background preloader

How To Use Augmented Reality In Education

How To Use Augmented Reality In Education
When you were a kid, did you watch RoboCop and totally love the heads-up display? What about the fascinating visuals in Minority Report or Iron Man? They’re basically a form of augmented reality (AR for short). Augmented reality is not something limited to just Hollywood blockbusters though. There are a bunch of ways people are using augmented reality in education, believe it or not. Before you get your feathers all ruffled, though, let’s clear something up. In an effort to shed some light on the current tools and teachers using AR, I thought it might be useful to assemble a list of what we’re seeing these days. In any case, here are just a handful of interesting AR use cases that you should check out. Project Glass The most famous AR project is being, of course, led by the folks at Google. MITAR Games Star Walk This was one of the earlier iPhone apps that really caught the attention of the world. Second Life Second Life is actually a pretty old school AR game nowadays. AR Development Lab

http://www.edudemic.com/augmented-reality-in-education/

Related:  Business labAugmented RealityRealidad AumentadaLearningAugmented Reality

What is the future of data-driven creativity? Consumer needs and behaviors are constantly changing, and agencies must fight to keep up. In this Q&A, Lori H. Schwartz, managing partner of StoryTech, shares insights on the latest trends in wearables, branded content, and more. Q: You're passionate about wearable technologies. Where do you see the tech leading us in terms of tracking and targeting in the next six to 12 months? A: While the wearable marketplace is set to explode over the next year (the smart band segment alone will reach 8 million annual shipments, growing to more than 23 million units by 2015, and to over 45 million by 2017-- according to a new forecast by Canalys -- a global analysts firm), we are still in very early days.

The Augmented Future Of eLearning: Augmented Reality In eLearning - eLearning Industry In this article, you are going to witness the first iteration of a new type of head mounted display that is going to change the way we see the world. It will fundamentally change the way in which we learn about new subjects, and how we apply that knowledge in our everyday lives. The Microsoft HoloLens is the first product of its kind to change the environment around you. This technology is about to radically change the way in which you learn, and will hopefully revolutionize your perspective in regards to how you examine the world. What is Augmented Reality?

Augmented Reality: A new way of augmented learning Augmented learning is defined as an on-demand learning technique where the learning environment adapts to the needs and inputs from learners [1]. Broadly speaking, "environment" here does not have to be constrained into the physical learning environment such as classroom, but could refer to such learning environment as digital learning environment, through which learners can stimulate discovery and gain greater understanding. The technologies conventionally used for augmented learning incorporate touchscreens, voice recognition, and interaction, through which the learning contents can be geared toward learner's needs by displaying plain texts, images, audio and video output. For example, in mobile reality system, the annotation may appear on the learner's individual "heads-up display" or through headphones for audio instruction [2]. This system has been shown to improve life-time learning performance. What is Augmented Reality?

Horizon Project Login or Create New Account Member Spotlights RIT Launches Nation’s First Minor in Free and Open Source Software and Free Culture How to Transform Your Classroom With Augmented Reality Augmented Reality is changing education. What started out as something that was simply “cool” has become a way to engage learners like never before. In fact, while I was first introduced to Augmented Reality through the Aurasma App, I never imagined that while walking through a trendy neighborhood in Washington D.C. this past summer, I would come across the first public interactive augmented reality mural dedicated to the life of the actor Paul Robeson.

Add new comment When I decided I was going to start my own blog of course I wanted to build the site myself. I used to be a pretty technical person previously in my career, but the last time I built a Drupal website from start to finish was with Drupal 5 way back in 2009 for my accountant’s website. Today I manage eight corporate websites built by an engineering team, focused on their performance, optimization and design to support the goals of the business; all of which is very different from building new ones from the ground up. Going into this project I had a general idea of which files belonged where in Drupal and I knew where I should start, but building it on the latest version of Drupal -- Drupal 8 -- is a full three Drupal versions “newer” than the last time I looked at any file structures or theme folders first-hand.

Infographic - How We Use AR - Touchstone Research Both Virtual Reality and Augmented Reality are growing in popularity across a variety of industries. The reputation of both is that they are primarily used for gaming and entertainment; however AR is actually being used to assist doctors, engineers, teachers, and more in their professions. By introducing AR into the classroom, students will have a new way to learn by being able to see a 3D view of what would have been images in a text book. Doctors can use AR when examining patients, allowing for a 3D view of bones and organs to assist with proper patient diagnoses. For travelers, AR can give added information on landmarks and can even overlay pieces of history onto one’s current field of view—imagine being able to see an ancient temple that is now in ruins before your eyes!

PowerPoint for E-Learning To successfully use PowerPoint for rapid elearning, you need to do two things: Rethink how you use PowerPoint. Most people approach it from a linear presentation mindset, building slides the same way they would for face-to-face presentations. Great Companies Don’t Adapt, They Prepare In 1960, Harvard professor Theodore Levitt published a landmark paper in Harvard Business Review that urged executives to adapt by asking themselves, “What business are we really in?” He offered the both the railroad companies and Hollywood studios as examples of industries that failed to adapt because they defined their business incorrectly. Yet today, the railroads don’t seem to be doing too badly.

Life on MARS: Location-Independent Augmented Reality GPS-based Augmented Reality is great for a mobile game like Ingress, but it won't help you fix your car. New software from PAR Works has a visual take on Augmented Reality, bringing the benefits of the concept to an entirely new class of applications. It might even work its way into gaming, too. Current implementations of AR usually tie into your phone or tablet's location features (GPS, compass, etc.) to determine exactly what to show you.

Related: