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http://www.jocly.com/node/330 Hi everyone, we have been working hard on new technologies to offer 3D and the result of our tests went beyond our expectations: we are very glad to present our first WebGL game, Yohoho 3D! This is a first shot but we are now convinced we can make great 3D skins for our games. We can’ t wait to design our 3D chess, checkers or tafl games...

Welcome to 3D universe!

C’est l’ Epitech ( @EPITECHNantes ) qui nous accueille pour cette DevFest du GDG de Nantes (Google Development Group). J’ai été un peu surpris: j’ai vu plusieurs jeunes filles dans les salles de classe. Le monde aurait-il changé? J’arrive un chouille en retard à la keynote de départ malgré un réveil à 6h, je n’aime pas ça. #maniac. On sent tout de suite l’ambiance: c’est cool. http://jcfrog.com/blog/devfest-gdg-de-nantes-du-9-novembre-2012-html5-animation-offline-angularjs/

DevFest: GDG de Nantes du 9 novembre 2012 #html5 #animation #offline #angularjs

http://javascriptplayground.com/blog/2012/06/javascript-local-storage-store-js-tutorial

Screencast: localStorage & Store.js | Blog :: The JavaScript Playground

I am happy to reveal the first screencast on The JavaScript Playground! It's been a long time coming & I hope to do a lot more in the future. In this screencast I demonstrate localStorage & how to use it, along with the limitations.
This is an opt-in trial of HTML5 video on YouTube. If you are using a supported browser, you can choose to use the HTML5 player instead of the Flash player for most videos. Your comments will help us improve and perfect the mixtures we're working on. So jump in, play around, and send your feedback directly to the brains behind the scenes. Supported Browsers http://www.youtube.com/html5

Broadcast Yourself.

http://phoboslab.org/log/2012/09/drawing-pixels-is-hard

Drawing Pixels is Hard - PhobosLab

Way harder than it should be. Back in 2009 when I first started to work on what would become my HTML5 game engine Impact , I was immediately presented with the challenge of scaling the game screen while maintaining crisp, clean pixels. This sounds like an easy problem to solve – after all Flash did this from day one and "retro" games are a big chunk of the market, especially for browser games, so it really should be supported – but it's not.

Media download Firefox extension

http://www.downloadhelper.net/jocly.php The Video DownloadHelper development team is extremely proud to introduce its new project: Jocly Jocly is a place for players , for developers and for webmasters interested in 2-players strategy games like Chess, Checkers, ... For Players Jocly offers a large, soon to be huge, number of games, all of them featuring:
http://www.jocly.com/node/32

New Game Board | Jocly

We are very happy to release a new Game Board to play against the computer. Ergonomics and design have been widely improved. Of course the lab is still available for all the games but the default player is now this shiny new user friendly board ;) If you want to give it a try, just go to Play > Games and choose any game. Everything is available in one click. Rules, Credits, Description and even the Game Board itself are included in big accordions which are all collapsible.

Refining Scrum rules | Jocly

http://www.jocly.com/node/27 If you follow Jocly activities, you will have noticed that we recently released our game developer interface . This interface has been primarily designed for HTML5 developers (Javascript, CSS, ...) to implement their own games or improve existing games. However, even if you are not a programmer, there are many things you can do just by tweaking a few parameters in the game declaration. The fact the rules can be changed from the configuration depends on the implementation, some games are more hardcoded while some are very configurable.

Exclu mondiale! Ouverture de l’API Jocly :)

http://jeromechoain.wordpress.com/2012/06/12/exclu-mondiale-ouverture-de-lapi-jocly/ Certains s’impatientaient, nous y voilà: les codeurs vont pouvoir développer leur propre jeu sur la plateforme Jocly ! Ci dessous une vidéo courte et une plus longue pour présenter l’engin. C’est ici aussi de l’alpha mais fonctionnellement l’essentiel y est. Suivra certainement un tutoriel complet pour la réalisation de bout en bout d’un nouveau jeu. Pour info nous travaillons aussi sur un relookage complet du site, ce qui va demander encore un petit peu de temps mais personnellement j’ai hâte de mettre ça en ligne. Amis codeurs, this is your turn!
The Jocly team is extremely proud to announce the first release of the game developer interface ! What is this ? The Jocly game API allows HTML5 developers to create their own games or modify the existing ones to improve the rules, the user interface or the AI.

Game developer interface released | Jocly

http://www.jocly.com/node/22

Faire part de naissance: Jocly is born :) #beta

On y est! Des mois que nous travaillons sur Jocly , on a décidé de lancer la beta. So what is it? Jocly est une plateforme universelle de jeu de stratégie comme les échecs ou les dames, et bien d’autres que tu connais peut-être moins. C’est l’occasion de découvrir ou redécouvrir, voir de développer des jeux anciens, traditionnels, ou de ta propre création. Universelle
Essentials To score Pass the ball over the opponent’s goal line. If already there just "touch" it.

Jocly

Top HTML5 Media Players For Your Next Website Project

The HTML5 Video Player Advantage//+ HTML5 Video Tag The <video> tag is basically a new tag introduced in HTML5 that allows you to embed video in a web page without having to use Flash or any other embeddable plugin, but instead use a player which is built into the browser. It is only supported by advanced browsers like Firefox, Safari, Chrome, and Opera .
This tutorial shows you how to use our method to make your Fireworks prototype work for the Apple iPhone and iPad. We call the method TAP. It is an updated version of our earlier work, found on our website , or at the Adobe Developers Connection .

Touch Application Prototypes (TAP). For iPhone and iPad, using Adobe Fireworks – UNITiD | Interaction Design & Usability

Update 3: A new version of this tool is available and you can find it here: http://unitid.nl/2011/03/touch-application-prototypes-tap-for-iphone-and-ipad-using-adobe-fireworks/ Update 2: This article is also available on the Adobe Developer Connection . The article is edited and therefore a better version of what you read here. Of course you are welcome to continue reading this page, result is the same! Update 1: We are working with the patched version of Fireworks CS4 for a few weeks now and most of the problems are fixed. I removed the negative comments in this article on the bugs in CS4.

Prototyping for the iPhone using Fireworks – UNITiD | Interaction Design & Usability