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Www.gamifyingeducation.org/files/Lee-Hammer-AEQ-2011.pdf. Connected Storytelling in Children's Media: Gamification by Michael Wu, PhD. Top 20 Gamification Gurus (December 2011) - Gamification Of Work. We have a new number one Gamification Guru this month – Gabe Zichermann returns to the top spot.

Top 20 Gamification Gurus (December 2011) - Gamification Of Work

Congratulations Gabe! In this months top 20, we have 5 climbers and we welcome 9 new gurus to the top 20 list. The top 20 reflects the rapidly changing influence of Gamification experts as the online audience clarifies who really influences us when it comes to Gamification. 1. Gabe Zichermann @gzicherm (2) 2. Sebastian Deterding. Me in under 140 characters Sebastian Deterding makes and studies playful, gameful, and persuasive experiences.

Sebastian Deterding

Short Bio. Doug Belshaw. Jane McGonigal. Jon Radoff. Jon Radoff is an entrepreneur focused on the intersection of the Internet, entertainment and social communities.

Jon Radoff

In 1992, he started NovaLink, an online game publisher that created Legends of Future Past , distributed commercially on the CompuServe network. Legends became one of the first independent, commercial game products on the Internet. In 1997, Jon founded Eprise, the creator of a content management system that was a forerunner of modern blog and wiki technology. At Eprise, Jon raised venture capital, established product strategy and recruited a management team that succeeded in taking Eprise into Fortune 500 customers, culminating in a public offering on NASDAQ in 2000.

In 2006, Jon started GamerDNA, a venture-capital funded social media company that built products driven by real-time gamer behavior. Jesse Schell. Jesse Schell (Born on June 13, 1970) is an American video game designer, an acclaimed author, CEO of Schell Games[2] and a Distinguished Professor of the Practice of Entertainment Technology at Carnegie Mellon University's (CMU) Entertainment Technology Center (ETC), a joint master's program between the College of Fine Arts and School of Computer Science in Pittsburgh, Pennsylvania.

Jesse Schell

Career[edit] After graduating from the Information Networking Institute at CMU in 1994 with a Masters of Science in Computer Networking and Virtual Reality, Jesse Schell went on to work for Bell Labs. In 1995 he joined Walt Disney Imagineering, where he worked for seven years in capacity of programmer, manager, designer and Creative Director on several projects. These included rides for theme parks, DisneyQuest and the first Massively Multiplayer game for kids – Toontown Online. John Horodyski. Gabe Zichermann. Lee Sheldon. Lee Sheldon is a game designer, book author, and television producer and scriptwriter.

Lee Sheldon

He is the author of the mystery novel Impossible Bliss, the non-fiction books The Multiplayer Classroom: Designing Coursework as a Game and Character Development and Storytelling for Games. He was lead writer on the upcoming Harmonix game Fantasia: Music Evolved, lead writer on Zynga's Facebook game, Adventure World; lead writer on Star Trek: Infinite Space from Gameforge; as well as writer/designer of the Agatha Christie video game series published by The Adventure Company ("And Then There Were None", "Murder on the Orient Express" and "Evil under the Sun"). Sheldon has a bachelor of fine arts degree in stage directing from Boston University, and an MFA in film direction from California Institute of the Arts. Build Your Own Sheldon Syllabus. Build Your Own Sheldon Syllabus by Edward Castronova on March 3, 2010 Lee says: "The class Jesse refers to in his talk was the beta test of the idea last semester.

Build Your Own Sheldon Syllabus

I’ll also list here a few additional details missing from the syllabus, as well as some observations which may be helpful. Please understand that this course was Multiplayer Game Design. Additional Details:1. Thanks Lee for sharing all this. 1. 2. . - The chunks are called Quests - They can be solo, pick-up, or pre-made groups 3. . - The points can vary with the quality of the work - In that case, assign points by grade within the chunks 4. 5. 6. Example:F – 99 points and belowD – 100 pointsC – 250 pointsB – 450 pointsA – 750 points You should design some assignments as being basically voluntary, like mob encounters. Group assignments are treated like instanced party quests. Lastly, tell the students exactly what’s going on: This is a system and they are invited to dominate it. Tweet This! Syllabus « Gaming the Classroom. Indiana University, Bloomington Department of Telecommunications T366: Multiplayer Game Design Section 13353 Spring 2010 Email: clsheldo@indiana.edu Description Focus is on massively-multiplayer online games and virtual worlds.

Syllabus « Gaming the Classroom

The Multiplayer Classroom: Designing Coursework as a Game (9781435458444): Lee Sheldon. Dan Ariely. Early life and family[edit] Dan Ariely was born in New York City while his father was studying for an MBA degree at Columbia University.

Dan Ariely

The family returned to Israel when he was three. He grew up in Ramat Hasharon.[2] In his senior year of high school, he was active in Hanoar Haoved Vehalomed, an Israeli youth movement. While preparing a ktovet esh (fire inscription) for a traditional nighttime ceremony, the flammable materials he was mixing exploded, causing third-degree burns over 70 percent of his body.[2] In his writings Ariely describes how that experience led to his research on "how to better deliver painful and unavoidable treatments to patients.

Ariely is married to Sumi, with whom he has two children, a son and a daughter.[2] Education and academic career[edit] Ariely was a physics and mathematics major at Tel Aviv University, but transferred to philosophy and psychology. Computer Business Activities[edit] Ariely was a founding member of the powerful internet tool, Simpli.