Entropia Universe - The Official Site. Planet Toulan Is The Newest Planet In Entropia Universe. February 26, 2014 AMMAN, Jordan, Feb. 26, 2014 /PRNewswire/ — /Beladcom/ – Beladcom, the Jordan-based game developer and regional pioneer in the industry, and Entropia Universe AB, the largest Massively Multiplayer Online Real Cash Economy (or MMORCE) game, announced today the launch of Planet Toulan.
Planet Toulan is the largest-ever MMORPG inspired by rich Arabian mythology and culture. Kickstarter. Heavenspire!
April 19, 2014 Here's a 3D render of Heavenspire, this is the "mage's college" in Mideongras where mages from all over the universe come to learn the arts of magic. Kickstarter a success ! April 17, 2014. Public Displays of Play: Studying Online Games in Physical Settings - Taylor - 2014 - Journal of Computer-Mediated Communication. This paper reports on a mixed-methods study carried out across 20 public gameplay sites, including large- and small-scale local area network (LAN) parties, fan culture conventions, Internet cafés, and pub-based gaming nights.
The purpose of this fieldwork was to document and compare the games-related and games-based forms of communicative activity, particularly with regards to play in Massively Multiplayer Online Games (MMOGs), that different public venues make possible. This work merges qualitative research methods (participant observation and interviews) with quantitative data collection and analysis (via a survey administered to each participant), enabling a mixed-methods, multisite exploration of game-based computer-mediated communication in public settings. The analysis we undertake here pays critical attention to the ways in which both ‘participants’ and ‘research sites’ are defined and delineated in research on networked digital gaming. Be A Treasure Hunter. The World's First Million Dollar Virtual Property.
March 26, 2014 SINGAPORE, March 26, 2014 /PRNewswire/ — Planet Arkadia today announced the offering of Arkadia Underground Deeds, which will make up the world’s first $1,000,000 virtual property.
Arkadia Underground gives all players a unique opportunity to participate in land investment within Entropia Universe allowing players to share in the revenues of Arkadia Underground and receive dividends on a daily basis. This innovative new offering by Planet Arkadia enables players to participate in up to 200,000 deeds that have been priced at only 50 PED (or $5.00) per deed in direct response to player demand for more opportunities to invest at a lower entry price. The Real Cash Economy has been developed over a 10 year period providing a solid foundation for the virtual economy as all in-game currency ‘PEDs’ are transferable to US$ at a fixed rate of 10 PED for each dollar, unchanged for over 10 years.
Planet Arkadia is an ever growing planetary economy within Entropia Universe. Free MMORPG - RuneScape 3 - Online Fantasy Role Playing Game. Virtual Economy. Home page of the Virtual Economy on Biz/ed.
Virtual Economy Home Page Welcome to the Biz/ed / Institute for Fiscal Studies (IFS) Virtual Economy. NextSpace Coworking & Innovation, Inc. About NextSpace Your Best Work Happens Here.
NextSpace provides innovative physical and virtual infrastructure that freelancers, entrepreneurs, and creative class professionals need to succeed in the 21st century knowledge economy. In an increasingly disconnected world, NextSpace creates a collaborative community that is revolutionizing the nature of work. We became a B Corp due to our obsessive enthusiasm for and focus on community, serving our members, and encouraging local economic development. We see revolutionizing the nature of work as the basis for revolutionizing the way we live, play, and thrive as a society. UPcyclity Inc. About Upcyclity UPcyclity is an e-commerce market place and community that seeks to promote and teach Upcycling as an environmental lifestyle where three-dimensional products are created from one-dimensional waste.
The definition of Upcycling is “the repurposing of discarded or used materials into new products with a higher value”. Our mission is an explicit commitment to Upcycling as a sustainable solution that helps people reduce their waste stream and environmental impact. Corp. certification along with our Upcycity certification makes us more transparent to all our stakeholders and helps to further align our core values. The Supramind Project. The Future Isn't About Mobile; It's About Mobility - David Armano. By David Armano | 8:03 AM July 18, 2012 While the globe grapples with uncertain economic realities, “mobile” appears to be gold.
Facebook is expected to announce their uniquely targeted mobile advertising model before the end of the month. Amazon is talking to Chinese manufacturer Fox Conn with ambitions of building their own mobile device to serve as a complement to Amazon’s considerable digital ecosystem of products and services. China itself has surpassed the US as the world’s dominant smartphone market with over a billion subscribers and roughly 400 million mobile web users. Advisory firm IDC predicts that by 2014 there will have been over 76 billion mobile apps downloaded resulting in an app economy worth an estimated thirty five billion in the same year.
News, research and discussion on virtual goods, currencies and economies globally. Kiip, a new model. Real rewards for virtual achievements. Online Collaboration Software for Remote and Virtual Teams. World Bank Virtual Economy report: secondary markets worth $3 billion. Last year, the World Bank’s InfoDev programme asked me to write a report on the “development potential of the virtual economy”.
The report, titled Knowledge Map of the Virtual Economy, is published today. It contains a number of new facts and ways of thinking about the virtual economy, and I’m excited to see what the reaction is. In this report, we understand the virtual economy more widely than as mere online game economies, although online game economies are big part of it.
Other sectors of the virtual economy are markets for such things as Facebook likes, Twitter followers, and digital microtasks. All of these are valuable yet scarce digital assets that have emerged as the so-called “digital economy” of online services has grown (see Figure 1). The development potential here refers to the potential to provide income opportunities to poor and undereducated people in developing countries, and to support the development of local ICT infrastructure. Peter Singer: The why and how of effective altruism. Collaborative Decision-Making. Time as currency - exchange skills and knowledge for credits - trade for services. Chalkle° Collaborative Decision-Making.
80,000 Hours. About Us — The Enspiral Network. Enspiral Founded.
Primarily a collective of individuals doing contract work together and excited by the possibility of creating something more. We started launching companies and the words Social Enterprise entered our vocabulary. We moved into our new office, hosted our first retreat, launched the Enspiral Foundation and started exploring how a collective of businesses could work together. We began to scale. A support crew of full time staff tried to steer the ship. Habbo Hotel - Make friends, join the fun, get noticed! EVE Online is a Massive Multiplayer Online Roleplaying Space Game - EVE Online.
The Tuttles: Madcap Adventures Game. The Tuttles: Madcap Adventures 5 5 4 4 Very Challenging and Fun! Great voices, hard at times!!! Definitely worth a buy. You get to play as 4 different characters with different capabilities. Twinity - Virtual World with Avatars, free 3D Chat and Real Cities to meet new people and flirt. SmallWorlds: The Game Where You Belong! Join Free. Virtual World of Onverse – Free virtual world to shop, build, play games and chat!
Kaneva. Imagine What You Can Do. Home. Uniiverse. Printable Worksheets, Arts and Crafts, Chore Charts - Handipoints. DataPortability.org - Share and remix data using open standards. Koinup: Your virtual life. Habbo Hotel - Make friends, join the fun, get noticed! Discover what's really happening in the games people are playing and discussing.
Second Life Official Site - Virtual Worlds, Avatars, Free 3D Chat. Minecraft. SLOODLE - Simulation Linked Object Oriented Dynamic Learning Environment. Moodle - Open-source learning platform. OpenSim. Buying and selling Linden dollars. Buying and selling Linden dollars The unit of trade in Second Life is called the Linden dollar or L$. You can purchase Linden dollars both inworld and online on the LindeX.
Inworld To buy Linden dollars in the Second Life Viewer, click the BUY L$ button next to your current Linden dollar balance. In the BUY L$ window, simply enter the number of Linden dollars you want to buy and click Buy Now. On the LindeX The LindeX is the official virtual exchange of Second Life run by Linden Lab where you can: For a list of accepted payment methods and currencies, see Billing. All LindeX transactions are subject to transaction fees. Market buy and sell Market buys and sells are the quickest and easiest ways to purchase or sell Linden dollars on the Second Life website.
To set up a market buy: Go to either the quantity of Linden Dollars (L$) you wish to buy or the quantity of US Dollars (US$) you wish to spend.Click Place Order.Enter your Second Life password when prompted. To set up a market sell: Tips. Virtual world. The user accesses a computer-simulated world which presents perceptual stimuli to the user, who in turn can manipulate elements of the modeled world and thus experience a degree of telepresence. Such modeled worlds and their rules may draw from the reality or fantasy worlds.
Example rules are gravity, topography, locomotion, real-time actions, and communication. Communication between users can range from text, graphical icons, visual gesture, sound, and rarely, forms using touch, voice command, and balance senses. Virtual worlds are not limited to games but, depending on the degree of immediacy presented, can encompass computer conferencing and text based chatrooms. Sometimes, emoticons or 'smilies' are available to show feeling or facial expression. Virtual learning environment.
A virtual learning environment (VLE), or learning platform, is an e-learning education system based on the web that models conventional in-person education by providing equivalent virtual access to classes, class content, tests, homework, grades, assessments, and other external resources such as academic or museum website links. It is also a social space where students and teacher can interact through threaded discussions or chat.
It typically uses Web 2.0 tools for 2-way interaction, and includes a content management system. Virtual learning environments are the basic components of contemporary distance learning, but can also be integrated with a physical learning environment which may be referred to as blended learning.