For those that have been following the durian blog, you’ll know that they recently posted a jaw dropping cloud scene . Keen to make my own, I experimented with different cloud shapes, trying to see what worked and what didn’t. Some of you may have already seen these attempts on my facebook fanpage . But when I was stuck at Brisbane airport for 3 hours, I thought I might try my hand at…
As mentioned in the previous section of this Learning Blender 3D tutorial series on making and applying materials to meshes , although multiple materials are not required whilst making the tutorial chair, it is useful to go over at this subject whilst we're already discussing 'materials' in general. Much of the set-up and use of multiple materials on meshes and models is the same as with single materials in that each separate material is composed of the same core elements - " Material ", " Texture " and " Image ". Where they differ is in how they are physically applied, so that's largely what this following section will cover.
Stretching a single line of pixels is an easy way to create special digital effects in graphic design. By taking this technique a step further, we can create wonderful, vibrant 3D effects right in Photoshop! What We’re Making In this tutorial, we’re going to stretch a single line of pixels to create beautiful 3D designs. You can get a glimpse of the design we’re going to make in the preview below:
"Oldskool" or "Amiga" style "Newskool" style "Block" or "High ASCII" style, cf. ANSI art ASCII art version of the logo of Wikipedia
A liquid magnet or ferrofluid is a colloidal mixture of magnetic particles (~10 nm in diameter) in a liquid carrier. The carrier contains a surfactant to prevent the particles from sticking together. Ferrofluids can be suspended in water or in an organic fluid. A typical ferrofluid is about 5% magnetic solids, 10% surfactant, and 85% carrier, by volume.
Pay-per-click ( PPC ) (also called cost per click ) is an internet advertising model used to direct traffic to websites, in which advertisers pay the publisher (typically a website owner) when the ad is clicked. Farris et al have defined it simply as “the amount spent to get an advertisement clicked.” [ 1 ] With search engines, advertisers typically bid on keyword phrases relevant to their target market . Content sites commonly charge a fixed price per click rather than use a bidding system. PPC "display" advertisements, also known as "banner" ads, are shown on web sites or search engine results with related content that have agreed to show ads. In contrast to the generalized portal, which seeks to drive a high volume of traffic to one site, PPC implements the so-called affiliate model, which provides purchase opportunities wherever people may be surfing.
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Deutsch: Gesundheits- und Fitnessrechner Here you can calculate the following informations on health and fitness topics: BMI | Ideal weight | Calorie consumption | Liquid consumption | Walking Index | Nutrition values | Vitamin table | Basic conversion | Body fat (adipose) rate | Optimal training pulse and heart rate | Protein requirement | Fat requirement | Nutrition value need | WHR - Waist to hip ratio | Drink reminder Vitamins Here you can find a detailed table of the most important vitamins .
GubiD's Tactical Battle System Version: 1.5.2 By: GubiD Introduction This is a Tactical RPG based battle system that most resembles Final Fantasy Tactics. Updated rather regularly and the most powerful TBS available. Features Move/Attack in any order Counter Attacks Dual Battle System (Allows this to work separately from the default battle system so that you can use more than one!) Fancy Status Unique Summon System Extremely Complex AI System (better than in any other available tbs system, currently) Chain Lightning Effects Multislot & Enhanced Weapon Support Isometric Support Complex or Easy Animated Battlers (new to 1.5 allows way more customization to define number of poses, frames and even index flow) Active/Team based modes XP/VX Compatible SDK Compatible (but it is not required) Screenshots
Statistics updated 30 Mar 2013@12:20GMT: 36,951 visits [ ? ] Count is updated every 24 hours, but map updates are deliberately different, as explained in Notes and FAQ . Total since 10 Jul 2009: 885,927. Previous 24hrs: 1,037. The map shows individual visits to the web site shown at the top of the page, clustered within a given distance. The location of each visit is based on the IP address of the computer used, one IP address per visitor per 24-hour period.
Jan 07 2010 This post presents a round-up of Adobe After Effects Tutorials for your visual effects and motion graphics-related work. After Effects is getting popular as the industry of Computer Graphics and Digital Motion is growing.
Kаo inspirаcijа Stevаnu Pešiću dа nаpiše ovu drаmu, poslužio je intervju koji je nаučnik Nikolа Teslа dаo zа čаsopis „Besmrtnost“ u svojoj lаborаtoriji u Kolorаdo Springsu. Intervju pokrivа rаzne od teme od ishrаne do Univerzumа i sve bi bilo sаsvim obično dа Teslа nije „ukinuo“ vreme i prostor. Posle ovаkvog „putovаnjа“ novinаr više nikаdа neće biti isti, а ni mi.
Models and textures
What’s on this page? I’m interested in producing complexity out of simple parts. This page contains bookmarks that I collected while working on games; I did not write most of the content linked from here. As a result the set of links here reflects the types of things I needed to know: only a few specific topics (not everything related to game programming), general ideas instead of platform-specific information (graphics, sound, compilers), and ideas and designs instead of source code (I find it easier to go from an idea to code than from code to an idea). Other sites, like Gamedev Tuts+ , Gamedev , and Gamasutra , cover lots more topics than mine does.