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Suspension of disbelief

Suspension of disbelief
Suspension of disbelief or willing suspension of disbelief is a term coined in 1817 by the poet and aesthetic philosopher Samuel Taylor Coleridge, who suggested that if a writer could infuse a "human interest and a semblance of truth" into a fantastic tale, the reader would suspend judgement concerning the implausibility of the narrative. Suspension of disbelief often applies to fictional works of the action, comedy, fantasy, and horror genres. Cognitive estrangement in fiction involves using a person's ignorance or lack of knowledge to promote suspension of disbelief. The phrase "suspension of disbelief" came to be used more loosely in the later 20th century, often used to imply that the burden was on the reader, rather than the writer, to achieve it. Suspension of disbelief is often an essential element for a magic act or a circus sideshow act. Coleridge's original formulation[edit] Coleridge recalled: ”... Examples in literature[edit] "[...] make imaginary puissant [...] See also[edit] Related:  STRESS MANAGEMENT WORKSHOPFilm in the language classroom/Literary AnalysisMore 6

the willingness and ability to reinvent yourself Home Once Upon a Time (game) Once Upon a Time is a card game produced by Atlas Games, originally released in 1994 with a second edition published in 1995[2] and the current third edition in 2012.[3] One object of Once Upon a Time is to tell a fairy tale as a group.[1][2][4] While the story is developed by the whole group, the competitive aspect of the game is that each player has an individual goal of using all of the "Storytelling" cards he or she has in hand, and finishing the story with their own special "Happy Ever After" card.[4][5][6] Only one player at a time is the current storyteller, giving him or her a chance to play their Storytelling cards, while the other players have a chance to "interrupt" the story and become the storyteller if, for example, the storyteller mentions something on one of the interrupting player's cards.[1][5][6] One player at a time is the storyteller. Expansions contain 55 additional cards. 2nd Edition expansions include:[8] 3rd Edition expansions include:[3] Other awards include:

Terry Pratchett: My daughter Rhianna will take over the Discworld when I'm gone Who is running for leader? Theresa May is the bookmakers’ favourite. As is Michael Gove, the controversial former education secretary detested by teachers up and down the country. Then there’s Stephen Crabb, Liam Fox and the less well-known Andrea Leadsom to consider. Did they want to remain or leave? Stephen Crabb and Theresa May both voted to remain in the EU, whist Liam Fox, Michael Gove and Andrea Leadsom supported the Leave campaign. Who has ruled out? Boris Johnson, former mayor of London, face of the Leave campaign and once the bookies’ favourite to be the next Prime Minister, announced he would not be standing for Conservative leader. What will happen in the meantime? In his resignation speech, Cameron announced he would continue in post as Prime Minister for the next three months, until the new party leader is elected. How does the election work? Firstly, Conservative MPs present a choice of two candidates to the whole party. Has it always been like that? No. When and why did it change?

The Rime of the Ancient Mariner Plot summary[edit] The Rime of the Ancient Mariner relates the experiences of a sailor who has returned from a long sea voyage. The mariner stops a man who is on the way to a wedding ceremony and begins to narrate a story. The wedding-guest's reaction turns from bemusement to impatience to fear to fascination as the mariner's story progresses, as can be seen in the language style: Coleridge uses narrative techniques such as personification and repetition to create a sense of danger, the supernatural, or serenity, depending on the mood in different parts of the poem. The mariner's tale begins with his ship departing on its journey. Despite initial good fortune, the ship is driven south by a storm and eventually reaches Antarctica. Day after day, day after day, We stuck, nor breath nor motion; As idle as a painted ship Upon a painted ocean. Water, water, every where, And all the boards did shrink; Nor any drop to drink. Engraving by Gustave Doré for an 1876 edition of the poem. Background[edit]

Wise Attention Open Awareness By Jack Kornfield Meditation comes alive through a growing capacity to release our habitual entanglement in the stories and plans, conflicts and worries that make up the small sense of self, and to rest in awareness. In meditation we do this simply by acknowledging the moment-to-moment changing conditions—the pleasure and pain, the praise and blame, the litany of ideas and expectations that arise. Without identifying with them, we can rest in the awareness itself, beyond conditions, and experience what my teacher Ajahn Chah called jai pongsai, our natural lightness of heart. Developing this capacity to rest in awareness nourishes samadhi (concentration), which stabilizes and clarifies the mind, and prajna (wisdom), that sees things as they are. We can employ this awareness or wise attention from the very start. From this ground of acceptance we can learn to use the transformative power of attention in a flexible and malleable way.

Harry Potter and The Chamber of Secrets Excerpt: Read free excerpt of Harry Potter and The Chamber of Secrets by J.K. (Joanne) Rowling (page 2) The rest of Harry's sentence was drowned out by a high-pitched mewling from somewhere near his ankles. He looked down and found himself gazing into a pair of lamp-like yellow eyes. It was Mrs. Norris, the skeletal gray cat who was used by the caretaker, Argus Filch, as a sort of deputy in his endless battle against students. "You'd better get out of here, Harry," said Nick quickly. "Right," said Harry, backing away from the accusing stare of Mrs. "Filth!" So Harry waved a gloomy good-bye to Nearly Headless Nick and followed Filch back downstairs, doubling the number of muddy footprints on the floor. Harry had never been inside Filch's office before; it was a place most students avoided. Filch grabbed a quill from a pot on his desk and began shuffling around looking for parchment. "Dung," he muttered furiously, "great sizzling dragon bogies . . . frog brains . . . rat intestines . . . "Name . . . "It was only a bit of mud!" But as Filch lowered his quill, there was a great BANG! "PEEVES!"

Science, metaphysics and spirituality Monomyth Joseph Campbell's monomyth, or the hero's journey, is a basic pattern that its proponents argue is found in many narratives from around the world. This widely distributed pattern was described by Campbell in The Hero with a Thousand Faces (1949).[1] Campbell, an enthusiast of novelist James Joyce, borrowed the term monomyth from Joyce's Finnegans Wake.[2] Campbell held that numerous myths from disparate times and regions share fundamental structures and stages, which he summarized in The Hero with a Thousand Faces: A hero ventures forth from the world of common day into a region of supernatural wonder: fabulous forces are there encountered and a decisive victory is won: the hero comes back from this mysterious adventure with the power to bestow boons on his fellow man.[3] A chart outlining the Hero's Journey. Summary[edit] In a monomyth, the hero begins in the ordinary world, and receives a call to enter an unknown world of strange powers and events. The 17 Stages of the Monomyth[edit]

Seven Military Classics The Seven Military Classics (traditional Chinese: 武經七書; simplified Chinese: 武经七书; pinyin: Wǔjīngqīshū; Wade–Giles: Wu ching ch'i shu) were seven important military texts of ancient China, which also included Sun-tzu's The Art of War. The texts were canonized under this name during the 11th century AD, and from the time of the Song Dynasty, were included in most military encyclopedias.[1] For imperial officers, either some or all of the works were required reading to merit promotion, like the requirement for all bureaucrats to learn and know the work of Confucius. There were many anthologies with different notations and analyses by scholars throughout the centuries leading up to the present versions in Western publishing. The Kangxi Emperor of the Qing Dynasty commented on the seven military classics, stating, "I have read all of the seven books, among them there are some materials that are not necessarily right, ... and there are superstitious stuff can be used by bad people."

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