Big6-cms - CMS Webinar2-PDF-Assessment-Secondary.pdf - Detail - (Private Browsing) The Big Six Information Skills As a Metacognitive Scaffold: A Case Study. Sara Wolf is an Assistant Professor of Educational Media at Auburn University, Auburn, Alabama; Thomas Brush is Associate Professor of Instructional Systems Design at Indiana University, Bloomington, Indiana; and John Saye is Associate Professor of Secondary Social Studies at Auburn University. Several information problem-solving models exist for teaching and reinforcing the research, problem-solving, and writing processes. The Big Six information skills model (Big6) is one that is primarily aimed at kindergarten through twelfth-grade students. This model is intended to foster the acquisition of research, problem-solving, and metacognitive skills through the cooperation of both school library media specialists and classroom teachers.
While a strong anecdotal record exists supporting the use of Big6, empirical research support is less evident in library and education literature. Information Problem Solving Each of the six steps has two subskills. . [ Back to Top] Metacognition Scaffolding. LMC_Big6-ICT_Curriculum_LMC_MayJune2010. The Big6 - AMHS Library - (Private Browsing) Big6 and ICT Literacy Standards. Big 6 Skills Zongony Adventure Intro Page. Welcome, space explorerer!
I'm Zlada, Library Media Specialist to Explorers here on the planet Zongony. Zongony is a very special planet-- it's actually a celestial library to all interplanetary citizens and explorers. We serve the information needs of anyone in sector Y761. Lately, sector Y761 has had a dangerous intruder. Numbscales the Slobbering Monster, a 100-foot carnivorous creature, has been terrorizing the beings of Zongony for the last 17 years. The only way to stop Numbscales is with a book of spells. I can tell by the determination on your face that you're very brave. We'll use the Big6™ Skills in our quest. Big6 & Info Lit. 1_information_literacy_mitchell. Big6 Matrix: Use the Internet with Big6 Skills to Achieve Standards. Big 6 Resources. Nuts and Bolts of The Big Six 1998. [ Instructional Objective | Learners & Context | Object of Game | Game Materials |Time Required | Rules | Design Process | References ] Instructional Objective This game is designed to reinforce The Big Six, an informational and problem solving technique developed by Mike Eisenberg and Bob Berkowitz.
The Big Six consists of six separate tasks, which help students focus research, solve problems and make decisions. The players must have received instruction in The Big Six before playing this game.The Big Six steps are as follows: Task Definition: The student defines the scope of her topic. She orders her tasks, and creates a timeline for completion. Information Seeking Strategies: The student considers all the possible sources of information that are available.
The game is a linear race game which continues until all the players have finished. In addition to individual winners, the game can be structured to generate winning teams. Game Materials Hyman, L. Big6 Wiki Project / FrontPage. Big%206%20PP. Big 6. Big6 - home. Big6 Skills™ Big6 Resources. La enseñanza de la CMI mediante el Modelo Big6. La Enseñanza de la Competencia en el Manejo de la Información (CMI) Mediante el Modelo Big6 Big6 es un modelo para desarrollar Competencia en el Manejo de la Información (CMI) mediante un proceso sistemático para la solución de problemas de información y en una serie de habilidades que suministran la estrategia necesaria para satisfacer necesidades de información, todo esto apoyado en el pensamiento crítico.
Los estudiantes pueden utilizar este método desarrollado por Michael Eisenberg y Bob Berkowitz para resolver situaciones personales o académicas que requieran información precisa, para tomar una decisión o para completar un trabajo. ¿Qué es la Competencia en el Manejo de la Información (CMI)? La gran cantidad de información actualmente disponible en Internet pone de manifiesto la urgencia para desarrollar en los estudiantes la habilidad en el manejo es ésta. Home - Big6. Modelo-Big-6_Triana.
Big6 Process Model. The Big6™ is a process model for information problem-solving.
It integrates information search and use skills along with technology tools in a systematic process to find, use, apply, and evaluate information for specific needs and tasks. The Big6 was developed by Mike Eisenberg and Bob Berkowitz and is the most widely known and widely used approach to teaching information and technology skills in the world. It is used in thousands of K-12 schools, higher education institutions, and corporate and adult training programs and is applicable whenever people need and use information (source: The Big6 model has been adopted at the Dubai Women's College and is part of the curriculum. Although students may find this page helpful, especially the table below, the reference materials are for educators.
Here is a summary of the information literacy experience using the Big6 model as a framework: Reference Documents - Step 1 Articles © Linworth Publishing, Inc.