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Alternate reality game. An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and uses transmedia storytelling to deliver a story that may be altered by players' ideas or actions.

Alternate reality game

The form is defined by intense player involvement with a story that takes place in real time and evolves according to players' responses. Subsequently, it is shaped by characters that are actively controlled by the game's designers, as opposed to being controlled by artificial intelligence as in a computer or console video game. Players interact directly with characters in the game, solve plot-based challenges and puzzles, and collaborate as a community to analyze the story and coordinate real-life and online activities. ARGs generally use multimedia, such as telephones, email and mail but rely on the Internet as the central binding medium.

Defining alternate reality gaming[edit] Unique terminology[edit] Among the terms essential to understand discussions about ARGs are: AvantGame by Jane McGonigal. Jane McGonigal: Gaming can make a better world. Avantgame channel. JaneMcGonigal interviewed.

Video:fixing the world. Saving the World Through Game Design. Clay Shirky CognitiveSurplus. O'Reilly Emerging Technology Conference 2007. Will a Game Designer Ever Be Nominated for. Jane McGonigal Lives the Game. In her San Francisco apartment in July 2009, Dr.

Jane McGonigal Lives the Game

Jane McGonigal, who wants to see a game developer nominated for the Nobel Peace Prize by 2032 - and who, if she proves right, is certain to be that nominee - hit her head on a cabinet door and suffered a concussion. Saving the world, one hit point at a time - tech - 25 May 2010 - Editorial: Slaying stereotypes about video games NEXT time you fancy spreading a bit of digital carnage, try doing it with a virus.

Saving the world, one hit point at a time - tech - 25 May 2010 -

Not a worm or a trojan horse, but an influenza virus, mutating and spreading across the virtual globe. See how many people you can infect in 180 days, but be warned, if you don't get your strategy right your virulence will diminish and your would-be pandemic will fizzle out. Welcome to Killer Flu, a video game in which you play the role of H1N1. Pushing yourself to pandemic proportions is much harder than you might think, which is precisely the point. This growing trend isn't just about raising awareness. Jane McGonigal Biography. Avantgame. Alternate Realities - Jane McGonigal Keynote SXSW 2008.

McGonigal CookieRolling. For more detailed rules of this personal game, click here.

McGonigal CookieRolling

World Without Oil. The Superstruct Game. Superstruct - How to Play! Superstruct play the game , invent the future. Superstruct Wiki. About Superstruct Edit Superstruct FAQ.

Superstruct Wiki

Ivan's Answers to Business, Technology and the U. TheLostRing 1. TheLostRing 4. TheLostRing. The Lost Ancient Olympic Sport: Running of the Labyrinth. The Lost Ancient Olympic Sport: Running of the Labyrinth. The Lost Ring. The Lost Ring was an alternate reality game (ARG) initiated by McDonald's, as part of their marketing for the 2008 Olympic Games in Beijing, China.

The Lost Ring

A co-production between McDonald's, AKQA, and Jane McGonigal, the game was notable for its global scope: taking place across six continents, in seven languages, and running for six months (29 February - 24 August 2008). It began with six amnesiac athletes with strange tattoos, and culminated in the "revival" of a fictional Ancient Olympic sport - which the narrative described as having disappeared 2000 years ago before the events of the game.[1] The game[edit] Over the first week of March, was populated with blogs for "her" (Ariadne) and "the others" (Lucie, Markus, Noriko, Mei Hui, Larissa and Diego), each in a different language: English, French, German, Japanese, Mandarin, Portuguese and Spanish.

The story of "The Lost Ring"[edit] Major characters[edit] Ancient Strengths[edit] The Lost Sport[edit] Live Events[edit] A mystery begins // Current. To Our Faithful Users: Current's run has ended after eight exciting years on air and online.

A mystery begins // Current

McGonigal's TheLostRing alternate reality game - Boing Bo. At SXSWi, Jane McGonigal talks about 'The Lost Ring' AUSTIN, Texas--To players of alternate reality games (ARGs) like I Love Bees, Tombstone Hold 'em, A World without Oil and others, Jane McGonigal is a household name.

At SXSWi, Jane McGonigal talks about 'The Lost Ring'

If the people at the International Olympics Committee, McDonald's, and worldwide brand experience firm AKQA have anything to say about it, the list of people who know McGonigal and her work will soon expand geometrically. AKQA.COM. AKQA. AKQA is an ideas and innovation company that specializes in creating digital services and products.


AKQA has offices in London, San Francisco, New York, Paris, Washington, D.C., Amsterdam, Berlin, Shanghai, Tokyo, Atlanta and Portland, with 1,200 full-time employees.[1] Philosophy[edit] The most recent insights into the philosophy of the agency are contained in Velocity: The Seven New Laws For A World Gone Digital, published in May 2012.[2] It was co-authored by AKQA founder and CEO Ajaz Ahmed, and Nike VP Digital Sport, Stefan Olander. During an interview with Adweek, Ahmed described the themes of Velocity: "Our belief is that audiences want to have more engagement and more of an experience, rather than be bombarded with endless messages.

Creating products and services for brands that serve rather than interrupt is an idea Ahmed also develops in an article written for the Guardian newspaper: "Interface is the brand. " Interactive agencies foreign. Urgent Evoke A crash course in changing the world. Jane McGonigal.

Engagement Economy [SR-1183] Institute For The Future. Iftf. Jane McGonigal Institute For The Future. IFTF Research AffiliateChief Creative Officer, SuperBetter Labs Jane McGonigal is a world-renowned designer of alternate reality games—or, games that are designed to improve real lives and solve real problems.

Jane McGonigal Institute For The Future

She believes game designers are on a humanitarian mission—and her #1 goal in life is to see a game developer win a Nobel Peace Prize. She is the New York Times bestselling author of Reality is Broken: Why Games Make Us Better and How They Can Change the World (Penguin Press, 2011), and currently serves as Creative Director for Social Chocolate, where she is making games powered by the science of positive emotion and social connection. Chaîne de avantgame. Massively Multiplayer Thought Expe. Fast Company Jane McGonigal at Institute for.

Jane McGonigal: The game changer. This article was taken from the July issue of Wired magazine. Be the first to read Wired's articles in print before they're posted online, and get your hands on loads of additional content by subscribing online As Jane McGonigal sees it, "reality is broken" -- but "game designers can fix it". So she creates games that encourage players to pool resources in solving epic global challenges. “There is no problem that doesn’t have some underlying need for more optimism, stamina, resilience and collaboration,” says the 32-year-old director of games R&D at Palo Alto’s Institute for the Future. Jane McGonigal: Video Games: An Hour A Day Is Key To Success In Life. The single biggest misconception about games is that they’re an escapist waste of time. But more than a decade’s worth of scientific research shows that gaming is actually one of the most productive ways we can spend time.

No, playing games doesn’t help the GDP - our traditional measure of productivity. But games help us produce something more important than economic bottom line: powerful emotions and social relationships that can change our lives—and potentially help us change the world. Natron Baxter Applied Gaming. Jane McGonigal’s Evoke: A Baxter Joint – Natron Baxter Applied G. Were any of us a trumpeter, we’d toot that thang. Instead it sits, spit-coated and lonely in the corner, rusting in synchronicity with our Nordic Track. The fanfare (instead, silence) would sound the launch of Evoke , the newest endeavor of esteemed gamestress Jane McGonigal on behalf of the World Bank.

Gamers: A Documentary. Clans, Mods, and a Cultural Revolution. Natronbaxter. Surviving the Gamepocalypse – Natron Baxter Applied Gaming. GlobalGiving: donate to grassroots projects; education, health, Global Giving Partnership. Posted by Robert Hawkins on 18 May under evokation We are pleased to announce a partnership with Global Giving to help support the development of your EVOKATION. EVOKATION prize winners will receive their seed money in the form of a four week on-line challenge during the month of August, 2010 in which they will have an opportunity to generate additional resources from Global Giving’s vast online community.

Watch this video to learn more about Global Giving: A bit about Global Giving. GlobalGiving is an online marketplace that connects donors with social entrepreneurs around the world. As an EVOKE finalist, you will be invited to get involved with GlobalGiving in a unique way. Those who meet threshold criteria to be articulated at the time of the challenge will be invited to join the GlobalGiving community on a long-term basis at the conclusion of the month-long challenge.

Creating a GlobalGiving Project Page - Evoke Challenge. United Nations Monetary and Financial Conference - Wikipedia, th.