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Top 10 Video Game Consoles of All Time

Top 10 Video Game Consoles of All Time

Glasses Fitted With Speakers & Scent Emitters Could Improve Your Social Life Simply called the Sound Perfume glasses, this eyewear is able to send out sounds and smells that are unique to the person you meet. Created by researchers from Keio University in Tokyo, Japan, these glasses aim to make face-to-face encounters more pleasurable and memorable. The Sound Perfume glasses are equipped with infrared sensors and built-in speakers and scent emitters. When the glasses detect someone else wearing a pair of Sound Perfume glasses nearby, a message containing your name, contact number, unique sounds and odor are transmitted to the person. In return, you will also receive the other person’s information, sounds and scent. All the information can be stored on a mobile phone, so when the user walks past the location, the sound and smell of the other person can be triggered to evoke a multi-sensory memory of the encounter. What the video below to see how the pair of Sound Perfume glasses work.

Six Amazing Songs That Illustrate What it Means to Be Human | Raptitude.com Music produces a kind of pleasure which human nature cannot do without. ~Confucius I just took a look at CNN’s site and it was, as usual, boasting its favorite palette of troublesome nouns and verbs. Terror, death, murder, destruction, Bush. No, these ‘news’ items aren’t new. Linguistic and cultural barriers keep us from recognizing these two universal similarities in others, but there is a human invention that can circumvent all that. I find it fascinating, but also completely unsurprising, that music has developed in every single human culture. Music unites us by telling stories with which we can all identify. I’ve compiled a short list of songs that, to me, embody the universal theme of what it means to be a living, breathing, loving and hurting human being. Before you listen I have two requests. First, I politely ask that you don’t ‘scan’ the songs, listening for a few seconds and then skipping to the next one. And secondly, turn up the volume. We’ll start off with something familiar.

Michael Gallagher: More Than the Art of Video Games This week, the Smithsonian American Art Museum will launch The Art of Video Games exhibit exploring the forty-year evolution of video games. The exhibition showcases some of the industry's most artistically compelling games, as well as the gaming systems that have brought these games to life for players of all ages. The exhibit will also feature some of the most influential artists and designers of game technology, from early pioneers like David Theurer to contemporary designers like Jenova Chen. This exhibit will completely change the way many conceptualize video games; not just as a form of entertainment, but as an artistic medium with unique storytelling capabilities. Of course, gamers have always recognized the artistic value inherent in video games, as well as the influence games have on other art forms, such as filmmaking. I believe the Smithsonian's exhibit will inspire a new generation of gamers from among the young people who come to see it.

40 Belief-Shaking Remarks From a Ruthless Nonconformist | Raptitude.com If there’s one thing Friedrich Nietzsche did well, it’s obliterate feel-good beliefs people have about themselves. He has been criticized for being a misanthrope, a subvert, a cynic and a pessimist, but I think these assessments are off the mark. I believe he only wanted human beings to be more honest with themselves. He did have a remarkable gift for aphorism — he once declared, “It is my ambition to say in ten sentences what others say in a whole book.” Even today his words remain controversial. Here are 40 unsympathetic statements from the man himself. 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15. 16. 17. 18. 19. 20. 21. 22. 23. 24. 25. 26. 27. 28. 29. 30. 31. 32. 33. 34. 35. 36. 37. 38. 39. 40. More of Nietzsche’s genius here. Have a lot on your mind? Everyday mindfulness has transformed my life, and the lives of many others.

Jonathan Blow's The Witness is an Exercise in Symphonic Game Design I know this is not related with Jonathan Blow's game or Shoshtakovic 5th symphony. but I too want to share my view on symphonic finale of one of my favorite series. Warning: messy grammar ahead, sorry about that. Yes gentlemen, it's from Gundam Char's Counterattack. when I saw the movie for the first time I never thought that they will use that kind of music. When he appear for the first time in the Gundam lore he's just a young boy, neglected by his workaholic father (and a mad man later on) and disavowed by his own mother because her "little baby boy" is now a soldier and capable of killing people (Amuro shoot first, fact). The Gundam chapter closed with him start learning to mature with Lalah's death. In Zeta, Amuro, now a young adult, start his path of maturity but still emotional sometimes. In CCA, he finally learn to let go. Sorry for the long post, I just want to gush on one of my favorite song.

Happy Japanese Kirby, Angry American Kirby Posted on Monday, May 5 @ 17:55:46 Eastern by Duke_Ferris Seriously, is it something in our water supply? Do the Japanese think that when Kirby comes to America, he suddenly gets angry and belligerent? Possibly even Xtreme? I am U.S. Kirby! Kirby Air Ride Kirby and the Amazing Mirror Kirby: Canvas Curse Kirby: Nightmare in Dream Land Kirby Squeak Squad

A Musical Journey: Austin Wintory on Composing thatgamecompany's Masterpiece Journey blew us away, but we weren’t just stunned by the incredible visuals and game design – thatgamecompany’s latest title easily has one of the best soundtracks on any game, with the beautiful music perfectly complementing the PSN title. To find out about the background of the music, and when we can get our hands on more, we talked to Austin Wintory, composer of Journey and flOw, as well as films like Grace and Captain Abu Raed and upcoming indie title Monaco. Hi Austin, could you start by telling us a bit about yourself and your work as a composer? Hi! I started composing as a kid, around age 10, and became pretty serious about it a few years later as a teenager. How did composing for Journey differ to your previous work at thatgamecompany on flOw? Totally different in just about every way! thatgamecompany is a small studio, but has Sony’s backing – did that give you access to a bigger orchestra or better equipment? I finished composing around New Years of 2012 or so. Well, both!

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