Women gamers have more sex than non-gamer females, study finds - Tech Talk -... (CBS/CNET) - What you're about to read might surprise you. According to a study performed by Harris Interactive at the behest of game website Gamehouse, more than half of online gamers are female. But that's not the real shocker in the results of the analysis of more than 2,000 adults: women gamers have more sex than women non-gamers. Are you still with me? Then let me tell you that 74 percent of online gamers and 71 percent of their gaming-abstinent counterparts watch TV at least once a day. This led Gamehouse's chief gamer, Matt Hulett, to offer one of the great sentences of this year, or any other: "Maybe if we all watched a little less TV and played more games online, we'd all be having a little more sex." I am sure Dr. The survey also found that more than half of lady gamers are in a serious relationship. And apparently 70 percent of these relationship-laden women are actually happy in these relationships. For more on this story, go to CNET News © 2011 CBS Interactive Inc.
Spacewar - Computer Game "If I hadn't done it, someone would've done something equally exciting if not better in the next six months. I just happened to get there first." - Steve Russell aka "Slug" on inventing Spacewar Steve Russell - Inventing of Spacewar It was in 1962 when a young computer programmer from MIT, Steve Russell fueled with inspiration from the writings of E. E. It took the team about 200 man-hours to write the first version of Spacewar. Description of Spacewar The PDP-1's operating system was the first to allow multiple users to share the computer simultaneously. Try playing a replica of the computer game for yourselves. Influence on Nolan Bushnell Steve Russell transferred to Stanford University, where he introduced computer game programming and Spacewar to an engineering student called Nolan Bushnell. Continue History of Computers > Douglas Engelbart & Computer Mouse
Glasses Fitted With Speakers & Scent Emitters Could Improve Your Social Life Simply called the Sound Perfume glasses, this eyewear is able to send out sounds and smells that are unique to the person you meet. Created by researchers from Keio University in Tokyo, Japan, these glasses aim to make face-to-face encounters more pleasurable and memorable. The Sound Perfume glasses are equipped with infrared sensors and built-in speakers and scent emitters. When the glasses detect someone else wearing a pair of Sound Perfume glasses nearby, a message containing your name, contact number, unique sounds and odor are transmitted to the person. In return, you will also receive the other person’s information, sounds and scent. All the information can be stored on a mobile phone, so when the user walks past the location, the sound and smell of the other person can be triggered to evoke a multi-sensory memory of the encounter. What the video below to see how the pair of Sound Perfume glasses work.
Pac-Man (walkthrough) Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Left up up down left left up up up right down left down right down left down right down left down up right right left up down left left right down right up left right up up left up left down right up left right down left down right up right right left up down left left right down right left down up right right left up down right up right right left up down left left right down right up left right left down up right right left up down right up right right left up down left left right down right up left right down up right right left up down left left right down right up left right down up up left up right left down left down up right right left up down right up right right left up down left left right down right up left right down up up left up right left down left down up right right left up left up down left left right down right and at this point I always lose.
Inventors, Innovators, Innovations, Inventions Past Present and Future CBS asks for more money from a declining Time-Warner Cable, while customers can get it nearly free online or via an antenna. Before Google Glass' latest patch, a picture could have been worth a thousand hacks. It might be the technology of the future — but not of the present, judging by the simplistic and surprisingly expensive items offered so far. Bigger isn't always better. Two roboticists weigh in on just what it would take to make a giant robot—and why humanity should probably look elsewhere for defense against alien invaders. A new exhibit at the Design Museum in London features 3D-printing robots, carbon fiber looms, biodegradable sneakers and more.
A Gallery of the Most Accurate Female Video Game Costumes | Alright, I’ve seen so many amazing examples of cosplay over the last year or two, I decided to put some of them into one master post. But as I don’t want an endlessly long gallery, I tried to restrict it with a few basic criteria: video game related and female. Any complaints? As you’ll see in my title, this is not the “Hottest Video Game Cosplayers” as has been done (probably by us), but the “Most Accurate.” Some of these we’ve featured here before with their own galleries, some are new finds I hadn’t see until today. Gallery begins below: Alice (American McGee’s Alice) Bayonetta (Bayonetta) Lara Croft (Tomb Raider) Cammy (Street Fighter) Chell (Portal) Ivy (Soul Calibur) Jill Valentine (Resident Evil) Kitana (Mortal Kombat) Mai (King of Fighters) Jack (Mass Effect) Miranda (Mass Effect) Faith (Mirror’s Edge) Morrigan (Darkstalkers) Princess Peach (Super Mario Bros.) Raiden (Metal Gear Solid) Rikku (Final Fantasy X) Rosalina (Super Mario Galaxy) Samus Aran (Metroid) Tali (Mass Effect)
History of video games The history of video games goes as far back as the Early 1940s-1950s, when academics began designing simple games, simulations, and artificial intelligence programs as part of their computer science research. Video gaming would not reach mainstream popularity until the 1970s and 1980s, when arcade video games, gaming consoles and home computer games were introduced to the general public. Since then, video gaming has become a popular form of entertainment and a part of modern culture in most parts of the world. As of 2014, there are eight generations of video game consoles. Early history Origins of the computer game (1940-1958) Tennis for Two – Modern recreation One program that stands out in this early period — both for its atypical subject matter and its subsequent notoriety in a series of patent lawsuits — is Tennis for Two (1958), created by physicist William Higinbotham to entertain guests at the annual visitor's day held by the Brookhaven National Laboratory. Spacewar!
Michael Gallagher: More Than the Art of Video Games This week, the Smithsonian American Art Museum will launch The Art of Video Games exhibit exploring the forty-year evolution of video games. The exhibition showcases some of the industry's most artistically compelling games, as well as the gaming systems that have brought these games to life for players of all ages. The exhibit will also feature some of the most influential artists and designers of game technology, from early pioneers like David Theurer to contemporary designers like Jenova Chen. This exhibit will completely change the way many conceptualize video games; not just as a form of entertainment, but as an artistic medium with unique storytelling capabilities. Of course, gamers have always recognized the artistic value inherent in video games, as well as the influence games have on other art forms, such as filmmaking. I believe the Smithsonian's exhibit will inspire a new generation of gamers from among the young people who come to see it.
List of Nintendo 64 games The Nintendo 64 Nintendo 64 cartridges. From left to right; Super Mario 64 (the system's best selling game), the reverse of a USA/Canada, a PAL region, and a Japanese region game, (note the identical tabs near its bottom edge). The Nintendo 64 video game console has a library of games, which were released in plastic ROM cartridges. Two small indents on the back of the cartridges allow it to connect or pass through the system's cartridge dustcover flaps. All regions have the same connectors, and a cartridge converter or simply removing the casing from these will allow them to fit into the other regions systems, however the systems are also equipped with lockout chips that will only allow them to play their appropriate games. Both the Japanese and North American systems have the same NTSC lockout, while Europe has a PAL lockout. This list does not include games for the disk drive add-on (for those see Nintendo 64DD). Some games may not available in your country. Games