Face to Face until March 23. Demonz - Digital Playground. AltaSea Preview Reel. Our Digital Rights to the City by Meatspace Press. Meatspace Press – Print & Digital IRL. The pamphlet ‘Our Digital Rights to the City’ is now out on Meatspace Press.
We are pleased to offer it for free download (epub, mobi, pdf), as a low-cost paperback, and as a self-print pdf. ‘Our Digital Rights to the City’ is a small collection of articles about digital technology, data and the city. It covers a range of topics relating to the political and economic power of technologies that are now almost inescapable within the urban environment. SAGE Journals: Your gateway to world-class journal research.
Reader us DEF. 045. 3D Projection Mapping and its Impact on Media & Architecture in Contemporary and Future Urban Spaces. Abstract When advertisers like Ralph Lauren describe their recent 3D projection mapping installation as a “collision of fashion, technology, art, commerce, and architecture”, how is this intercreative event to be evaluated and leveraged in a commercial way that makes it work for their business?
The following analysis presents an overview of the current development in 3D projection mapping technology, compiles expert peer opinions, and demonstrates the benefits and challenges of contemporary public space media performances, installations, and campaigns that industry experts and the wider audience in the on and offline world has been observing and is still talking about. Introduction The history of projections dates back to the 1840s when powerful electric arc-lights were experimented with for the illumination of public monuments in Paris  The idea of projecting not just a beam, but pictures and texts as well was a logical next step.
DSpace at IKU University: A Video Projection Mapping Conceptual Design And Application: Yekpare. Damien Fontaine. Creative Coding — Craig Pickard. Flossmanualsfr. Ce livre aborde les pratiques artistiques placées sous la dénomination de "performance audiovisuelle" ou de "VJing", à travers le prisme de la culture, des logiciels et matériels libres qui concourent à leur réalisation.
Il débute par un propos introductif où il s'agit de replacer ces pratiques dans un contexte historique et dans leur écosystème actuel, illustré par des projets artistiques que l'on peut associer à cette dénomination. Ce livre propose également une approche concrète de ces pratiques, en apportant des ressources cognitives, logicielles et matérielles aux artistes et curieux souhaitant s'intéresser au versant libre d'une pratique qu'ils exercent peut-être déjà.
Nous avons décidé de débuter par la préparation et le choix des médias et sources utilisés. Dans une seconde section, sont abordés le traitement et la manipulation des sources, les possibilités de mélange des images, l'application d'effets, le contrôle de lecture et la composition de l'image. Antécédents cf. PrinceMio. Bright beams cut the room, replacing complete darkness.
They glow in threatening white as they reach to the ceiling in mathematical precision. Two men step into the room as scan matrices sense their bodies. They become sliced into their components, rearranged and manipulated by light till the moment they decide to break the dictatorship of machine and find nothing left – but themselves. Pow is a piece by the urban choreographers Raphael Hillebrand and Christian Mio Loclair. It combines interdisciplinary expertise reaching from computer generated art and scientific human computer interaction to urban choreography. Log In. Declaration or Deception?
The C.I.A., fighting the Cold War, had acted out of worries about Mr. Castro’s increasingly open Communist connections. As he consolidated power, even some of his most faithful supporters grew concerned. One break had taken place as early as 1959. FIELD x Exploring art + technology to create new formats of visual communication. A digital art and design collective inventing new forms of moving image. Humanizing Motion Graphics. Africa In The New Century. Italian Version Originally presented in a lecture series and later compiled in The Philosophy of History (Germany, 1837), Hegel adds: “The Negro … exhibits the natural man in his completely wild and untamed state.
Videos. MOVEMENT, MEMORY & THE SENSES IN SOUNDSCAPE STUDIES – Sensory Studies. Jennifer Schine This paper will explore how the practice of soundwalking can be a tool for memory retrieval.
I ask: How are memories created and remembered in the mind and felt within the body? What happens to our perception of self, home, and knowing as we move through spaces and places of significance? I aim to explore the subject of memory and movement within the context of soundscape studies; these notions require an understanding of how we “hear” the past and re‐evoke our acoustic memories as we move and act through our environment. How to make a movie trailer for a typeface. Daniel Shiffman : Computational Design. Art and Technology Major. The Art and Technology Program at the University of Oregon encourages students to combine new media and visual art theory with strong technical sophistication, a rich sense of visual design, and an ability to articulate artistic research.
The UO program in art and technology emphasizes creative thinking, experimentation, visual communication delivery systems and intense research. Led by internationally known Department of Art faculty members, the Art and Technology Program offers classes in interactivity, video art, animation, installation, imaging, programming, design, and art and design history.
Undergraduate B.A. and B.S. degrees and a graduate M.F.A. degree in art and technology are offered on the Eugene campus. Newmixaug08. Proto-Knots. Quick cut-up. Des images habitables. Depuis la fin du XIXe siècle, les images envahissent l’espace scénique, jusqu’à devenir aujourd’hui un phénomène très répandu.
À la différence des « écrans sur la scène », pour reprendre le titre d’un ouvrage dirigé par Béatrice Picon-Vallin, la scène-image est la conversion de la scène en image, comme si la scène et l’écran se superposaient jusqu’à se confondre. Les acteurs sont immergés dans des images sans écran, en 3D, grâce à divers stratagèmes optiques, à des machines de vision. American Theatre – Decmber 2011.
By David Barbour If you've emerged from the theatre recently wondering what happened to the scenery and where all that imagery came from, you're not alone: Welcome to the age of projections. For years the fifth wheel of theatre-design disciplines, projections have emerged as an increasingly dominant production element. Sets that once remained static now positively pulsate with imagery, moving or otherwise—ranging from discreet surtitles to sweeping, animated vistas.
Once a strictly boutique item for the well-heeled, projections now extend across all sensibilities and budget lines: On Broadway, they range from newsreel footage providing crucial historical context in Billy Elliot to elegant pencil sketches that take us from rural England to the Maginot Line in War Horse. ABOUT - alexandre le guillou.
Alexandre Le Guillou is a French creative technologist working with Superbien in Paris. He's also a freelance motion graphics designer and creative coder creating videos and interactive systems for brands and events. He experiments with different programming languages to create live visuals generated in real-time in the fields of music and video mapping. Feel free to contact about freelance projects or collaborations. Reebok "Reethym of Lite" Tokyo - alexandre le guillou. Samuel Bianchini. Dispn series Interactive image, on the web and as installation, 1999Samuel Bianchini Programming: Emmanuel Méhois (web) and Oussama Mubarak (installation) Permission to use scene from the film Warshots, courtesy of Heiner Stadler To access the online work: To download this image in high definition (Tiff), click here To download this image in high definition (Tiff), click here Sniper, Samuel Bianchini, 1999Maintenance, solo show, École européenne supérieure de l'image, Poitiers, France, May 2010.
Photographs: © Samuel Bianchini - ADAGP Sniper brings us face to face with a scene, a mere few seconds long, of a woman falling as she is shot by a sniper. To download this image in high definition (Tiff), click here To download the image series in high definition (Tiff), click here. Samuel Bianchini. Interactive installation, 2007 Samuel Bianchini Engineer (image recording and treatment): Adrien Mazaud Engineer (recording, 2007 version): ExperiensS (Thomas Bouaziz and Yoan Leyris) Technical production (2012 version): Yann Creac’h Assistant (2007 version): Oussama Mubarak Photography: Jérémie Giniaux-Kats With the advice and support of Sylvie Tissot, Paul Girard and Stéphane Maguet A CiTu, Dispothèque, Numeriscausa and Bouillants co-production, with the scientific collaboration of the Laboratoire d’Informatique pour la Mécanique et les Sciences de l’Ingénieur (LIMSI-CNRS) This project was funded in part by the Ministry of Culture & Communication (DICRéAM program) and the City of Paris.
Thanks to Antonio Gallego, Vincent Gautier, Cyrille Henry, Christian Jacquemin, Jason Karaïndros and Julie Miguirditchian Dedicated to Alain Declercq. Valeurs croisées. Interactive installation, 2008 Samuel Bianchini. Samuel Bianchini. Interactive installation, 2008 Samuel Bianchini Electronic and Computer Engineering: Cyrille Henry With the support of laboratories CiTu (Fédération de laboratoires des Universités Paris 1 et Paris 8) and Limsi-CNRS (Laboratoire d’informatique pour la mécanique et les sciences de l’ingénieur, Orsay) The developments of this work have contributed to the improvement of the opensource software Pure Data / Gem (GPGPU_Physical_model.pd) This work is dedicated to Céleste Boursier-Mougenot To download this image in high definition (Tiff), click here Potential Flag, Samuel Bianchini, 2008 Exhibition Version bêta, Centre pour l'image contemporaine, Geneva, October 2008. Photograph: © Samuel Bianchini - ADAGP Potential Flag is an installation designed for an urban space.
ExperiensS. Workshop Shanghai Theater Academy. LIVE @W33.TV – BERLIN. Sinneslandschaften. Eine umlaufende 360°-Wandprojektion ermöglicht ein immersives Erleben und erstaunliche sensorische Illusionen. Demo 1 : Moving Texts with video background. Schirn kunsthalle frankfurt - Doug Aitken Workshop. 360 degrees Projection with Millumin and f.e. Mac Pro - MAIN Discussions on Millumin.
Doug Aitken - SONG 1 Installation.