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A couple of us started talking about the state of musical instruments, digital music creation, and how so much of it buckles under the weight of heavy user interfaces and the desire for more knobs, buttons and faders. What if we were to create a device that sings to you and has its own musical inclinations, yet can also engage in a two way dialog with another musician? Not something that can be controlled as much as be guided and influenced – and as a result guides and influences the user.
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This year’s SonarMática -the area at the Sonar Music Festival in Barcelona dedicated to interactive arts- there are three pieces including Arduino technology inside (either software, hardware or both), people at Hangar.org reported today during a chat conversation.
Working together with the amazing Emily Gobeille , we created the interactive installation, 'Funky Forest' which premiered at the 2007 Cinekid festival in the Netherlands.
Why does Europe get all the cool stuff? Here in America, all we get from SyFy are bad monster-movie mashups ; but in Germany, SyFy (or rather, its parentborg, NBC Universal) mounts innovative original fare like " The Witness ," which blends gritty drama with immersive augmented reality.
Submitted by MediaShed on Mon, 2006-07-03 15:29. The MediaShed is the first "free-media" space to open in the east of England.
My final project at the University of Art and Design in Halle consists out of a robotic chandelier that has its own way of creating a constantly changing light-atmosphere.
El Instituto Federal de Tecnología en Suiza (ETH) está trabajando con cuadrópteros, es decir, con helicópteros de cuatro hélices (lo que los hace más estables y ágiles), autotripulados. En una última prueba de destreza, estos cuadrópteros logran mantener en el aire una pelota de ping-pong, esto reconociendo la pelota y prediciendo su trayectoria, un logro técnico superior a lo que podemos apreciar en nuestro propio cuerpo. En otras palabras, la coordinación que nosotros tomamos por sentada es en realidad una serie de cálculos matemáticos muy complejos, lo que resulta sorprendente para un robot tan pequeño, que vuela y que se maneja solo.
The Personal Robots Group focuses on developing the principles, techniques, and technologies for personal robots. Cynthia and her students have developed numerous robotic creatures ranging from robotic flower gardens, to embedding robotic technologies into familiar everyday artifacts (e.g., clothing, lamps, desktop computers), to creating highly expressive humanoids --- including the well-known social robot, Leonardo.
Each Media Lab faculty member and senior research scientist leads a research group that includes a number of graduate student researchers and often involves undergraduate researchers. How new technologies can help people better communicate, understand, and respond to affective information. How technology can be used to enhance human physical capability.
Perhaps you are a sculptor who would like different sounds or videos to play based on how someone touches your sculpture, or a dancer who wants a knee bend to cause bells to ring.
A surface covered with black sand turns into a pool full of life when people grab and remove a handful of sand away. In this micro-world, virtual creatures are born, live and perish.They recognize their spatial boundaries and obstacles of living and respond to peoples' touch in various ways.