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3D Models - 3DOcean

http://3docean.net/category/3d-models
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Render Passes

You enable passes with the RenderLayer Panel in the Scene Buttons. For each Render Layer you have to set first the layer options (Solid, Halo, Ztransp, Sky and Edge). Passes are only available for the Solid and Ztransp layers (since this shades actual faces). http://www.blender.org/development/release-logs/blender-243/render-passes/
http://wiki.blender.org/index.php/Doc:2.4/Manual/Render/Post_Process/Passes From BlenderWiki Render Passes are the different things the Blender Render Engine must calculate to give you the final image. In each 'pass' the engine calculates different interactions between objects RenderPass In Detail Everything you see in a render must be calculated for the final image. All interactions between objects in your scene, lighting, cameras, background images, world settings, etc. must all be separately calculated in different passes for different reasons, such as calculating shadows or radiosity - in a render, every pixel has been calculated several times to make sure it will show the right colour for the right part of the image.

Manual/Render/Passes

Re: VRay 1.5 SP3 - VRayEnvironmentFog Tutorial - Caustics [ENG] This short tutorial shows steps to obtain green shpere rendering. Run 3ds max and set scene in cm, that will help us in understanding caustics setting units. Fig. 03 - File units. Now create scene elements: Plane, Standard camera, Geosphere and Spotlight. http://www.francescolegrenzi.com/forum/viewtopic.php?f=25&t=188

LEGRENZI STUDIO - forum - View topic - VRay 1.5 SP3 - VRayEnvironmentFog Tutorial - Caustics [ENG]

Compositing V-ray Render Layers in Photoshop

http://cg.tutsplus.com/tutorials/chaos-group-vray/compositing-v-ray-render-layers-in-photoshop/ In this tutorial Ahmed Fathi takes a look at how to composite together V-ray render layers using blending-modes and masks in Photoshop. Once completed, this process allows you to change or tweak any aspect of your image in seconds without having to re-render a thing! Ahmed also covers a few extra post production techniques such as Chromatic Aberration and Depth Of Field, as well as how to emulate a Cross-processed look. Republished Tutorial

Compositing Premultiplied 3D CG in Photoshop - digital Artform

The thing about 3D CG is it usually is rendered on black with a precisely-fitting alpha channel. We typically call this "premultiplied" CG. Suppose you want to cut and paste it onto a background using Photoshop . Here's a workflow which preserves soft edges and avoids matte lines . http://www.digitalartform.com/archives/2005/10/compositing_pre.html
http://www.jamesshaw.co.nz/blog/?p=155 Updated 27/10/11. Right time to update this! With using this at Squint Opera for the past 2 years on multiple stills and films we have a good, reliable and high quality solution. Also some really useful comments below which have changed our thinking on this, so bear in mind when reading through these that many of these changes have been included now below. I have collected the settings below without much explanation as there are plenty of explanations on the web and it’ll take me days to explain it all. The purpose of this is to get you up to speed quickly with settings we’ve found work well.

Linear and EXR workflow in 3DSmax

6. Appliances

All copyrights of this product are reserved to Nikita Gushchin. The rights on this product are given to you or your company on the non-exclusive terms of the licence. The user has no rights: - To extend and to make the file's copies with scenes and textures accessible; - To sell, hand over in hire, rent, leasing files with scenes and structures; http://www.hqdetails.com/search/label/6.%20Appliances
This help index as well as all files accompanying it is copyright (C) 2001-2010 by Chaos Software Ltd. All rights reserved. No part of the V-Ray documentation can be reproduced without explicit permission from Chaos Software Ltd. V-Ray and the V-Ray logo are registered trademarks of Chaos Software Ltd. in Bulgaria and/or other countries. Microsoft, Windows and Windows NT are either registered trademarks or trademarks of Microsoft Corporation in the United States and/or other countries.

Welcome to V-Ray (starting page)

http://www.spot3d.com/vray/help/150SP1/index.htm