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Tutorial 4: Make a Game in 60 Minutes

Tutorial 4: Make a Game in 60 Minutes
This tutorial helps you learn about the process of game construction, while guiding you through writing a relatively complete game. The code in this tutorial illustrates the technique described in the text. A complete code sample for this tutorial is available for you to download, including full source code and any additional supporting files required by the sample. Understanding the basics of game coding is the single most-difficult step for a beginning game programmer. While it is easy to find samples that show completed games, tips and tricks, or tutorials that show you how to do specific techniques, there are very few that help you through the process of game construction. The objective of this tutorial is to help you learn about the process of game construction, while guiding you through writing a relatively complete game. Think of the idea of your ship on the screen. For a game that will ultimately have more than a dozen objects all drawing and moving around, this is unworkable. Related:  part-time-nerd

XNA Game Studio 4.0 Refresh XNA Game Studio 4.0 Refresh is a programming environment that allows you to use Visual Studio to create games for Windows Phone, Xbox 360, and Windows. XNA Game Studio includes the XNA Framework, a set of managed libraries designed for game development based on the Microsoft .NET Framework. This documentation collection contains technology overviews, tutorials, and reference material related to XNA Game Studio. Introduction to XNA Game Studio 4.0 Refresh Provides helpful prerequisities for installing and using XNA Game Studio 4.0 Refresh Getting Started with XNA Game Studio Development Provides introductory information about developing games with XNA Game Studio. Writing Game Code Describes how to use XNA Game Studio and the XNA Framework to develop multiplatform games for Windows, Xbox 360, and Windows Phone. Adding Art, Music, and Other Game Assets Describes game assets, such as bitmaps, models, textures, and sounds. Packing and Distributing Your Game Advanced Topics The App Hub Website

Your First Game - XNA Game Studio in 2D Follow these steps to create a simple sprite-based game by using XNA Game Studio. This sample code works on all platforms, including Windows Phone. The code in this tutorial illustrates the technique described in the text. A complete code sample for this tutorial is available for you to download, including full source code and any additional supporting files required by the sample. Before you begin, make sure that you have installed all the necessary software, including a supported version of Microsoft Visual Studio tools and XNA Game Studio. From the Start menu, click All Programs, click the XNA Game Studio 4.0 folder, and then click your supported version of Microsoft Visual Studio tools. Some of the hard work has already been done for you. Much of the code to start and run your game has already been written for you. The Initialize method is where you can initialize any assets that do not require a GraphicsDevice to be initialized. Now, it's time to give it some motion.

Auto-generate Custom Bitmap Fonts for XNA | MickyD's Random Thoughts Home > Development > Auto-generate Custom Bitmap Fonts for XNA UPDATE: The tool mentioned here is made by the fine folks at NUBIK I recently spent many an hour trying to create a glow-effect for fonts in XNA using the XNA Bitmap Font Maker tool and Photoshop only to discover that it is yet another thing beyond my feeble artistic and technical ability. Enter the free, rather schmick[1] tool – SpriteFont 2 that generates bitmap font sheets with glow, drop shadow, outline effects and more. When dragging into your project you must set the Content Processor to Spite Font Texture – XNA Framework. Apparently, .spritefont files get compiled to an image anyway so whether you decide to use them or pre-generated font bitmaps, the result is the same by the time you load the font in your XNA program via: _spriteFont = Content.Load<SpriteFont>("Fonts/my spiffy font"); Just be sure that you rasterise fonts from the redistributable XNA font list else the men in black will come a-knocking on your door.

XNA Game Studio 4.0 XNA Game Studio 4.0 est un environnement de programmation qui vous permet d'utiliser Visual Studio pour la création de jeux pour Windows Phone, la console Xbox 360 et les ordinateurs Windows. XNA Game Studio inclut XNA Framework, ensemble de bibliothèques managées conçues spécifiquement pour le développement de jeux basés sur Microsoft .NET Framework 2.0. Cette collection de documents propose une vue d'ensemble de la technologie, des didacticiels et des documents de référence relatifs à XNA Game Studio. Fournit des prérequis utiles pour l'installation et l'utilisation de Microsoft XNA Game Studio 4.0. Fournit une documentation de présentation de développement de jeux avec XNA Game Studio. Décrit comment utiliser XNA Game Studio et le XNA Framework pour développer des jeux multi plates-formes pour Windows, Xbox 360, et Windows Phone. Décrit les actifs du jeu, tels que les topogrammes binaires, les modèles, les textures et les sons.

Grungy Cardboard If our freebies have benefited you personally or have helped you earn a profit please consider donating via paypal. Donate Now This week, I’ve got some grungy cardboard textures for everyone to download. I dug an old box out of the closet, started shooting and I think I got some good shots. Preview About Jay Hilgert Formally trained at Oklahoma State, Jay Hilgert is a graphic and web designer, font designer (Link), software developer (Brush Pilot™), and the founder of BittBox. If our freebies have benefited you personally or have helped you earn a profit please consider donating via paypal. Product XNA Game Studio 4 This is a subscription agreement (“agreement”) between Microsoft Corporation (or based on where you live, one of its affiliates) and you for the Microsoft DreamSpark Direct student offering (“DreamSpark Direct Subscription”). Please read it. For purposes of this agreement, the term “software” applies to the software provided to you under the DreamSpark Direct Subscription, which includes the media on which you received it, if any. "You", “your” or “student” means a person currently enrolled in and attending courses that lead to academic credit or certification through an accredited educational institution. a. Subject to the terms of this agreement, the DreamSpark Direct Subscription provides a subscription to access software. b. The DreamSpark Direct Subscription is a special offering for students. c. Microsoft may terminate the entire DreamSpark program or your specific DreamSpark Direct Subscription at any time without prior notice to you for any reason or no reason. a. b. c. d. a. b.

Slick Modern Buttons: PSD This is a free set of modern 9 web buttons that you can use in website interfaces, call-to-action buttons, web forms, etc. The PSD file is organized and can be easily modified to suit your needs. Enjoy! Preview Details File format: PSDSize: 600x314pxLicensing: Free for commercial and personal projects under Freebie Files Usage TermsLimitation of use: Do not redistribute or sell files, attribution encouraged.Number of items: 9Number of files: 1 Download Source Files slick_modern_buttons (ZIP, 0.33 MB) Author: Supratim Nayak Supratim is an Electronics and Communication Engineering student in India.

Make Any Dead URL Work Again | DeadURL.com Composite Formatting The .NET Framework composite formatting feature takes a list of objects and a composite format string as input. A composite format string consists of fixed text intermixed with indexed placeholders, called format items, that correspond to the objects in the list. The formatting operation yields a result string that consists of the original fixed text intermixed with the string representation of the objects in the list. The composite formatting feature is supported by methods such as the following: A composite format string and object list are used as arguments of methods that support the composite formatting feature. Each format item takes the following form and consists of the following components: The matching braces ("{" and "}") are required. The mandatory index component, also called a parameter specifier, is a number starting from 0 that identifies a corresponding item in the list of objects. Each format item can refer to any object in the list. Reference Concepts Other Resources

Wireless User Interface APIs Windows 8, Windows Server 2012, and later include a new Connection Manager feature that allows users to easily connect to the Internet and to other networks (work and home networks, for example). This new Connection Manager feature replaces the older Connect to a network and Manage Wireless Networks user interfaces included with older versions of Windows for managing Native Wifi connections. On Windows 7, Windows Server 2008, and Windows Vista, there are a number of user interfaces (UIs) used to connect to or configure a wireless network. These UIs can be started in an application using Native Wifi and Windows Shell functions. Windows XP with SP3 and Wireless LAN API for Windows XP with SP2: You cannot start any UI used to connect to or configure a wireless network in an application programmatically. Connect to a network Manage Wireless Networks Advanced Settings for Wireless Network Profiles Related topics

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