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The Weblog
A landmark moment for video game broadcasting company Twitch today: You can now buy Vlambeer's latest game Nuclear Throne directly through Twitch, the first game to be available for purchase through the service. If you connect your Twitch account up to the Nuclear Throne website, you can then choose to purchase the game via Twitch. Buying the game through Twitch grants you the ability to chat during subscriber-only mode, says Twitch. "If you're interested in learning about game development, this is where you should buy the game," reads the blurb. According to the website, 60 percent of the revenue goes to Vlambeer via the purchase -- this compares to 70 percent through Steam, and 90 percent via Humble Bundle.

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Designing Memorable Experiences: Multimedia, Gamification and Serious Games Development Course description Multimedia, as defined by Tsuhan Chen (formerly editor of the IEEE Transactions on Multimedia journal), is “…the combination of different elements (whether medium, modality, technology, algorithm, or application) that provides a fuller experience of the effect of that combination”. It clearly allows us to obtain highly multidisciplinary interactive virtual worlds which enable us to address any initiative. Quest to Learn - insideschools.org Quest to Learn offers a new approach to education based on the principles that make video games enjoyable. It's a radical experiment that may sound flaky, but Q2L is not an oasis for students looking to play video games all day. It's a place where kids learn traditional subjects like history, algebra and chemistry—albeit in an untraditional way. "It's a common misconception about this school that you're going to come here and you're going to play video games to learn," explained one of the school's founders and co-directors, Arana Shapiro. "When we talk about games, we're talking about game-like learning--not about playing games but about looking at what makes games engaging for learning." For example, students pretend they are spies in ancient Greece and re-enact the Peloponnesian War, learning about Athens and Sparta and the difference between oligarchy and democracy in the process.

Daniel's base Genre: Action/AdventureContent: Animated violence, mild language, themes of war and death Download Version 1.6 (11 March 2010) from his.seDownload Version 1.6 (11 March 2010) from YYG Chinese version 中文版 Korean version 한국어 - Translation by Team Waldo Download high-quality soundtrack (optional) (10 October 2008) NOTE: These songs replace the MP3s included with the game, and should thus be placed in the "music" subfolder.

Malik Melech (Arabic: ملك‎ ) (Hebrew: מֶלֶךְ‎ ) is an Arabic, Northwest Semitic (e.g. Neo Aramaic) and Hebrew word meaning "king, chieftain". It is very similar to the Arabic name/word مالِك mālik, which in some languages means "master" or "head (of something)". A Musical Journey: Austin Wintory on Composing thatgamecompany's Masterpiece Journey blew us away, but we weren’t just stunned by the incredible visuals and game design – thatgamecompany’s latest title easily has one of the best soundtracks on any game, with the beautiful music perfectly complementing the PSN title. To find out about the background of the music, and when we can get our hands on more, we talked to Austin Wintory, composer of Journey and flOw, as well as films like Grace and Captain Abu Raed and upcoming indie title Monaco. Hi Austin, could you start by telling us a bit about yourself and your work as a composer? Hi! I started composing as a kid, around age 10, and became pretty serious about it a few years later as a teenager. I wrote music for the high school orchestra and then later went to college to study classically.

Games to Learn Spanish - Qué Onda Qué Onda Spanish Log In | Sign Up Games to Learn Spanish Who says learning Spanish can't be all fun and games? With these games you can continue studying all the lessons we offer while having fun. Mojang Cobalt is Mojang’s first 3rd party published game. Cobalt is an action game of running, jumping, rolling, shooting, throwing, dancing, hacking, rolling, flying, sliding, climbing, looting, deflecting, racing, piñata-ing, passing, scoring… and even more rolling! Cobalt is developed by Oxeye Game Studio in collaboration with Mojang. Go to www.playcobalt.com to try it out. Minecraft is a sandbox construction game where you can build anything you can imagine. It also has scary monsters, like creepers who tend to want to destroy what you have built. The Technology Behind The Elder Scrolls V: Skyrim - The Elder Scrolls V: Skyrim - Xbox 360 The Xbox 360 launched in November 2005 with a handful of titles, but it wasn’t until The Elder Scrolls IV: Oblivion released in the following March that gamers truly understood the power of next-generation consoles. The vast and impressively detailed open world of Oblivion won over critics and gamers alike with cutting edge graphics, high dynamic range lighting, and the innovative Radiant AI technology that endowed non-player characters with decision-making abilities and daily routines. Taken in combination, these technologies created a fantasy setting that felt more alive and vibrant than any role-playing predecessor. In the five years since Bethesda last visited Tamriel, the studio honed its chops with the post-apocalyptic hit Fallout 3.

Jonathan Blow's The Witness is an Exercise in Symphonic Game Design I know this is not related with Jonathan Blow's game or Shoshtakovic 5th symphony. but I too want to share my view on symphonic finale of one of my favorite series. Warning: messy grammar ahead, sorry about that. Yes gentlemen, it's from Gundam Char's Counterattack. when I saw the movie for the first time I never thought that they will use that kind of music. But after listening to this music a couple of times I can say that this is a perfect rendition of what Amuro, the main character have become.

Using Games in the Classroom This article is taken from the introduction to "Geometry Games", a photocopiable resource published by The Association of Teachers of Mathematics . When I first started to work on the use of games in the classroom, I was amazed that so little justification existed for their use. The assumption seems to be that games are fun and so they are a good thing to do. Setting up games in the classroom is time consuming in terms of preparation of equipment and demanding from an organisational point of view. Also, in some ways, it leads to a loss of teacher control of pupil learning, as well as the loss of the volume of recorded pupil activity produced by more formal activities.

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