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Grand Theft Auto V: Why we'd kill to get it. The blockbuster videogame launch of Grand Theft Auto V was met with a fanfare of confusing messages.

Grand Theft Auto V: Why we'd kill to get it

Gamers were promised the familiar diet of salacious content: players are free, so we are told, to drive drunk and exploit sex workers. However, experts tell us that "GTA is essentially the Sopranos of videogames". Are we being offered the same old schlock, or are fans about to have an experience that will solidify gaming as an art form? A more pertinent question is this: why are we being presented by these conflicting ideas, and what do they mean? Unsurprisingly, the new title has spawned stories about real crime. As ever, things are bigger and better in America. Nintendo's Nuclear Option: Free Games for All. Rumor has it Nintendo may roll out its huge backlist of games for users to download for free.

Nintendo's Nuclear Option: Free Games for All

Would it be a good move? Everyone in the gaming industry is abuzz over the slow uptake and poor sales of the Nintendo Wii U, prompted by a slow rollout and the need for a huge download to even work. GameLaunched. The Humble Indie Bundle 7 (pay what you want and help charity) Minecraft: The Story of Mojang // Official Release Trailer.

Oculus Rift

First Footage Of ‘LEGO Marvel Super Heroes’ Revealed. Posted by Chris Beveridge January 14, 2013 at 04:13 PM LEGO Marvel Super Heroes With the recent announcement of a LEGO Marvel Super Heroes game being made for later in 2013, which really is a surprise in a lot of ways since the company that makes these games is a Warner Bros. company, Game Informer has sat down with a few of the people behind the project to talk about what they want to bring to the table.

First Footage Of ‘LEGO Marvel Super Heroes’ Revealed

There’s certainly some nods given towards what’s come before and the kinds of things that the company needs and wants to do in order to advance the style of gameplay and keep it fresh for the long time players as well as the new ones. There’s some good animatics shown here and some test bed game footage, including a great nod towards why Hulk is a new challenge for them, and for players. NVIDIA Project Shield - handheld gaming system wit. The technique LucasArts used to design its classic adventure games. Independent game designer Noah Falstein has always had a particular interest in narrative-driven games.

The technique LucasArts used to design its classic adventure games

He was there during the golden age of story-driven adventure games, working on classic LucasArts-developed adventures like Indiana Jones and the Fate of Atlantis. One of the techniques developed during LucasArts' heyday as a graphic adventure developer is the idea of a "puzzle dependency chart. " Developed by designer Ron Gilbert for his groundbreaking 1987 adventure Maniac Mansion, the technique breaks games down into a flow chart that simplifies a game's narrative into objectives and solutions.

Nintendo's indies guy tells you how to get your games approved. If you want to get your indie game onto Nintendo's platforms -- the Wii U and 3DS -- you'll want to talk to Dan Adelman, who works as the company's liaison with indies.

Nintendo's indies guy tells you how to get your games approved

While his title is "business development manager," he's best known as the man who helped World of Goo and the Bit.Trip series, among many others, land on the WiiWare service for the original Wii. He joined Nintendo in 2005 to help build that service; Since then, the company has transitioned to new platforms, and offers a much better shop on them, called the eShop. The abovementioned games were notable successes. Some other developers, however, later spoke out against Nintendo's policies and practices, and shared dismal sales numbers for WiiWare titles. The company has quietly been changing its policies, but has had a difficult time getting the word out. Megaman X Fanimation by Shane Newville. 56 hours, 81m points, and the fall of Missile Command’s 30-year-old-record.

Some numbers just stick out.

56 hours, 81m points, and the fall of Missile Command’s 30-year-old-record

Joe DiMaggio hit safely in 56 straight games. UCLA Men's Basketball won 88 in a row. And for the classic gaming niche, Victor Ali's 80,364,995 points on a single quarter in Missile Command looms just as large. Today however, seemingly out of nowhere, a challenger rose up and dethroned the 30-year-old record live on Twitch.tv. Victor Sandberg, aka Twitch user diskborsteMC, played for more than 56 hours and surpassed 81 million points around 2:20 p.m. And, let's answer the natural question, how does Sandberg play for so many hours straight without breaks? Excel is now an RPG. A Canadian accountant has built a role playing game (RPG) inside of Excel.

Excel is now an RPG

It’s called Arena.Xlsm, and it does in fact work. Why build an RPG inside of Excel? The question is backwards. Why the hell wouldn’t we? Anyone who spent the majority of math in High School programming their TI-83 to prevent boredom knows what I’m talking about. You can download the game here. Note: While TNW tested it on Excel 2010, your mileage may vary. Minecraft: The Story of Mojang // Official Release Trailer.