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http://tldp.org/HOWTO/Bash-Prog-Intro-HOWTO.html

BASH Programming - Introduction HOW-TO

Next Previous Contents BASH Programming - Introduction HOW-TO
[This was posted to comp.lang.c by its author, David Anderson, on 1994-05-06.] http://c-faq.com/decl/spiral.anderson.html

Clockwise/Spiral Rule

http://docs.oracle.com/javase/tutorial/

The Java™ Tutorials

The Java Tutorials are practical guides for programmers who want to use the Java programming language to create applications. They include hundreds of complete, working examples, and dozens of lessons. Groups of related lessons are organized into "trails".
Java

http://freetype.sourceforge.net/freetype2/docs/tutorial/step1.html This is the first section of the FreeType 2 tutorial. It will teach you how to: initialize the library open a font file by creating a new face object select a character size in points or in pixels load a single glyph image and convert it to a bitmap render a very simple string of text render a rotated string of text easily

FreeType 2 Tutorial

Chapter 1. Introduction

http://docs.kde.org/stable/en/kdesdk/umbrello/introduction.html Umbrello UML Modeller is a UML diagram tool that can support you in the software development process. Especially during the analysis and design phases of this process, Umbrello UML Modeller will help you to get a high quality product.

How to parse command line parameters. - C++ Articles

Introduction Command-line parameters are passed to a program at runt-time by the operating system when the program is requested by another program, such as a command interpreter ("shell") like cmd.exe on Windows or bash on Linux and OS X. The user types a command and the shell calls the operating system to run the program. http://www.cplusplus.com/articles/DEN36Up4/
It has been recently brought to my attention that many people ask about game development, yet there aren't any articles on the topic. I've decided to shed some light on the general process of developing a game from start to finish. Keep in mind that that this is a generalization and WILL change from project to project.

How to Make a Game - C++ Articles

http://www.cplusplus.com/articles/1w6AC542/
http://pplware.sapo.pt/internet/the-ultimate-server-guide-servidor-subversion-com-redmine/

The Ultimate Server Guide: Servidor Subversion com Redmine

Esta nova rubrica tem como objectivo a criação de alguns servidores básicos para ajudar no desenvolvimento das “nano, mini, micro e pequenas empresas” aproveitando tudo o que de melhor o mundo do opensource tem para oferecer.

How to write a simple operating system in assembly language

(C) 2011 Mike Saunders and MikeOS Developers This document shows you how to write and build your first operating system in x86 assembly language. It explains what you need, the fundamentals of the PC boot process and assembly language, and how to take it further. http://mikeos.berlios.de/write-your-own-os.html
This chapter covers two topics:

Doxygen

http://www.stack.nl/~dimitri/doxygen/docblocks.html
Debugging is the cornerstone of being a programmer.

How to be a Programmer: A Short, Comprehensive, and Personal Summary

In my code journeys and programming adventures I’ve encountered many strange foes, and even stranger allies. I’ve identified at least five different kinds of code warriors, some make for wonderful comrades in arms, while others seem to foil my every plan.

The 5 types of programmers « Steven Benner's Blog

Free Books

A lot of people keep asking about a good list of programming books.

30 free programming eBooks - citizen428.blog()

Since this post got quite popular I decided to incorporate some of the excellent suggestions posted in the comments, so this list now has more than 50 books in it. BTW : I’m not very strict on the definition of “ebook”, some of them are really just HTML versions of books. [ UPDATED : 2012-01-18] Learning a new programming language always is fun and there are many great books legally available for free online.
Part I – Introduction Welcome to the first article of an introductory series on game programming using the Microsoft .NET Framework and managed DirectX 9.0.

Beginning Game Development: Part I – Introduction | Coding4Fun Articles