
html5 workshop
Welcome to 3D universe!
C’est l’ Epitech ( @EPITECHNantes ) qui nous accueille pour cette DevFest du GDG de Nantes (Google Development Group). J’ai été un peu surpris: j’ai vu plusieurs jeunes filles dans les salles de classe. Le monde aurait-il changé? J’arrive un chouille en retard à la keynote de départ malgré un réveil à 6h, je n’aime pas ça. #maniac. On sent tout de suite l’ambiance: c’est cool.
DevFest: GDG de Nantes du 9 novembre 2012 #html5 #animation #offline #angularjs
Screencast: localStorage & Store.js | Blog :: The JavaScript Playground
I am happy to reveal the first screencast on The JavaScript Playground! It's been a long time coming & I hope to do a lot more in the future. In this screencast I demonstrate localStorage & how to use it, along with the limitations.This is an opt-in trial of HTML5 video on YouTube. If you are using a supported browser, you can choose to use the HTML5 player instead of the Flash player for most videos. Your comments will help us improve and perfect the mixtures we're working on. So jump in, play around, and send your feedback directly to the brains behind the scenes. Supported Browsers
Broadcast Yourself.
Drawing Pixels is Hard - PhobosLab
Way harder than it should be. Back in 2009 when I first started to work on what would become my HTML5 game engine Impact , I was immediately presented with the challenge of scaling the game screen while maintaining crisp, clean pixels. This sounds like an easy problem to solve – after all Flash did this from day one and "retro" games are a big chunk of the market, especially for browser games, so it really should be supported – but it's not.Media download Firefox extension
New Game Board | Jocly
We are very happy to release a new Game Board to play against the computer. Ergonomics and design have been widely improved. Of course the lab is still available for all the games but the default player is now this shiny new user friendly board ;) If you want to give it a try, just go to Play > Games and choose any game. Everything is available in one click. Rules, Credits, Description and even the Game Board itself are included in big accordions which are all collapsible.Refining Scrum rules | Jocly
Exclu mondiale! Ouverture de l’API Jocly :)
The Jocly team is extremely proud to announce the first release of the game developer interface ! What is this ? The Jocly game API allows HTML5 developers to create their own games or modify the existing ones to improve the rules, the user interface or the AI.
Game developer interface released | Jocly
Faire part de naissance: Jocly is born :) #beta
On y est! Des mois que nous travaillons sur Jocly , on a décidé de lancer la beta. So what is it? Jocly est une plateforme universelle de jeu de stratégie comme les échecs ou les dames, et bien d’autres que tu connais peut-être moins. C’est l’occasion de découvrir ou redécouvrir, voir de développer des jeux anciens, traditionnels, ou de ta propre création. UniverselleEssentials To score Pass the ball over the opponent’s goal line. If already there just "touch" it.
Jocly
Top HTML5 Media Players For Your Next Website Project
The HTML5 Video Player Advantage//+ HTML5 Video Tag The <video> tag is basically a new tag introduced in HTML5 that allows you to embed video in a web page without having to use Flash or any other embeddable plugin, but instead use a player which is built into the browser. It is only supported by advanced browsers like Firefox, Safari, Chrome, and Opera .This tutorial shows you how to use our method to make your Fireworks prototype work for the Apple iPhone and iPad. We call the method TAP. It is an updated version of our earlier work, found on our website , or at the Adobe Developers Connection .
Touch Application Prototypes (TAP). For iPhone and iPad, using Adobe Fireworks – UNITiD | Interaction Design & Usability
Update 3: A new version of this tool is available and you can find it here: http://unitid.nl/2011/03/touch-application-prototypes-tap-for-iphone-and-ipad-using-adobe-fireworks/ Update 2: This article is also available on the Adobe Developer Connection . The article is edited and therefore a better version of what you read here. Of course you are welcome to continue reading this page, result is the same! Update 1: We are working with the patched version of Fireworks CS4 for a few weeks now and most of the problems are fixed. I removed the negative comments in this article on the bugs in CS4.

