爭鳴動向網站. 主啊! 我真愛你. International House of Prayer. Vocabulary.com - Learn Words - English Dictionary. Spelling & Vocabulary Website: SpellingCity. Category:Creativity Techniques. From Mycoted This A to Z of Creativity and Innovation Techniques, provides an introduction to a range of tools and techniques for both idea generation (Creativity) and converting those ideas into reality (Innovation).
Like most tools these techniques all have their good and bad points. I like to think of these creativity and innovation techniques as tools in a toolbox in much the same way as my toolbox at home for DIY. It has a saw, spanner, hammer, knife and all sorts of other things in it, they are all very useful, but you have to pick the right tool (creativity / Innovation technique) for each job. This site will try and provide a little guidance along with each tool to let you know whether it's best used for cutting paper or putting in nails. For the future, the aim is to also have sub-categories which will identify Techniques for; Problem Definition - including problem analysis, redifinition, and all aspects associated with defining the problem clearly. Productive Thinking Model. From Mycoted The Productive Thinking Model (sometimes also known as thinkx) was developed by Tim Hurson, a Canadian author, speaker, and creativity theorist.
It is a structured approach to solving problems or generating creative ideas that is based in part on Creative Problem Solving (CPS) and NASA's IDEF. The Productive Thinking Model is a framework rather than a technique; that is, various creativity techniques such as brainstorming and lateral thinking can be applied at different stages of the process. Uses The model is used in groups, businesses, non-profits as well as by individuals. The process Like CPS, the Productive Thinking Model has six steps. Step 1: "What's Going On? Establishes a context for the problems or opportunities being addressed, exploring different ways of stating the so-called "itch", exploring what factors, circumstances, and entities are involved, and what a solution might look like.
There are actually five sub-steps to this phase: "What's the Itch? " Further reading. Bodystorming. From Mycoted Bodystorming is a technique sometimes used in interaction design or as a creativity technique.
The idea is to imagine what it would be like if the product existed, and act as though it exists, ideally in the place it would be used. The proponents of this idea like to point out the fact that you get up and move, trying things out with your own body, rather than just sitting around a meeting table. The most common critique seems to be that it is not really a proper user-centred method, since it is more often carried out by the designers than the users of the final product. Oulasvirta, A., Kurvinen, E., & Kankainen, T. (2003). Think Tank. Kepner and Tregoe method. From Mycoted This technique emphasises the ‘rational’ rather than the ‘creative’, it is essentially a method for fault diagnosis and repair rather than for disorganized or systemic problem domains, or those where freshness of vision is essential.
Kepner and Tregoe (1981) describe the method below, but its origins date from the 1950’s. The method is fully developed, with recommended techniques, worksheets, training programme's, etc. The headings below provide a bare outline and it follows two main stages, each has seven steps: Problem Analysis You should know what ought be happening and what is happening, this can then be expressed as a deviation, comparing them and recognising a difference that seems important to you.
Decision-Making Set up specific requirements: Expected results (what type, how much, where, when) Resource constraints (personnel, money, materials, time, power, etc.) Pictures as Idea Triggers. Talking Pictures. From Mycoted Talking Pictures is from the book Instant Creativity by Brian Clegg and Paul Birch.
When you need a little extra boost for a group that have got a little stale during the Idea Generation phase, split up into teams, giving each a digital camera and access to a printer (you could use a polaroid, or provide a set of bizarre photgraphs you have, but it's best to get the teams to capture them). Get the teams to spend about 5 minutes outside of the immediate area, taking pictures of either unusual objects, or objects from unusual angles. The more bizarre the better. Bring the groups back together and distribute their pictures to the other groups. Each group should now use the pictures provided to create associations that occur to them and then use these associations for idea generation.
This techniques uses Random Stimuli as an Excursion with the advantage of a challenge / competition thrown in. Visual Brainstorming. From Mycoted When traditional thinking has become stale or dried up, visual brainstorming using graphic ideation may be a useful alternative Idea Generation Phase, set a high target: e.g. to generate 20-30 basic idea-sketches on a specific problem in 1hr.
If in groups you could begin with private sketches which you then pool, perhaps a round robin. Quick, impulsive ideas put into sketch can help to avoid undeveloped ‘lost’ thoughts/ideas. Rapid response to an idea with an immediate sketch creates momentum, preventing any critical thought processes to intervene. Evaluation Phase, With a collection of sketched ideas, they can now be evaluated. Present your idea-sketches, trying to observe them with as much imagination as possible Think of yourself as a critic, so looking at them from another perspective Rotate the sketches, place images on images, cover top of bottom half, these varying tactics may inspire yet another idea Comparison. Spirit Of Photography (Post 1 Award 5) - Comment or be banned 分享區.
Criteria for idea-finding potential. From Mycoted The focus and content of a problem statement can be adjusted and developed in a variety of ways.
However after the development stage it is valuable to ensure that the way it is expressed will support the workings of the problem solving method you are using. Isakesen, Dorval and Treffinger (1994) developed this straightforward checklist, which is supportive of this procedure Does it show the way to lots of ideas? Is it the question about which you want to find ideas? If the statement appears to falter on any criteria, perhaps you can modify it to reinforce its effectiveness for gathering ideas.
(See also the CATWOE criteria) Random Stimuli. From Mycoted Several authors have recommended the use of random stimuli of various kinds (see Creative Thinking, Lateral Thinking, Problem-Solving through Creative Analysis), which suggests there is a fundamental significance for being open to possibilities from everywhere.
Although the concept is often used informally, a formal approach may look like this: Identify your criteria for ideas – e.g. ideas for solving a problem or tackling some aspect of it, an idea to be built on, a hypothesis to be investigated, etc. Spend some time on this stage for better-quality outcomes later. Pick a stimulus at random, by looking or listening to everything around you indoors and outdoors, something that catches your attention, opening a newspaper, dictionary, catalogue, book of pictures, throwing a dice at random or any other method that appeals to you. Some variants to try: Combining fixed and random elements: Choose a specific element of the problem and name it the ‘fixed element’.
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