Interview: 'Batman: Arkham VR' sound designer Andy Riley With PlayStation VR out in the UK today, we talk to Rocksteady Studios about the audio elements of the eagerly awaited launch title. It is fair to suggest that Rocksteady Studios has had Batman down to a tee for a while now. The London-based video game developer has thrived off the success of the award-winning Batman: Arkham series since the first title in 2009, and as many companies look to usher in a new technological revolution with the adoption of VR, Rocksteady is ensuring it’s not left behind. While Batman: Arkham VR (developed in partnership with publisher Warner Bros. Interactive and available in the UK for Playstation VR from today) is expected to have many visual treats on offer with the new format – which puts players inside the caped crusader’s suit to strike fear into the hearts of Gotham’s criminals – satisfying a number of previously unexplored audio elements was equally as high up on Rocksteady’s list of priorities for creating a fully immersive experience for the player.
Portal (video game) Portal was acclaimed as one of the most original games of 2007, despite being considered short in length. The game received praise for its unique gameplay and darkly humorous story. It received acclaim for the character of GLaDOS, voiced by Ellen McLain in the English-language version, and the end credits song "Still Alive" written by Jonathan Coulton for the game.
Beginner’s guide to managing your money Taking the time to manage your money better can really pay off. It can help you stay on top of your bills and save £1,000s each year. You can use these extra savings to pay off any debts you might have, put them towards your pension, or spend them on your next car or holiday. Read on for money management tips, including how to set up a budget, sticking to it and how to save. How to set up a budget Account dashboard Pineapple Smash Crew Keep up to date with Pineapple Smash Crew news: Twitter Facebook IndieDB Check it out on Steam HERE Developed by lone-gun designer Rich Edwards with music brought to you by legendary chiptune artist Syphus, Pineapple Smash Crew is a fast paced tactical blast-em-up! PSC features tight squad formation shooting, aliens, robots, zombies and grenades- lots and lots of grenades!
SOMA - Behind The Sound How do you design sound for a game that takes place miles under the ocean in an abandoned complex with a plot that deals with the perception of reality? The answer is... experimentation! My name’s Samuel Justice, I’m audio director on SOMA where I lead a team of 6 fantastic folk to help create the audio for the universe of SOMA. SOMA is an audio designer’s dream. Horror games are well known to give room for sound to breathe and live, which is why sound is so memorable in many horror titles. Thracia (video game) The game was also one of the first MMORTTBS(Mass Multiplayer Online Real-Time Turn Based Strategy) ever launched. As such, it managed to carry on the tradition of the classic turn-based gameplay made popular by famous titles like: Heroes Of Might and Magic or the Disciples series, while adding the online component. Thracia does not require players to install any client on their computers, therefore it offeres greater mobility than its predecessors. The game can be accessed from any terminal with an internet connection, the only prerequisite being the creation of a personal account by each user. After logging in, the player will get instant access to all the game modules instantly. The game is divided into three modules: the kingdom, the great map of Thracia and the battle mode.
Getting financial advice Getting financial advice There will probably be times in your life when you're not sure what to do with your money or what decisions you need to make about your financial future. There are thousands of different financial products on offer and choosing between them can be difficult. If you have little experience of dealing with finances or you're confused about making a decision, it may be helpful to get professional financial advice. A financial adviser can help with things like: planning for your retirementinvesting or saving moneymaking the most of a lump sum of money such as a redundancy payment or an inheritancebuying a property or taking out a mortgagewhen your life changes for example, you're starting a family, getting divorced or you've been widowed.
Looking Glass Studios Podcast Part 9 of a continuing series, where I interview members of the now-defunct but highly influential Looking Glass Studios (1990-2000), which wrote the book on 3D first-person narrative game design throughout the 90s, in such games as Ultima Underworld, System Shock, and Thief. This week is Terri Brosius and Dan Thron. Dan was an artist/animator on Terra Nova, System Shock 2, and all three Thief games, doing much to solidify the look and feel of the Thief universe. Terri was a voice-actor in both System Shock (as SHODAN) and Thief (as Victoria) as well as a writer/designer for Thief, doing much to shape the overall story arc of the franchise. I talk with Terri and Dan about how they got into the industry, what influenced them in their contributions to the Thief franchise in particular, and what they consider good storytelling/world building in video games (and why it seems to be so scarce).
EVE University Class Library Welcome to the EVE University Class Library. All of the classes in the archive were originally put forth by instructors, and the actual recordings were made by volunteers. Without those volunteers the Class Library would not be possible. Volunteers are people like you! Next time you're in a class, consider recording it for the library, and give something back to the community! If you are interested in teaching a class, find out about Joining The Faculty, or for a list of the syllabi for these classes, visit the Syllabus Library.
VR Audio: Crytek goes to new heights for VR game 'The Climb' - Randi Altman's postPerspective By Jennifer Walden Dealing with locomotion, such as walking and especially running, is a challenge for VR content developers — but what hasn’t been a challenge in creating VR content? Climbing, on the other hand, has proved to be a simple, yet interesting, locomotion that independent game developer Crytek found to be sustainable for the duration of a full-length game. Eternity puzzle An empty Eternity board Eternity is a tiling puzzle created by Christopher Monckton and launched by the Ertl Company in June 1999. Consisting of 209 pieces, it was marketed as being practically unsolveable, with a £1 million prize on offer for whoever could solve it within four years. The prize was paid out in October 2000 for a winning solution arrived at by two mathematicians from Cambridge. A second puzzle, Eternity II, was launched in Summer 2007 with a prize of US$2 million. Puzzle