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Urgent Evoke - A crash course in changing the world.

Urgent Evoke - A crash course in changing the world.
EVOKE Group Play Greetings EVOKE agents, Over the summer we completed another round of EVOKE for almost 40 classrooms with players from Australia, Bolivia, Canada, Denmark, Germany, India, Italy, Mexico, Morroco, Nepal, New Zealand, Peru, Philippines, South Africa, Taiwan, Uganda, USA, and Zambia. During this phase players created over 2,000 new blog posts. Congratulations to all new agents for sharing [...] Season 1 Dark Site to re-open for new groups Greetings EVOKE agents.

Related:  Spel i undervisningenevoke May6,2010(media) about UrgentEvokeresearch forclass

Online game seeks to empower Africa Jane McGonigal is trying to use an online game to help people in Africa solve real-world problems. "Urgent Evoke" is an online game that seeks to cure real-world problems Players earn points by responding to weekly challenges The game begins on Wednesday; it focuses on Africa, but anyone can play The World Bank Institute spends $500K on the game as an educational tool (CNN) -- Some people think of online gamers and see gaunt loners huddled in dark rooms, the sad blue glow of the computer screen on their faces as their lives pass them by. Game designer Jane McGonigal sees "superheroes" with untapped potential that can be used to fix vexing real-world problems. "Gamers are willing to work hard all the time if they're given the right work," she said. She calls them "super-empowered, hopeful individuals," and includes herself among the bunch.

Jane McGonigal Institute For The Future IFTF Research AffiliateChief Creative Officer, SuperBetter Labs Jane McGonigal is a world-renowned designer of alternate reality games—or, games that are designed to improve real lives and solve real problems. She believes game designers are on a humanitarian mission—and her #1 goal in life is to see a game developer win a Nobel Peace Prize. How to Turn Your School Into a Maker Haven Exploratorium/Flickr One of the best ways for frustrated parents, students and teachers to convince school leaders that it’s time for a reboot is with amazing student work. An unconventional learning community of “makers” — people who like to figure out and fix problems with their hands — stands ready to demonstrate a hands-on learning style in which students engage problems that matter to them, taking agency and displaying creativity along the way. The Maker Movement is slowly infiltrating schools across the country with the help of dedicated educators and inspirational students proving with their creations that they can do incredible things when given a chance. “People are seeing through the eyes and the hands and the screens of children what’s possible, and it’s re-energizing progressive views of education,” said Gary Stager, co-author with Sylvia Libow Martinez of “Invent to Learn,” a book about the Maker Movement.

Ning Partners With Pearson To Sponsor Free Network Access For Ed When Ning shuttered its free service for creating social networks back in April, educators and schools who were using the platform expresses their concern at the company’s decision to include educations networks created by schools and colleges in this group. When Ning eventually rolled out its premium pricing structure in May, the company announced that it had partnered with an education company to sponsor networks for primary and secondary educators but didn’t reveal the name of the sponsor. Today, Ning is announcing that Pearson, a education-focused publishing company, is sponsoring network costs for Ning Mini platforms for educators come July. Ning says the partnership will extend for three years. Financial terms of the deal were not disclosed. currently hosts 6,500 K-12 and 2,100 Higher Ed social networks, and range from platforms for teachers, individual schools and classes to alumni groups.

Superstruct Wiki About Superstruct Edit Superstruct FAQ A Musical Instrument That Generates Power When You Play It Sudha Kheterpal has been a professional percussionist for 20 years, so she knows how much energy goes into making a beat. Now, she wants to harness that energy to generate power. Kheterpal has invented the Spark--a device that sounds like a maraca but is as useful as a solar cell. It's an instrument with three chambers. The two on the outside are filled with beads. The one in the middle has a magnet that moves up and down a coil of copper wire, charging up a battery. Posterous Targets Ning In Massive Switching Campaign. Who Is Nex We’re big fans of easy-to-use blogging platform Posterous, which has seen fast growth, revenue and impressive funding since its launch in 2008. Over the past six months Posterous has steadily added nearly a dozen innovative features to its publishing platform, including static page support, comment moderation, custom domains, and a media sharing service for Twitter. And it’s no secret that Posterous is hoping to be the go-to simple everyday posting platform for consumers. Today, in its quest for world domination, the startup is unveiling a massive switching initiative to help users transfer all content from other posting and blogging sites over to Posterous.

McGonigal CookieRolling For more detailed rules of this personal game, click here. To read Camus' existential in non-cookie text, here. To learn about the history of the essay, here. For the artist's bio, here. For WHY, here. Public Policies as a Framework for Development of Social Entrepreneurship in Serbia reduced. Consequently, during the 1980s, Yugoslav, and thus the Serbian economy and political system have fallen into a deep crisis. Experiment with socialism has corrupted the idea of social economy. Considering that in Serbia still persist large public companies doing business with huge losses, which appears to have primarily a social function, the role of the state as a promoter of responsible and economically sustainable social entrepreneurship is morally difficult. Therefore, the idea of social justice in economic relations can be reaffirmed by insisting on the entrepreneurial spirit and economic sustainability in the activities of companies, cooperatives and other actors who do business with a strong social mission or in a 'safe' market performance.

The Planning of the War Ever since Germany had inflicted defeat upon France in the Franco-Prussian War of 1870-71, the major nations of Europe had busied themselves with plans for the next war, seen by many as inevitable given the conflicting ambitions of the major powers; which, in the case of France, included the repossession of Alsace and Lorraine, both lost to Germany as a consequence of the Franco-Prussian War. Much is made of the German Schlieffen Plan and, to a lesser extent, the French Plan XVII. But what of Austria-Hungary's Plan B and Russia's Plan 19? This article details the primary aims of each of these plans, and discusses the rationale behind them. France: Plan XVII The chief aim of Plan XVII, devised by Ferdinand Foch in the wake of the humiliation of the Franco-Prussian War, and taken up by French Commander-in-Chief Joseph Joffre in 1913, was the recapture of the territory of Alsace and Lorraine.

To Be Continued … Posted by Alchemy on 20 May under News Season One of EVOKE is over, but the EVOKE Network lives on. For the time being, the EVOKE Network is going into dark mode, but there are still many things you can do on the site. Alternate reality game An alternate reality game (ARG) is an interactive networked narrative that uses the real world as a platform and uses transmedia storytelling to deliver a story that may be altered by players' ideas or actions. The form is defined by intense player involvement with a story that takes place in real time and evolves according to players' responses. Subsequently, it is shaped by characters that are actively controlled by the game's designers, as opposed to being controlled by artificial intelligence as in a computer or console video game.

Arts-Based Education Over the past several months hundreds of kids have been participating in different, fun activities at Skateistan in Kabul. They are now in the sixth week of their semester, which is on the topic of Nature and Natural Resources. In the first few weeks they learned about nature, natural resources, finished products, renewable and nonrenewable resources. In order to get awareness of the beautiful nature around them, they went to different green spaces in Kabul and drew the nature.

United Nations Monetary and Financial Conference - Wikipedia, th The Bretton Woods Conference, formally known as the United Nations Monetary and Financial Conference, was the gathering of 730 delegates from all 44 Allied nations at the Mount Washington Hotel, situated in Bretton Woods, New Hampshire, United States, to regulate the international monetary and financial order after the conclusion of World War II.[1] The conference was held from the 1st to 22nd of July, 1944. Agreements were executed that later established the International Bank for Reconstruction and Development (IBRD, which is part of today's World Bank Group) and the International Monetary Fund (IMF). Purposes and goals[edit] The Bretton Woods Conference took place in July 1944, but some of its core accords did not become operative until December 1958, when all European currencies became convertible. The IMF was developed as a permanent international body.

Konteksti rakennettava sytyttäväksi. Esim sarjakuva/animaatio/videot Samalla syntyy roolivalikoima sen mukaan, millaisia tutkimuskysymyksiä oppijat esittävät. Seuraavaksi olisi luotava yhteisölliset työkalut tarinan ja luodun kontekstin mukaan. Jos pelin idea pelastuslento pohjoisnavalle, niin tarvitaan sen mukaiset välineet: audiotyökalut/suunnittelutyökalut kirjallista työskentelyä varten/karttatyökalut/ esitystyökalut ja niiden jakamisen työkalut. On tärkeää, että homma lähtee siitä, että oppijat joutuvat itse valitsemaan työkalut. by malaakso Oct 10

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