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Unnamed soundsculpture. Asphyxia: A Striking Fusion of Dance and Motion Capture Technology. Asphyxia is an experimental film project by Maria Takeuchi and Frederico Phillips that explores human movement through motion capture technology.

Asphyxia: A Striking Fusion of Dance and Motion Capture Technology

The team used two inexpensive Xbox One Kinect sensors to capture the movements of dancer Shiho Tanaka and then rendered the data inside a near photo-realistic environment. From their description of the project: The project is an effort to explore new ways to use and/or combine technologies and different fields in an experiment without many of the common commercial limitations. The performance is centered in an eloquent choreography that stresses the desire to be expressive without bounds.Motion data was captured using inexpensive sensors and that data paved the way through an extensive number of steps.

Once all the scanned point cloud data was combined, that was then used as the base for the creative development on the piece. You can see a making of video here. Watch this: Kinect turns a dancer into a 22,000-point musical sculpture. Digital artists Daniel Franke and Cedric Kiefer have released their latest creation, an "unnamed soundsculpture" which turns the movements of dancer Laura Keil into a moving sculpture reminiscent of sand pouring through your hand to the floor.

Watch this: Kinect turns a dancer into a 22,000-point musical sculpture

The designers used three of Microsoft's Kinect cameras arranged in a triangle, which creates a three-dimensional model and tracks every aspect of Keil's movements in minute detail: her body is transformed into 22,000 points. The designers then mapped a camera move around the motion-tracked model, and added gravity so that each point steadily falls to the floor creating the illusion of flowing sand. The delay this creates also means that it often seems to be more than one dancer, with ghostly arms protruding from the current body of dots. The result is mesmerizing, perfectly complementing the electronic soundscape by Machinefabriek. Kinect Digital Puppetry: It’s here, it’s real and it works! Watch: This 3-D Software Is Adobe Illustrator on Acid. This is Adrien Mondot during a performance of Cinamatique.

Watch: This 3-D Software Is Adobe Illustrator on Acid

It looks like he's being swallowed by a gridded black hole, but it's actually an effect achieved by eMotion, the software that he developed. Image: Courtesy of the artists eMotion is basically a physics-based animation system that uses human motion to interact with projected graphics in real time. Image: Courtesy of the artists Using devices like Kinect, eMotion generates, calculates and animates images in real time. Image: Courtesy of the artists In Hakanai, a dancer interacts with the graphics projected from two video projectors. Image: Courtesy of the artists The dancer's tracked position is used to apply invisible forces to the graphical objects like wind, displacement and attraction.Image: Courtesy of the artists The artists refer to it as digital puppetry.

01.11 – Interessante Kinect-Projekte › WEAVE. Hand tracking gesture experiment with iisu middleware and #openframeworks. Created by Ben McChesney at Helios Interactive, is this handtracking gesture experiment using openFrameworks and the latest release of the iisu 3.5 – gesture recognition middleware, compatible with all 3D cameras.

Hand tracking gesture experiment with iisu middleware and #openframeworks

The video shows Ben using a grasping hand to draw 3D ribbons based on the hand position or navigating the camera within 3D space. One of the features the team are excited about is the Close Interaction Mode which allows for a more detailed API based on hand and finger tracking. Users can use a hand pose gesture to easily toggle between drawing and camera mode. ‪12 BEST Kinect HACKS‬‏ MikuMikuDance with OpenNI (Kinect) test. Kinect Projects. Gallery.