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Les pratiques collaboratives dans l'éducation - François Taddei

Les pratiques collaboratives dans l'éducation - François Taddei

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The Flipped Classroom Guide for Teachers As technology becomes increasingly common in instruction at all levels of education from kindergarten to college, the modern classroom is changing. The traditional teacher-centered classroom is falling away to give students a student-centered classroom where collaborative learning is stressed. One way educators are effectively utilizing online learning and changing the way they teach is by flipping their classrooms. What is a Flipped Classroom?

Economics & Humanities Podcasts to Propel Student Learning Several weeks ago, we took a look at a number of excellent podcasts just begging to be used in History and STEM classrooms. This week, we’re detailing a few more excellent podcasts to add to the classroom library, along with further ideas for how you can integrate each type. Our goal: to spread a love and joy for podcasts the worldwide, and to promote a lot of learning along the way! Economics and Statistics 1.Freakonomics adaptive_learning_software_is_replacing_textbooks_and_upending_american.single Illustration by Natalie Matthews-Ramo Eighteen students file into a brightly lit classroom. Arrayed around its perimeter are 18 computers. The students take their seats, log in to their machines, and silently begin working. At a desk in the back, the instructor’s screen displays a series of spreadsheets and data visualizations to help her track each student’s progress in real time. This isn’t a Vulcan finishing school or a scene from some Back to the Future sequel.

What Happens When an Ex-Google Executive Creates a School System? Emma Eisner, a 12-year-old with short hair dyed green in parts, has roped off an area around an art project she’s building from cardboard. “Go away, child,” reads a handwritten sign to ward off classmates. At about 10-feet long and 3-feet tall, the white structure looks like it could be a spaceship or maybe an elaborate tunnel. 6 Expert Tips for Flipping the Classroom Tech-Enabled Learning | Feature 6 Expert Tips for Flipping the Classroom Three leaders in flipped classroom instruction share their best practices for creating a classroom experience guaranteed to inspire lifelong learning. By Jennifer Demski01/23/13 "If you were to step into one of my classrooms, you'd think I was teaching a kindergarten class, not a physics class," laughs Harvard University (MA) professor Eric Mazur. "Not because the students are children, but because of the chaos and how oblivious the students are to my presence."

Why Teachers and Students Should Blog Blogs have the potential to expand student creativity, not to mention their writing skills. Language Arts and Reading specialists will love that, right? But how do I convince them that their students are thirsty for the knowledge they want to share but not the same way that they themselves obtained it? These kids are 21st century students and are adapting to a digital world that they are eager to learn from. What is Open Education Open education encompasses resources, tools and practices that employ a framework of open sharing to improve educational access and effectiveness worldwide. Open Education combines the traditions of knowledge sharing and creation with 21st century technology to create a vast pool of openly shared educational resources, while harnessing today’s collaborative spirit to develop educational approaches that are more responsive to learner’s needs. The idea of free and open sharing in education is not new.

Axis Flip — Stanford 2025 Unexpected Intersections Early into this experiment, Stanford discovered that the most impactful courses were in the unexpected intersections (such as Social Inquiry + Computer Science or Quantitative Reasoning + History). Following an emerging pattern of interdisciplinary study, such as the early HCI, BioX and CS+ degrees, these fateful intersections of disciplines and competency hubs led to the creation of some of Stanford’s most celebrated fields of study in the mid-21st century: Artificial Intelligence for Social Inquiry, Quantitative Global Affairs, and Right Brain Finance.

Mediasite Player The Mediasite presentation cannot be played back. The requested presentation content can be played using the following plugins:WindowsMedia, Silverlight, Html5 We have detected that your browser supports the following plugins:None The Mediasite presentation cannot be played back. The requested presentation content can be played using the following plugins:WindowsMedia, Silverlight, Html5 We have detected that your browser supports the following plugins:None The 23 Best Game-Based Education Resources for 2014 Edudemic has covered game-based learning and gamification in the classroom on numerous occasions in the past. When learning becomes a game, it’s an enjoyable, effective experience for students and teachers alike. We’ve curated 23 of the best game-based education resources for 2014.

Education & Skills Today by Andreas SchleicherDirector, Directorate for Education and Skills When it comes to technology, education seems stuck in the age of chalkboards. But at an international conference on technology in education, held in Qingdao, China, last week, I got the feeling that educators and education ministers might finally be ready to join the technological revolution. Right now, at a moment when information and communication technologies are changing the way we live in both subtle and not-so-subtle ways, only around 37% of schools in Europe have high-end equipment and high-speed Internet connectivity, a figure which ranges from 5% in Poland to virtually 100% in Norway. But when asked, between 80% and 90% of school principals say that their schools are adequately equipped when it comes to computers and Internet connectivity – even principals in the many countries where the equipment is clearly substandard.

Open Loop University — Stanford 2025 Until its quasquicentennial in 2016, students applied for admission to Stanford around the age of 17, were admitted and conducted their studies for four years from ages 18 – 22. They then graduated and became alumni. Some portion would return a few years later to pursue a graduate degree. That, strangely enough, was it. Ben Bertoli's ClassRealm Is Gamifying the Classroom My GeekDad colleague James Floyd Kelly and I teamed up to do our investigative report on Ben Bertoli, who teaches sixth grade math, science and language arts in Indianapolis, Indiana. Ben’s launching ClassRealm, his project to gamify education through a customizable classroom management system built on role playing themes. Here is Bertoli’s official Kickstarter description: In simplest terms ClassRealm is a customizable web-based tool that can be used by teachers, students and parents to track student achievements, provide students with entertaining and educational adventures, as well as improve their overall academic performance. The site has been up for 2.5 to 3 months but will be launching publicly soon.

8 Strategies Robert Marzano & John Hattie Agree On Robert Marzano and John Hattie have both reviewed research into what teaching strategies make the biggest difference to students’ results. While they used different methods and terminology, they agreed on these 8 powerful strategies. Strategy 1: A Clear Focus for the Lesson