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CodeTranslator: Code Translation From VB.NET <-> C#

CodeTranslator: Code Translation From VB.NET <-> C#
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XNA Game Studio 4.0 Refresh XNA Game Studio 4.0 Refresh is a programming environment that allows you to use Visual Studio to create games for Windows Phone, Xbox 360, and Windows. XNA Game Studio includes the XNA Framework, a set of managed libraries designed for game development based on the Microsoft .NET Framework. This documentation collection contains technology overviews, tutorials, and reference material related to XNA Game Studio. Introduction to XNA Game Studio 4.0 Refresh Provides helpful prerequisities for installing and using XNA Game Studio 4.0 Refresh Getting Started with XNA Game Studio Development Provides introductory information about developing games with XNA Game Studio. Writing Game Code Describes how to use XNA Game Studio and the XNA Framework to develop multiplatform games for Windows, Xbox 360, and Windows Phone. Adding Art, Music, and Other Game Assets Describes game assets, such as bitmaps, models, textures, and sounds. Packing and Distributing Your Game Advanced Topics The App Hub Website

Source Code Converters Auto-generate Custom Bitmap Fonts for XNA | MickyD's Random Thoughts Home > Development > Auto-generate Custom Bitmap Fonts for XNA UPDATE: The tool mentioned here is made by the fine folks at NUBIK I recently spent many an hour trying to create a glow-effect for fonts in XNA using the XNA Bitmap Font Maker tool and Photoshop only to discover that it is yet another thing beyond my feeble artistic and technical ability. Enter the free, rather schmick[1] tool – SpriteFont 2 that generates bitmap font sheets with glow, drop shadow, outline effects and more. When dragging into your project you must set the Content Processor to Spite Font Texture – XNA Framework. Apparently, .spritefont files get compiled to an image anyway so whether you decide to use them or pre-generated font bitmaps, the result is the same by the time you load the font in your XNA program via: _spriteFont = Content.Load<SpriteFont>("Fonts/my spiffy font"); Just be sure that you rasterise fonts from the redistributable XNA font list else the men in black will come a-knocking on your door.

The Java™ Tutorials The Java Tutorials are practical guides for programmers who want to use the Java programming language to create applications. They include hundreds of complete, working examples, and dozens of lessons. Groups of related lessons are organized into "trails". The Java Tutorials primarily describe features in Java SE 8. What's New The Java Tutorials are continuously updated to keep up with changes to the Java Platform and to incorporate feedback from our readers. This release of the tutorial corresponds to the JDK 8u101 release. Two new processing limit properties, entityReplacementLimit and maxXMLNameLimit, have been added to JAXP. Trails Covering the Basics These trails are available in book form as The Java Tutorial, Sixth Edition. Creating Graphical User Interfaces Creating a GUI with Swing — A comprehensive introduction to GUI creation on the Java platform.Creating a JavaFX GUI — A collection of JavaFX tutorials. Specialized Trails and Lessons

Tutorial 4: Make a Game in 60 Minutes This tutorial helps you learn about the process of game construction, while guiding you through writing a relatively complete game. The code in this tutorial illustrates the technique described in the text. A complete code sample for this tutorial is available for you to download, including full source code and any additional supporting files required by the sample. Understanding the basics of game coding is the single most-difficult step for a beginning game programmer. While it is easy to find samples that show completed games, tips and tricks, or tutorials that show you how to do specific techniques, there are very few that help you through the process of game construction. The objective of this tutorial is to help you learn about the process of game construction, while guiding you through writing a relatively complete game. Think of the idea of your ship on the screen. For a game that will ultimately have more than a dozen objects all drawing and moving around, this is unworkable. Home Page - Internet Related Technologies (IRT) Grungy Cardboard If our freebies have benefited you personally or have helped you earn a profit please consider donating via paypal. Donate Now This week, I’ve got some grungy cardboard textures for everyone to download. I dug an old box out of the closet, started shooting and I think I got some good shots. Preview About Jay Hilgert Formally trained at Oklahoma State, Jay Hilgert is a graphic and web designer, font designer (Link), software developer (Brush Pilot™), and the founder of BittBox. If our freebies have benefited you personally or have helped you earn a profit please consider donating via paypal.

The Science of Looking Good in the Inbox CSSHow do I add margins to my image so text will wrap around it? Outlook 2007 and 2010 do not support the margin or padding CSS properties when placed within an image. Try using hspace and/or vspace:<img src=“ align=“left” vspace=“10” hspace=“10” /> Or add the additional spacing to the image itself (in pixels). CSSHow do I make a long text string wrap to the next line? If you have text within a table, for instance “aaaaaaaaaaaaaaaaa” and you want it to wrap, try adding this style: This is a Microsoft only property so it should not adversely effect other clients. CSSI see a 1px white border around my table cells. If you are using a background color in your table cell, you might see a 1px white border around the contents of the TD. Or you can add it inline:<td style=“border-collapse: collapse;”>... Check out this post from Campaign Monitor for more info. If you are trying to “right” or “left” align multiple nested tables, the fix is a little more involved.